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| | #3798 (permalink) | |
| the Forest Stalker Join Date: Mar 2006 Location: Omaha, NE
Posts: 289
+2 Internets | Quote:
Since the IP release has been delayed, is there a new ETA on it? Late summer or fall perhaps? I'm dying to know. *Oh, the new website is looking great too. I'm a sucker for a well designed site.
__________________ Site Admin of ForestStalker.com (Incoming redesign for Warhammer) Blog: Working As Intended (Currently Dead) <Haclyon Affinity> Recruiting for Warhammer | |
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| | #3799 (permalink) |
| Registered User Join Date: Sep 2003
Posts: 1,574
| After a month of AoC I would say 2 things every MMO has failed at so far. 1) A system in place to deal with and handle the Gold Selling spam. 2) Clear communication on the forums. Nothing is more frustrating then going weeks and months with no comment on very serious issues. Such as broken quest/mounts/tradeskills. The players should not have to compile and keep a running updated list of all the bugs in a game. This should be done by the developers and made public. |
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| | #3800 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 200
| Quote:
It is time to stop giving these lame assholes a pass everytime something goes wrong. I hope you don't put up with that type of crap in your daily life so why should you put up with it in something you pay every month for?
__________________ The light at the end of the tunnel is really an intense radioactive source whose gamma radiation is already killing you. | |
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| | #3801 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 1,040
| Quote:
I FORCE MY DICK INTO YOUR BAKED GOOD! *Your baked good begins to spoil* Engagement window: 8 hours before your tea party is ruint ps -> I am expecting this since via my amazing pares of deduction the devs of GREEN MONSTER EASY BAKE have claimed it. *sip* Last edited by Horse : 06-24-2008 at 09:44 AM. | |
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| | #3802 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 298
+48 Internets | Quote:
That being said, I am blown away by what I am seeing 'patched' after games launch. Total class overhauls and revamps, hundreds of broken NPC's, quests, 'fixed', just TONS of stuff that screams, to me anyway, WHY WASN'T I FIXED BEFORE YOU MADE SOMEONE PAY FOR ME? This is aimed at no particular game, but Ut made a rant a long time ago that still holds true today. Companies are now using the patching tool as a development product and late beta stage project. Problem is we as players are allowing it to continue. THere is no simple fix or solution, hell even Blizzard does it. But if you look at their patches from the last year it seems to be much more geared to fixing post launch content and IP stuff than anything and given how much content they've added, I accept that. Seems like we are in a day and an age where companies are patching in 'fun' after they launch a game. Amazing. | |
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| | #3803 (permalink) | |
| NEGGAS Join Date: Jul 2004
Posts: 834
| Only way to get rid of those large patches at launch is to hold massive open betas for a good while with no NDA's and you guys listening to your player feedback. Also, none of these magic patches that devs hide from the beta testers. No company has done this because there going to lose money. Why beta test for free when they can make people pay for it. The other flipside is your game sucks in the free beta and people don't even bother with buying the box on release. Then your company loses everything. Word of mouth is huge on a MMO. In the end tho, none of it matters..even the total overhaul patches. If your games a stinker everyone will realize it very quickly,but if your game is really good then no matter how much you patch that fucker people will be drooling for more.. PostScript* there is one thing that EQ adopted from its MUD roots that I've yet to see another game use,and that is the guide system to help with CS,new players,and police exploiters. Thats something every MMO should think about useing.
