Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack (2) Thread Tools Search this Thread Rate Thread Display Modes
Old 04-11-2008, 02:37 PM   #3211 (permalink)
rangoth
collector of stuff
 
rangoth's Avatar
 
Join Date: Feb 2006
Location: constitution beach
Posts: 579
+13 Internets
Send a message via AIM to rangoth Send a message via MSN to rangoth
instancing stuff...

I'm not sure if I am just insane or what but when Vanguard once touted it's AES, I really did believe it was the end all be all of this instancing bullshit. Of course I think it never made it in to the game or did in such broken form none of it mattered

Bottom line is for raiding/rare single mobs or events they can never be uninstanced again. Unless they are just some fluff mob not tied to progression or important story in anyway(like WoW had the 4 extra dragons and crap that didn't mean shit but some extra loot and fun). If it is part of the raiding game or progression game it must be instanced to give everyone a fair and equal shot at it. The days of who can log in the most, as posted above and said elsewhere a hundred times over, is past and it should remain that way.

But I also like the open non-instanced dungeons...so what do we do? This is where I think AES came in but failed. As a quick note, I also am perfectly happy with EQ2's method of balancing it over population so that its never too crowded you can't do anything, but enough that it feels like a community area. What I thought AES were supposed to be is an open dungeon for everyone, no instance, but if you did something(kill 100 ants, loot a letter, pick up an item off the ground, whatever) it would start a chain of events. You would then fight your way to the king's room after reading the letter and it would appear empty to those outside. Once you cross this invisible line or whatever(shit you can even zone so long as it doesnt pause the game to load) there are now mobs in there and the king is up with his badass guards or whatever. You kill him with your group and then leave the room and you are back in the public area. Named mob, significant to story, quest, lore, whatever, but still community dungeon. Assuming this could even be done what are people's problems with it if there are any? Does this not address the issue of how to keep the public feel but allow for cool scripted events AND equal chance at named? Plus you can still spawn normal named around where people camp/crawl.

I just always thought that was so awesome. Maybe that was never AES and I read it wrong, but I love the idea anyway. Another mini-example of this was PoN in EQ. The hedge event could be spawned by multiple parties to do at once(3 to be exact). Same concept. PoN is this big open XP zone with some named and shit, but then there is this scripted event to move your character to the next level of progression(PoNb to kill a god). And everyone could do this at the same time even though the overall zone was an open community melting pot.

Comments? Flames?
rangoth is offline   Reply With Quote
Old 04-14-2008, 10:44 PM   #3212 (permalink)
etchazz
Registered User
 
Join Date: Mar 2002
Posts: 199
+0 Internets
Quote:
Originally Posted by Froofy-D View Post
Attn: retard. WoW is the most competitive MMOG to date. It can be proven with 2 urls:

SK Gaming | World of Warcraft Arena Ranking
WowJutsu: World of Warcraft Guild Rankings: All Realms

The equivalent of EQ's BoTB are happening in WoW 24 hours a day, for both PVE and PVP, and they are numerically ranked. There is no dispute in if guild TeamA>TeamB at wining games, or GuildA>Guild B at killing raid mobs, just look at those sites.

If you are truly about "competition" you would would realize that instancing in PVE creates more competition because more people have access to the content. Unless you define "competition" in the old-school EQ manner: who can log on the most hours. In which case you are just a fucking buffoon.

Why don't you roll a character now and get back to us when you clear Sunwell or get an Arena mount. I'm willing to bet that will never happen, since mommy said you are special but when you throw a million people into the mix you are average just like everyone else.
except that in WoW, pvp is mainly instanced, which is fucking gay. i don't want to play an MMO to capture a fucking flag, i want full FFA pvp in a non instanced world with the ability to loot the people i kill; not just enter an instance to gain points. i really enjoyed playing EQ, but i do wish it had full pvp so that if someone decided to perma camp somewhere, you could at least have a chance to kill them and take over the camp.

i've been checking out Home | Mortal Online a lot. sounds like it's going to have everything i want in a mmo: full non instanced pvp world, named mobs that once killed never respawn (no more camping) and full loot (i hope). hopefully, it doesn't become vaporware but so far it seems like it's going to be a pretty great game for the non carebear/WoW crowd and despite what people may think, there are plenty of gamers out there who are looking for this kind of challenge in a MMO.
etchazz is offline   Reply With Quote
Old 04-14-2008, 10:49 PM   #3213 (permalink)
Grave
Slightly OP
 
Grave's Avatar
 
Join Date: Jun 2004
Posts: 1,159
Quote:
Originally Posted by etchazz View Post
i've been checking out Home | Mortal Online a lot. sounds like it's going to have everything i want in a mmo: full non instanced pvp world, named mobs that once killed never respawn (no more camping) and full loot (i hope). hopefully, it doesn't become vaporware but so far it seems like it's going to be a pretty great game for the non carebear/WoW crowd and despite what people may think, there are plenty of gamers out there who are looking for this kind of challenge in a MMO.
Sorry, but that game will likely never see the light of day. It's just another bs title like Darkfall trying to act like they're bringing back the glory days of UO.

