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| | #1 (permalink) |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | Let's make a list of universal features every MMO should have After taking a tour of free trials this weekend, I am surprised to see features missing from many of these new MMOs that are very annoying to play without. Some are old things that have been around since EQ or even MUDs that are just stupid to leave out now, some are new things we didn't realize we couldn't live without until they were perfected. Take note, game developers -UI customization (based upon XML or Lua or equivalent) -Ability tooltips that aren't vague, give us exact values and/or percents -Visual indicators of what we have targeted -Base run speeds that are not terribly slow -Macro making ability -Abilities should have a hotkeyable button and optional slash command -Atleast one of the playable races needs to have male characters that are manly and don't look gender confused (i'm looking at you, japan) -player to player private messaging (tells) -ninjas There, now next time you go off and start to develop a MMO, start with making sure you have everything on this list, and THEN start to add whatever other gimicky features you want. Those of us that are used to these features will find it hard to play without them, i'd immagine. |
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| | #3 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| None of the things on your list are necessary or universal, especially if we expanded the definition of MMOs beyond, say, EQ and WoW. Example of a game in which none of those things are true: UI customization: entirely unnecessary; if the game's own UI is sufficient, then this feature is purely cosmetic and, therefore, of little consequence Ability tooltips: doesn't apply if abilities are straight-forward, ie in a MMOFPS Visual indicators of what you have targeted: Unnecessary in any game where your targetting is based on physics Base run speeds: Irrelevant if your game doesn't take place on land Macro making abililty: Irrelevant if all the features offered by macros are present Hotkeyable button/slash command: Unnecessary in a MMOFPS Player characters: Irrelevant if races aren't humanoid (robots? ships? monsters?) P2P messaging: Unnecessary, depending on your perspective, if the game has direct voice-chat Ninjas: Okay, I'll give you that one. |
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| | #7 (permalink) | |
| Definitely a chick Join Date: Jan 2003 Location: San Jose, CA
Posts: 1,743
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| | #8 (permalink) |
| Lead Farmer Join Date: May 2005 Location: DC
Posts: 1,976
| While maybe not entirely universal, having separate offensive/defensive targets would apply across most of the genre regardless of setting and could make a huge difference. I don't know if any games currently have this, but Sigil's been talking about it for Vanguard and it makes a lot of sense. |
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| | #10 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,285
+49 Internets | The ability to jump is definately needed. That pissed me off the most in SWG and FFXI...the fact a 2inch rock or flowerbed would force you to run 50 feet to get past it. Other stuff 1) Ingame mail system 2) Means to sell stuff while you are offline 3) Ability to "skip content" that you've been through 10000 times, AKA means of swift transport or teleportation as you progress
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #12 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,218
+20 Internets | Something that shouldnt be in a game is invisible walls. If you dont want me to go somewhere, give me a reason I cant go there. Nothing is more immersion breaking seeing an area I can run too, but not being able to because of an invisible wall. |
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| | #13 (permalink) | ||
| Incompatible Join Date: Nov 2004 Location: NC
Posts: 659
+1 Internets | Quote:
Quote:
For me, the physics engine (movement, jumping, collision etc) needs to handle roughly like a FPS would. This is one of WoW's biggest strengths imo, and is pretty much what keeps me from playing other MMOs at this point. | ||
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