__________________ Quote:
Last edited by column : 06-24-2008 at 10:12 AM. | |
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| | #3804 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 71
+1 Internets | Quote:
It's one thing to fix bugs, or add new content. I can even to some extent understand broken quests or encounters that need to be tuned. Its a whole other problem when developers and designers use release + patches to figure out what kind of game theyre going to deliver in the first place. Developers / Designers are paid essentially to produce an experience and environment for the paying players/customers. The game should be designed with that in mind. The company should have an idea of how each character type should play, and be able to clearly communicate this to the players. If developers are unable to verbalize what each class/skill is meant for in terms of game mechanics then either they have failed in design or implementation. What especially irks me and Im sure most players is when character classes, races and the general mechanics of the game are clearly untested and not thought out. In an MMO where the marjority of your experience is going to be based upon the skills and abilities of your character, the constant non stop tweaking and insane overhauls made are pretty ridiculous. With the time commitments that are required to develop characters in an MMO, restarting your character is simply not an easy thing to do. I have to imagine fleshing out combat mechanics / character balancing is much easier than having to test to see that 1000 quests in your game work. Gather 20-30 min max type players, give them access to equipment, NPCs, and have them do their worst and I guarantee you in about 2 days you'll have an idea which PVE characters are overpowered, which PVP teams are out of balance. You dont even need alot of content to begin this type of testing. Stick a few players in a zone with different type of "NPC challenges" and see if they can beat them , solo, group etc, with different group makeups. When you find a solo class doing something that normally takes 3-4 players of other classes to do, it's probably in need of some balancing. I don't think theres been a single MMORPG where combat whether PVP or PVE hasnt been the mainstay of the game, and yet what are glaringly obvious problems in skills, talent trees, character classes make it to release until a humungous overhaul is performed. Then players get upset because what they've invested massive amounts of time into is now either a shadow of its former self or completely different from what they signed up for. Age of Conan is the perfect example of this. It's incomprehensible that they needed to release a game first then realize that there were glaring problems amongst the classes. It's almost as if MMOs are designed backwards. Where so much time is spent buliding maps, quests, story, and "features" without ever taking enough time to make sure the core of the game actually works. The only thing I can compare it to is someone writing out a 300 page campaign for a pen and paper RPG without ever creating a rule set to play by. Then winging it as they go along. Part of the problem is how beta tests are designed. Making players level from 1 to x levels then having them test mechanics, encounters , quests all at once is just the wrong approach. So much more work needs to be done testing the basic game mechanics at each level / tier of gameplay before thought should even be put into encounters and the gaming experience. How many games have the 1-20 game been tested / balanced but by the mid to upper levels everything broken down completely? Last edited by Fayvren : 06-24-2008 at 10:33 AM. | |
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| | #3805 (permalink) |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,797
| Eh? Even WoW (which we can all agree was the best relased MMO ever) had significant changes to classes post release. From an early patch see some of the changes to Druids and Hunters. WoW:Patch Notes 1.02 - TenTonWiki Well I certainly don't want another release like VG which needed at least six months more of bugfixing and balancing before seeing the light of day (and probably another couple of months of beta). On some level you have to recognize that developers are not going to see the true impact of some class/item abilities until they're in live play. This is of course one reason why WoW doesn't have as many proc type items as EQ did (or at least vanilla WoW didn't -- have they added many to TBC?). WoW devs saw what the playerbase had done with various proc items (shakerpaging) and didn't want that repeated in WoW. You can't always predict what's going to happen when you throw something in and it may not show up until live.
__________________ Surface - Drunken Monk of Seradon |
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| | #3807 (permalink) |
| nerd Join Date: Mar 2007
Posts: 1,340
| AoC was released when it was because (1) Funcom was running out of money (2) WOTLK (and perhaps WAR) comes out this fall and if your PC MMO comes out around that time or soon after you will not even be noticed. The correct thing Funcom should have done is 6 months ago, when they delayed the launch, is really figure out whats realistic they could do in six months. The only realistic thing they could have done is get the class mix perfect, and have the game be 1-50 or 1-60 (bump the XP requirements for the top levels) with no end-game sieging or PVE raid zones in. They could have patched in sieging after 2-3 months, and T1 raids soon after. I'm sure there is some retarded producer at Funcom who insisted that the game be 1-80 because 80 is 10 more levels than WoW, so it will appear to have more than WoW. People will put up with being bored at maxcap if they had a ton of fun until then, and there is at least something to do at maxcap (run high level instances, world PVP is fine in AoC). But putting in a ton of stuff, where nothing really works, and then spinning like mad trying to fix stuff every week (and breaking new things in the process) is just a horrid recipe for disaster. |
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| | #3808 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 71
+1 Internets | Quote:
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| | #3809 (permalink) | |
| Registered User Join Date: Mar 2007
Posts: 1,040
| Quote:
Please never point out that you fixed typos in your game. It takes longer to add the notification that you changed a typo than it does to change the typo and looks really unpirfesianal. | |
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| | #3810 (permalink) | |
| Thizzelle Washington Join Date: May 2002 Location: Central Valley, Cali
Posts: 3,104
| Quote:
I just think when games go through QA testing they have probably a handful of people that test the games. Hell, even in beta for mmo's they have a few thousand maybe. Then when shit gets released you have 100k to millions of new minds thinking of ways to exploit. I just dont think anything is going to come out now days without needing a patch. At least in this day and age we can now get something fixed. | |
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