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| | #61 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 6,238
+23 Internets | Quote:
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| | #62 (permalink) | |
| Monolith - Area 52 Join Date: Apr 2002 Location: Sealab
Posts: 2,356
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And considering most people try and leave EQ2 for WoW, and having dealt with people who came from WoW, to EQ2, only to go back to WoW, one of the obvious reasons people leave EQ2 is it's difficulty in comparison to WoW. I wouldn't really blame it as much on the graphics/animations and other problems you feel the game has. You wouldn't believe how long it took me to explain Heroic Opps. and linked encounters to someone who came from WoW. Jesus Christ, when I tried to teach him the difference between a Solo Encounter, and Solo mobs that are intended for 3+ people, you'd think I was trying to teach him Rocket Science. I know it's a shifty thing to rate MMO's by difficulty, but EQ2 is by far harder to play, get used to, and learn to like than WoW; for clearly obvious reasons. How hard do you think it is for the former WoW players to accept that they actually might have to group to do most of the things there are to do in the game? Heh, let 'em go running back to WoW. I'm enjoying the sudden drop in server-collective idiocy. Last edited by Asmadai : 09-22-2006 at 11:43 AM. | |
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| | #63 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 119
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Aside from the rampant inconsistency (i.e. people who criticize WoW's "art" are mocked, while people who criticize EQ2's art are applauded), you are basing this all on a false assumption: that art is entirely subjective. Art is *largely* subjective. Some prefer Monet over Van Gogh. This is subjective, and both opinions are valid. But differences in talent exist as well. Not every art comparison can be reduced down to just "we have a difference in tastes". WoW art contains some objectively bad elements -- huge 80's style shoulderpads, ridiculously angular low-polygon models, oversized weapons that would be impossible to lift, absurdly neon-bright colors that steel armor could never actually be stained. These are bad design decisions. You like the effect, I hate it, and both are valid opinions. But the elements decsribed above are objectively bad -- they just dont bother you. | |
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| | #65 (permalink) | |
| Registered User Join Date: May 2002
Posts: 1,444
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There are whole servers with no damned played casters but for farm bots who are populated by scout classes. You remember that whole ranger/paladin "hey fuck you guys for an expansion" time in Kunark? This is magnitudes worse. Sure some quit, but there were still a bunch of both classes running around. For comparison, I am the only caster who regularly PVPs on my entire server. And I can say that with confidence since server pops are down to several hundred active tier 7 players, maybe less. Of course they should just allow transfers off PVP servers and merge everything else into nagafen as all but nagafen are dead population wise except for the occasional assassin who will run out of nowhere to decap me then hide in town for 15 mins. | |
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| | #66 (permalink) | |
| Romo is a manwhore | Quote:
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| | #67 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 397
| They should take Guild Wars as an example. The new female character in Nightfall (the expansion is in preview right now) has the skirt animated well, and without procedural animations (so with hardcoded anims). |
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| | #68 (permalink) |
| Irritable Join Date: Apr 2002 Location: :noitacoL
Posts: 3,481
| Different strokes for different folks. Trying to compare animations or graphics across WoW/EQ/EQ2/Vanguard is an exercise in futility. Remember the Infinity Engine? Fallout, Baldurs Gate, Icewind Dale? Shittiest possible graphics for it's time? Greatest storytelling mechanic of it's time? Using your imagination is far superior to having everything handed on a plate to you. Because of which, the above games brought that old RPG feeling back into the genre which had long since been dead, due to Ultima thinking "Shiny is better!" Turns out they were just years ahead of their time I suppose. I'm not going to argue for/against EQ2s animations, to be honest I never really had given much thought about "Animation" in games before reading this thread. I guess I was too busy you know....killing shit and enjoying the actual gameplay/story just as I did with the Infinity Engine and every MMO I played. Hell MUD's didn't have graphics at all for a long time. I try to empathize with this arguement, but I keep coming back to the same thing.... "OMG I wont play Baldurs Gate, my character can't dance and flirt!" Christ, what's next? The Text-bubbles above our head dont give a good enough "cybor feel"? I'm sure these are valid complaints for the 12-year old girls playing MMOs today. But hardcore gamers should stick to what makes games tick and use nothing but /em Seriously, think about what you all are arguing about. Then go put on your dress, stick a flower in your hair and hit the town. |
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| | #69 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,935
+5 Internets | Here's a funny thing that I noticed about EQ1, EQ2 and other first person shooters while playing. And it really is quite annoying, so perhaps Gallenite or anyone else can offer some insight? Basically it has to do with mouse sensitivity. In EQ1 (played it last night to check out the new expansion), when the game bogs down with lots to render, and your FPS dips, your mouse sensitivity gets higher, and if you turn and look at something that has low poly counts, and high FPS, then your mouse sens is low. EQ2 is completely opposite. If your in a well performing area, the mouse turns fast, but when the game gets bogged down, you turn slow. Last, in any FPS, the mouse sens is equal whether your lagging or running at 100fps. Whats the deal? |
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| | #70 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,839
+3 Internets | I may be wrong on this one but I was under the assumption that happened because it was a non hardware mouse cursor. Rob Pardo talked about it at length one time at GDC I thought or somewhere else. I remember Pardo talking about why the gameplay didn't feel right with the mouse, and how the cursor would lag with the game. I think he was talking about Warcraft 3, but it could apply to EQ2. I could be totally off base though.
__________________ Utnayan/Nayantu - Elitist Jerks - Mal'ganis Last edited by Utnayan : 09-22-2006 at 04:03 PM. |
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| | #71 (permalink) | |
| Registered User Join Date: Jan 2003 Location: London
Posts: 393
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This isnt directed at this post in particular, but its as good as any to make the point with. | |
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| | #72 (permalink) | ||
| Registered User Join Date: Aug 2002
Posts: 784
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| | #73 (permalink) |
| Pride Never Die | I'll tell you what. The PC animations and models is what keeps me from resubsribing to EQ. The Original EQ Character models blow the doors off any models that come after that. The models just look right in the way they behave and such. The new models don't have that and it is ugly, lazy, and out of place to me. The same can be said for EQ2 models and Vanguard models. I don't understand why some companies can churn out awesome looking character models/animations like Blizzard/Mythic/Guild Wars, etc.. but SOE/Sigil can't do it if their lives depended on it. It doesn't take a rocket scientist to animate humans.
__________________ Currently Playing: WoW: Nuklear - Tanaris PSN: Araxen http://www.fightthesmears.com http://therealmccain.com http://www.johnmccainrecord.com/ |
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| | #74 (permalink) | |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,249
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| | #75 (permalink) |
| Pride Never Die | Mounts and such..
__________________ Currently Playing: WoW: Nuklear - Tanaris PSN: Araxen http://www.fightthesmears.com http://therealmccain.com http://www.johnmccainrecord.com/ |
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