Also, you really buy into the "named mobs that, once killed, never respawn" thing? It'll never happen.
__________________
The Wandering Rogue
Grave is online now   Reply With Quote
Old 04-14-2008, 11:02 PM   #3214 (permalink)
kcxiv
Manny, Manny, Manny
 
kcxiv's Avatar
 
Join Date: May 2002
Location: Central Valley, Cali
Posts: 3,312
Send a message via AIM to kcxiv
Quote:
Originally Posted by rangoth View Post
instancing stuff...


Comments? Flames?
There is AES in Vanguard right now, not many events at all use it, but Patheon of the Ancients does use it.
kcxiv is online now   Reply With Quote
Old 04-15-2008, 04:52 AM   #3215 (permalink)
Faille
Fires of Heaven Officer
 
Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 2,685
+13 Internets
Just meant to lay off the purely personal attacks that were creeping in.

It is nice to have a couple of threads on the forum that are actually cordial and constructive and this seems to be one of them.
__________________
Faille
Fires of Heaven
http://www.fohguild.org/forums/uberw...lopment-forum/
Faille is offline   Reply With Quote
Old 04-15-2008, 09:06 AM   #3216 (permalink)
Gaereth
Registered User
 
Join Date: Sep 2006
Posts: 766
-2 Internets
Quote:
Originally Posted by etchazz View Post
i've been checking out Home | Mortal Online a lot. sounds like it's going to have everything i want in a mmo: full non instanced pvp world, named mobs that once killed never respawn (no more camping) and full loot (i hope). hopefully, it doesn't become vaporware but so far it seems like it's going to be a pretty great game for the non carebear/WoW crowd and despite what people may think, there are plenty of gamers out there who are looking for this kind of challenge in a MMO.
There is a niche crowd that likes this....very niche. Then there is this legion of folks that think they like it because of the rose colored memories they had of something similar. Tons of those same folks strode with confidence onto the WOW PvP servers and talked big and then quietly rerolled on PvE and stopped talking after getting corpse camped and a few other very minor things.

There is a spot for these games. They are small, social, and need to be exactingly designed for their little niche. Think Eve. But it can be done....if you build the game to the niche. If you build it with the niche in mind and then throw in WOW on top of it so you can get a lot of people then you are just screwed both ways.
Gaereth is offline   Reply With Quote
Old 04-15-2008, 09:08 AM   #3217 (permalink)
James
Afro Honkey
 
James's Avatar
 
Join Date: Jan 2002
Location: Houston, TX
Posts: 7,088
+23 Internets
Quote:
Originally Posted by Froofy-D View Post
Attn: retard. WoW is the most competitive MMOG to date. It can be proven with 2 urls:

SK Gaming | World of Warcraft Arena Ranking
WowJutsu: World of Warcraft Guild Rankings: All Realms

The equivalent of EQ's BoTB are happening in WoW 24 hours a day, for both PVE and PVP, and they are numerically ranked. There is no dispute in if guild TeamA>TeamB at wining games, or GuildA>Guild B at killing raid mobs, just look at those sites.
On the flip side, of course, players are limited to only the 10(?) realms in their battlegroup to compete against. Thus when you're talking about the very best of the best players, no, you can't say that X team is better than Y team based on their rating -- they may have never even played each other, let alone the competition each beat to get where they were. It's actually somewhat of a problem, with many of the top PvPers picking certain realms/battlegroups to be the designated l33t sauce group for PvP.

