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| | #3706 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,568
+1 Internets | Well, you can buy timecards with cash at the usual rate at different retailers, like 15 bucks for a one-month timecard with a unique code on it that you enter. Then, CCP makes a barter forum and secure web interface (scam-proof, and you can use it even if your account is inactive) for folks to legally buy and sell time codes with isk (in-game currency.) So if you want to pay for your account with isk, you can just buy time codes at the going rate from someone who wants to buy 15 bucks worth of your isk. It's convenient for both parties, and CCP doesn't mind, since even if you aren't paying cash to them for your subscription, someone is paying it for you. (Meanwhile, they are pretty heavy-handed about policing ebayed currency - they ban the seller and just delete it from the buyer's wallet -- so people are definitely encouraged to do it their way.) |
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| | #3707 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 2,559
+5 Internets | Not just that it encourages people to do it their way, people just prefer and trust more official setup then the black market way of doing it. I'm sure the amount of isk you can buy for is greater then you can get from trading in time card, but its less hassle, no risk, and perfectly legitimate. And I disagree with the argument that people here don't object to the monthly fee. For one or two games that might be true, but I think there's very few people who maintain subscriptions more then that, ignoring bulk deals like sony station. Is it finally time that timed payment is viable? pay $15 for 100 hours play time, doesn't expire, so you can play as much or as little as you want? |
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| | #3708 (permalink) | |
| Beta Tester Join Date: May 2006 Location: Washington (STATE)
Posts: 802
| Quote:
All these other ways to get around sub fees are just don't seem worth it. I think ads have proven to be a viable income generator, so why not just go for it and put out a free client and a pay client. All this other stuff seems more complicated and they don't even completely eliminate a fee. If people are willing to watch a 10-20 second commercial just to watch a 2 minute video clip, I don't think anyone would have a problem with the same thing for hours of game time. For those who really don't want that hassle though, charge the normal fee that virtually every other MMO charges and everyone wins. | |
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| | #3709 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 7,679
+14 Internets | Quote:
Even if the amount would come out to less than $15 a month for me I'd be against this and would make every effort to dissuade a developer from doing this. | |
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| | #3710 (permalink) |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,776
| The only alternate payment scheme that I've read about that I've liked is the idea of premium content (I think discussed in one of SOE's new offerings). Basically only paying for the content you play. Take WoW, as an example, Blizz could charge $9.99/m for the basic game (no Arenas/BG or Raid). It could then offer three premium subscrptions: Arena/BG ($2.99), Raid ($2.99) or both Arenas/Raid ($4.99).
__________________ Surface - Drunken Monk of Seradon |
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| | #3711 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 8,545
| Nothing like that will ever happen. You aren't going to attract raiders that will play for $13 who won't play for $15. Same for PvPers. No one is going to say '$13 sounds good but $15 is just too much!'. It creates far more headaches than it's worth. Flat fees, access to all content. Net neutrality plzthx.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #3712 (permalink) | |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,776
| Quote:
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__________________ Surface - Drunken Monk of Seradon | |
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| | #3714 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 286
+44 Internets | Anyone here going to Comicon? While I was hoping for us to unveil the whole shebang, I am pretty sure that just won't happen However I'd like to say hello to anyone that happens to post here and is stopping by. |
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| | #3717 (permalink) | |
| Registered User Join Date: Dec 2003 Location: Escazú, Costa Rica
Posts: 96
| Quote:
The premium content should really be for things that the player has to decide if he wants to participate in them or not. If I want to play Arena I just purchase the premium content pack for it. Likewise, if raiding is important to me. At least, that's how I view it as a player. I'm sure marketing-wise it would be better to include BG's with Arenas, thus forcing me to pay more even if I'm only eligible for part of what I'm paying. Similarly I can see them luring people into buying the raid pack with the 10 man instances as part of the raid pack, when there's a vast difference between 10-man and 25-man. Honestly, the more micro they go the better. That way I could pay for 10 man content, but not feel like I'm being cheated into paying for 25-man, 40-man content, which I know I won't be doing. Because once you start giving people the option to pay less, yet force them to pay more through "clever" marketing then you're more likely to piss people off. At that point you're better off with a flat fee.
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| | #3718 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,568
+1 Internets | I don't understand why Blizzard, as a company, would embrace different payment options like that. Consider: - It makes no difference to Blizzard's bottom line whether you play BGs, arenas, raids, or just go farm gold. The only things they care about is whether you're subscribed and perhaps whether you're logged on using their server resources. - As a result, if a person who would have paid $15/month for the full game is instead paying $10/month for some subset of content, Blizzard is strictly losing money. If you, Maleficence, are a current WoW subscriber, and they implement these options, they are going to be losing money on your subscription, even though you might be pleased with it. - Blizzard's product loses some value to subscribers under this model, since MMORPGs are massively multiplayer; in general, the more people who are there, the more fun it is (better BG/arena matchups and less waiting, more competition, more people participating in the community.) - Blizzard also has to do extra work to manage people's subscriptions and manage their access to different content. There are some game design questions here and there that would need to be answered about how to restrict people's access. - In return for these three drawbacks, Blizzard gets $10/month (e.g.) partial subscriptions from some subset of people who wouldn't pay $15/month for the full game. I don't think that the category of people described who would spring for partial subscriptions really is large enough for it to make business sense. There is also an added question of "fairness" that might discourage some people. A lot of folks, like TBW above, have an old-fashioned feeling, that games ought to start players on as close-to-a-level playing field as possible. Although RMT and the mainstreaming of MMOs has killed a lot of this feeling -- a lot of people would say it's a silly and misleading idea to begin with -- others really still don't like the idea of people unlocking in-game things by paying more or less money. Last edited by Fog : 05-16-2008 at 01:12 PM. |
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| | #3719 (permalink) | |
| Registered User Join Date: Dec 2003 Location: Escazú, Costa Rica
Posts: 96
| Quote:
It might make sense for a new MMO though. They might try to entice customers with a lower price-point while still offering a similar feature set, while offering the possibility of a more complete feature set for a higher (but still comparable to other MMOs) price. However, as one of your points stated, the cost to the company remains the same whether the player is using arena/bg/instance/zone to play in, bandwidth, server-time are all still being used, and lowering the price reduces the margins.
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| | #3720 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,568
+1 Internets | Quote:
Regarding your suggestion specifically, you wonder if they wouldn't do better just charging everyone for the "premium" feature set if they're going to bother implementing the "premium" features in the first place. As many Korean "free play" MMORPGs have discovered, you can sell items and gold to players in MMOs easily, since it takes near-zero effort to make new items and gold for them to buy. Selling content and features is, I suspect, murkier in a business sense. Last edited by Fog : 05-16-2008 at 01:30 PM. | |
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