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| | #16 (permalink) | |
| Majestik Moose Join Date: Apr 2003
Posts: 1,539
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| | #17 (permalink) | |
| DPS Paladin Lolz Join Date: Oct 2002 Location: texas
Posts: 628
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Even though there were gameplay issues back at release, honestly the thing that really swayed me towards leaving the game was how shitty everything looked. Plastic, artificial, theater-set environments with no soul at all, filled up with rubbery, plasticy player models that had realistic detail but all looked ridiculous like they'd had too much plastic surgery done by an alien or something. But yeah, the animations....ugh. The quality of the motion capture or whatever that was used was great. Some of the emotes were very nice, but the fact that they were completely identical for everyone just really sucked the life out of the game for me. More importantly, the majority of the movement and combat animations looked horrid. I'm sorry, but it really kills immersion for me when I'm swinging a weapon in a manner that no intelligent or well-trained person would ever do. I considered coming back due to the ridiculous healbot nature of Paladins in WoW, but I ended up realizing that I'd rather play my class "against the grain" and deal with horrible itemization and some class design issues rather than stare at EQ2 again, even with the SOGA models which were for the most part a very nice improvement.
__________________ Note to MMO Devs: Paladins are not main healers. | |
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| | #18 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,444
| While cloaks are nice, are there any plans to fix balance on the PVP servers? Moreover, how do exiles fit into the new equation? Since the 3rd city is neutral will being exile really have nothing to do in EOF? It's sad seeing half my guild who have cleared DT quitting because huge game play issues (wtfpwn brigand and the please-one-shot-me-caster), etc. My server pop has dropped to the lowest among any server in game simply because of these issues, that's thousands of customers gone (and Vox needs a merge BAD) This is a slight derail, but all I've gotten is crickets from sony, from several channels. I'm hoping this will be different. If you would feel more comfortable replying in PM I can delete this post. My suggestion: let everyone work up faction with the 3rd city and let all those with the faction from the 3rd city group together therefore removing the betrayal mechanic except for those who actually want to betray.PVP. OR better yet, one good and one evil faction (tunare, bertoxxulous) that you can choose that will decide who/where you can group with. Cause I exiled because it was the ONLY guild on vox doing content, and now I'm stuck exiled while Qeynos is stuck with too few players to clear vyemm's where the pop dips a little more every day. |
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| | #20 (permalink) | |
| Registered User Join Date: Dec 2003
Posts: 145
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Badly. | |
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| | #21 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| about time. animations are hideous for the most part. Seems to be a serious problem that EQ2 and Vanguard (possibly) suffer from. to be fair WoW has some stupid animations, but gets away with it since the characters aren't trying to look 'real' and most aren't human. |
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| | #25 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 397
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| | #26 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,935
+5 Internets | Quote:
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| | #27 (permalink) | |
| Registered User Join Date: Jan 2005
Posts: 5,291
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| | #28 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,090
+2 Internets | Quote:
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| | #29 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,935
+5 Internets | Oh dont get me wrong, I agree. I'm just saying to try to pull off what EQ2/Vanguard is trying to do it alot harder then what WoW did. I just dont think its really a valid comparison. |
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| | #30 (permalink) | |
| Registered User Join Date: Nov 2003 Location: New Jersey
Posts: 170
+3 Internets | Quote:
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