Personally, I'd like to see some sort of a bracket system that players can move up in that gradually broadens the server selection available. Get 2200 rating in bracket 1 (regular battlegroup), move onto bracket 2 (two to four battlegroups), get 2200 in bracket 2, move on to bracket 3, and so on and so forth until you're in the top bracket that covers, hopefully, the entire world. I'd think it would even help cut down on point selling too if you lose your spot in the brackets if you reroll, but I don't think it would eliminate it. At any rate, it would at least cut down on battlegroup/server load a bit if anyone seriously interested in the PvP game feels like they have to move to a certain server to get the best competition, or most recognition.
__________________
Quote:
Originally Posted by Blaezenfury View Post
I'd assume penis would taste like the soap the person used, maybe add in some hormones/sweat.
James is offline   Reply With Quote
Old 04-15-2008, 07:20 PM   #3218 (permalink)
Maxxius
Banned
 
Join Date: Nov 2003
Location: n/a
Posts: 1,607
+1 Internets
Quote:
Originally Posted by etchazz View Post
except that in WoW, pvp is mainly instanced, which is fucking gay. i don't want to play an MMO to capture a fucking flag, i want full FFA pvp in a non instanced world with the ability to loot the people i kill; not just enter an instance to gain points. i really enjoyed playing EQ, but i do wish it had full pvp so that if someone decided to perma camp somewhere, you could at least have a chance to kill them and take over the camp.
Well aside from looting the people you kill, you still have full fledged pvp on pvp servers. Sure the real loot is in the instances so that is where most level capped people go, but do you really want to bring back the whole "camping" thing again in games?
Maxxius is offline   Reply With Quote
Old 04-15-2008, 09:12 PM   #3219 (permalink)
Frax
Please Don't Fuck Up!
 
Frax's Avatar
 
Join Date: Feb 2002
Location: Axis of Evil
Posts: 2,924
Quote:
Originally Posted by Froofy-D View Post
Attn: retard. WoW is the most competitive MMOG to date. It can be proven with 2 urls:

SK Gaming | World of Warcraft Arena Ranking
WowJutsu: World of Warcraft Guild Rankings: All Realms

The equivalent of EQ's BoTB are happening in WoW 24 hours a day, for both PVE and PVP, and they are numerically ranked. There is no dispute in if guild TeamA>TeamB at wining games, or GuildA>Guild B at killing raid mobs, just look at those sites.

If you are truly about "competition" you would would realize that instancing in PVE creates more competition because more people have access to the content. Unless you define "competition" in the old-school EQ manner: who can log on the most hours. In which case you are just a fucking buffoon.

Why don't you roll a character now and get back to us when you clear Sunwell or get an Arena mount. I'm willing to bet that will never happen, since mommy said you are special but when you throw a million people into the mix you are average just like everyone else.
I disagree, EQ competition was more interesting just because of the extra efforts guilds had to make to complete something first. I couldn't tell you who killed Ragnaros or Onyxia first in WoW, but back in the EQ days everyone knew who was killing Nagafen or clearing ToV or whatever the current uber race was about. WoW competition is just not as nearly as engaging, there are 300 some servers, and literally thousands of guilds ahead of mine in progression. Most WoW raid bosses are already on Wowwiki.com with strats and ability spoilers before the patch is even released these days. The only competition is who can spend the most time the first day or two post patch more than anything. Boring and not interesting. No drama. No "you have 14 days" or awesome pictures of the charmed giants tanking the AOW or Tigole's awesome posts about USC or UCLA (or whichever wimpy Pac-10 team he likes!) mixed in with commentary on LoS's latest challenges. Just corporate sponsored stooge monkeys like Nihilium that pale in comparison. /yawn.

WoW's Arena system is a shit-fest of exploitation and 'stacked class' teams. Teams exploiting their way to 2k while cross server instances were down for a few days by loading up their own crappy alt teams to beat over and over at 3am? Smurfing. Many class/specs not being viable in most of the arena matches and other classes being near dominating in every type? The balance is a sad joke.

All that said, I do like instancing because I never have to wait for other groups to complete whatever they are doing before I get my turn. I just think the 'competition' in WoW has earned a big 'meh'.
__________________
Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first.
Ronald Reagan
40th president of US (1911 - 2004)
Frax is offline   Reply With Quote
Old 04-15-2008, 09:37 PM   #3220 (permalink)
findar
Registered User
 
findar's Avatar
 
Join Date: Aug 2002
Posts: 3,402
+1 Internets
Send a message via AIM to findar
Quote:
Originally Posted by Frax View Post
I disagree, EQ competition was more interesting just
because of the extra efforts guilds had to make to complete something first.
....[trash]....
The only competition is who can spend the most time the first day or two post patch more than anything. Boring and not interesting.
wat

Quote:
Originally Posted by Frax View Post
No drama. No "you have 14 days"
because *most* of the time the game works properly. and uh, tell xi and d&t about that "14 days" stuff. drama is always there, there is just so much you can only keep an eye on your own server's. just because you dont pay attention to it doesnt mean other people dont see it.

