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| | #3211 (permalink) |
| collector of stuff Join Date: Feb 2006 Location: constitution beach
Posts: 579
+13 Internets | instancing stuff... I'm not sure if I am just insane or what but when Vanguard once touted it's AES, I really did believe it was the end all be all of this instancing bullshit. Of course I think it never made it in to the game or did in such broken form none of it mattered ![]() Bottom line is for raiding/rare single mobs or events they can never be uninstanced again. Unless they are just some fluff mob not tied to progression or important story in anyway(like WoW had the 4 extra dragons and crap that didn't mean shit but some extra loot and fun). If it is part of the raiding game or progression game it must be instanced to give everyone a fair and equal shot at it. The days of who can log in the most, as posted above and said elsewhere a hundred times over, is past and it should remain that way. But I also like the open non-instanced dungeons...so what do we do? This is where I think AES came in but failed. As a quick note, I also am perfectly happy with EQ2's method of balancing it over population so that its never too crowded you can't do anything, but enough that it feels like a community area. What I thought AES were supposed to be is an open dungeon for everyone, no instance, but if you did something(kill 100 ants, loot a letter, pick up an item off the ground, whatever) it would start a chain of events. You would then fight your way to the king's room after reading the letter and it would appear empty to those outside. Once you cross this invisible line or whatever(shit you can even zone so long as it doesnt pause the game to load) there are now mobs in there and the king is up with his badass guards or whatever. You kill him with your group and then leave the room and you are back in the public area. Named mob, significant to story, quest, lore, whatever, but still community dungeon. Assuming this could even be done what are people's problems with it if there are any? Does this not address the issue of how to keep the public feel but allow for cool scripted events AND equal chance at named? Plus you can still spawn normal named around where people camp/crawl. I just always thought that was so awesome. Maybe that was never AES and I read it wrong, but I love the idea anyway. Another mini-example of this was PoN in EQ. The hedge event could be spawned by multiple parties to do at once(3 to be exact). Same concept. PoN is this big open XP zone with some named and shit, but then there is this scripted event to move your character to the next level of progression(PoNb to kill a god). And everyone could do this at the same time even though the overall zone was an open community melting pot. Comments? Flames? |
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| | #3212 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 199
| Quote:
i've been checking out Home | Mortal Online a lot. sounds like it's going to have everything i want in a mmo: full non instanced pvp world, named mobs that once killed never respawn (no more camping) and full loot (i hope). hopefully, it doesn't become vaporware but so far it seems like it's going to be a pretty great game for the non carebear/WoW crowd and despite what people may think, there are plenty of gamers out there who are looking for this kind of challenge in a MMO. | |
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| | #3213 (permalink) | |
| Slightly OP Join Date: Jun 2004
Posts: 1,159
| Quote:
Also, you really buy into the "named mobs that, once killed, never respawn" thing? It'll never happen. | |
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| | #3215 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 2,685
+13 Internets | Just meant to lay off the purely personal attacks that were creeping in. It is nice to have a couple of threads on the forum that are actually cordial and constructive and this seems to be one of them. |
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| | #3216 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 766
| Quote:
There is a spot for these games. They are small, social, and need to be exactingly designed for their little niche. Think Eve. But it can be done....if you build the game to the niche. If you build it with the niche in mind and then throw in WOW on top of it so you can get a lot of people then you are just screwed both ways. | |
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| | #3217 (permalink) | |
| Afro Honkey Join Date: Jan 2002 Location: Houston, TX
Posts: 7,088
+23 Internets | Quote:
Personally, I'd like to see some sort of a bracket system that players can move up in that gradually broadens the server selection available. Get 2200 rating in bracket 1 (regular battlegroup), move onto bracket 2 (two to four battlegroups), get 2200 in bracket 2, move on to bracket 3, and so on and so forth until you're in the top bracket that covers, hopefully, the entire world. I'd think it would even help cut down on point selling too if you lose your spot in the brackets if you reroll, but I don't think it would eliminate it. At any rate, it would at least cut down on battlegroup/server load a bit if anyone seriously interested in the PvP game feels like they have to move to a certain server to get the best competition, or most recognition. | |
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| | #3218 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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| | #3219 (permalink) | |
| Please Don't Fuck Up! Join Date: Feb 2002 Location: Axis of Evil
Posts: 2,924
| Quote:
WoW's Arena system is a shit-fest of exploitation and 'stacked class' teams. Teams exploiting their way to 2k while cross server instances were down for a few days by loading up their own crappy alt teams to beat over and over at 3am? Smurfing. Many class/specs not being viable in most of the arena matches and other classes being near dominating in every type? The balance is a sad joke. All that said, I do like instancing because I never have to wait for other groups to complete whatever they are doing before I get my turn. I just think the 'competition' in WoW has earned a big 'meh'.
__________________ Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. Ronald Reagan 40th president of US (1911 - 2004) | |
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| | #3220 (permalink) | |||
| Registered User Join Date: Aug 2002
Posts: 3,402
+1 Internets | Quote:
because *most* of the time the game works properly. and uh, tell xi and d&t about that "14 days" stuff. drama is always there, there is just so much you can only keep an eye on your own server's. just because you dont pay attention to it doesnt mean other people dont see it. Quote:
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wait wait wait. so now every guild is at an even starting point to "race" and that isnt competition? the fuck are you smoking? this all being said, you have some serious rose colored glasses about EQ. go back and play it now and tell us how awesome it is.
__________________ -its clobbering time | |||
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| | #3224 (permalink) | |
| WAAAGH Join Date: May 2006 Location: Washington (STATE)
Posts: 1,043
+4 Internets | Quote:
You guys should start a 38 Studios podcast, that would be awesome. Last edited by Lonin : 04-15-2008 at 11:23 PM. | |
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| | #3225 (permalink) | |
| Slightly OP Join Date: Jun 2004
Posts: 1,159
| Quote:
Can't wait till we start getting some more info on what the IP is going to be like. I pray it's generic DnD high fantasy. Yeah, that's what I said. ![]() | |
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