Quote:
Originally Posted by Frax View Post
or awesome pictures of the charmed giants tanking the AOW or Tigole's awesome posts about USC or UCLA (or whichever wimpy Pac-10 team he likes!) mixed in with commentary on LoS's latest challenges. Just corporate sponsored stooge monkeys like Nihilium that pale in comparison. /yawn.
digo has mirror'd tigole's style fairly well. ask him for the casual website.

Quote:
Originally Posted by Frax View Post
WoW's Arena system is a shit-fest of exploitation and 'stacked class' teams. Teams exploiting their way to 2k while cross server instances were down for a few days by loading up their own crappy alt teams to beat over and over at 3am? Smurfing. Many class/specs not being viable in most of the arena matches and other classes being near dominating in every type? The balance is a sad joke.
most classes have more then 1 arena spec. warriors are the only ones that get the "shit end" of the stick so to say on this. balance isnt perfect but they are constantly tweaking it to make it better.

Quote:
Originally Posted by Frax View Post
All that said, I do like instancing because I never have to wait for other groups to complete whatever they are doing before I get my turn. I just think the 'competition' in WoW has earned a big 'meh'.
wait wait wait. so now every guild is at an even starting point to "race" and that isnt competition? the fuck are you smoking? this all being said, you have some serious rose colored glasses about EQ. go back and play it now and tell us how awesome it is.
__________________
-its clobbering time
findar is offline   Reply With Quote
Old 04-15-2008, 11:09 PM   #3221 (permalink)
Maxxius
Banned
 
Join Date: Nov 2003
Location: n/a
Posts: 1,607
+1 Internets
Quote:
Originally Posted by findar View Post
wat . .
I really hate people who can't spell a simple word like "what" correctly. Really, I do.
Maxxius is offline   Reply With Quote
Old 04-15-2008, 11:11 PM   #3222 (permalink)
Maxxius
Banned
 
Join Date: Nov 2003
Location: n/a
Posts: 1,607
+1 Internets
Quote:
Originally Posted by Frax View Post
. . but back in the EQ days everyone knew who was killing Nagafen or clearing ToV or whatever the current uber race was about. . .
Back in the "EQ days" you had at most 400-500k tops playing. So, yeah, you remember names better since it was a smaller playerbase.
Maxxius is offline   Reply With Quote
Old 04-15-2008, 11:12 PM   #3223 (permalink)
Maxxius
Banned
 
Join Date: Nov 2003
Location: n/a
Posts: 1,607
+1 Internets
Quote:
Originally Posted by Jerkinder View Post
wat
I hate you.
Maxxius is offline   Reply With Quote
Old 04-15-2008, 11:21 PM   #3224 (permalink)
Lonin
WAAAGH
 
Lonin's Avatar
 
Join Date: May 2006
Location: Washington (STATE)
Posts: 1,043
+4 Internets
Quote:
Originally Posted by Ngruk
Did "The Instance" last night, what a fantastic group of guys!

The Instance! World of Warcraft Podcast » The Instance #102 - “The Curt Schilling Episode”
Just listened to it, pretty good stuff. Not really much info about the game, but a good overview of your opinions of the MMO genre and business.

You guys should start a 38 Studios podcast, that would be awesome.
__________________

Last edited by Lonin : 04-15-2008 at 11:23 PM.
Lonin is offline   Reply With Quote
Old 04-15-2008, 11:48 PM   #3225 (permalink)
Grave
Slightly OP
 
Grave's Avatar
 
Join Date: Jun 2004
Posts: 1,159
Quote:
Originally Posted by Lonin View Post
Just listened to it, pretty good stuff. Not really much info about the game, but a good overview of your opinions of the MMO genre and business.

You guys should start a 38 Studios podcast, that would be awesome.
I enjoyed the podcast too, especially the story about how Curt got the guy "killed" 3 times or whatever, talking about EQ and confusing the hell out of the media folks. I'd like to have seen that article, haha.

Can't wait till we start getting some more info on what the IP is going to be like. I pray it's generic DnD high fantasy. Yeah, that's what I said.
__________________
The Wandering Rogue
Grave is online now   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network

LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/mmorpg-general-discussion/24711-green-monster-games-curt-schilling.html
Posted By For Type Date
f13.net forums - Schilling's Green Monster Games This thread Refback 11-22-2006 07:59 AM
MMORPG's - Page 2 - General [M]ayhem This thread Refback 11-22-2006 07:29 AM


All times are GMT -7. The time now is 05:04 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6