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Old 09-16-2006, 07:04 AM   #331 (permalink)
Lyenae
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Originally Posted by Soygen
After all that griping about giving bad advice, you end your post with some of the worst advice possible. Nice.
Shrug, I had alot of nostalgic moments on progression. Depends what you want to remember though
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Old 09-16-2006, 12:08 PM   #332 (permalink)
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You can't take WoW out of the picture O.o It is the new bar for MMO success.
I'd say 750k-1mil subs for a NA MMO would be a success now, as WoW only has 2mil NA subs.

If Vanguard kills off EQ and EQ2 finally, and then half of us sub to WAR on the side for some PVP, the market will look good
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Old 09-16-2006, 02:21 PM   #333 (permalink)
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When was the last time companies measured their success by Blizzard's games? I mean, seriously - Blizzard managed to have 3.5 million pre-orders of Warcraft III back when many developers were moving off of PCs because the platform was "dying."

No, you don't measure your success by Blizzard's benchmark. ~500k subscribers in the modern market is a huge success for subscription based games; a million+ sales within the first year will do for non-subscription games.
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Old 09-16-2006, 02:34 PM   #334 (permalink)
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Originally Posted by Man0warr
You can't take WoW out of the picture O.o It is the new bar for MMO success.
The new bar for who? A bunch of geeks on a message board? While I'm sure every MMO producer dreams of WoW-like success, the actual number of subscribers needed to be successful(ie: keep the game running and release content on a semi-regular basis) is, by all evidence, much less than 6 million.
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Old 09-16-2006, 06:41 PM   #335 (permalink)
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Right, i'm just saying you can't disregard WoW all together when talking about other subscription based games.
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Old 09-16-2006, 11:18 PM   #336 (permalink)
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Matron finally got dropped tonight by The Tribunal on BB. World-wide first. Drama likely to ensue.
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Old 09-17-2006, 12:15 AM   #337 (permalink)
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Originally Posted by Soygen
The new bar for who? A bunch of geeks on a message board? While I'm sure every MMO producer dreams of WoW-like success, the actual number of subscribers needed to be successful(ie: keep the game running and release content on a semi-regular basis) is, by all evidence, much less than 6 million.

What are you a moron? Investors dont care what the fuck you think an MMO needs to survive, they are in it to make money. WoW is the new bar and I guarantee you that every MMO coming out from this point forward will be borrowing heavily from what WoW has done.

If you think for a second that just because your too hardcore for WoW, that the men in suits are gonna scale their game just to meet your needs, your fucking nuts. Every MMO even put forward as a concept from now on will be measured against WoW before a cent will be invested.

It is the new bar, and every developer in the industry has their eyes on Blizzard.
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Old 09-17-2006, 01:24 AM   #338 (permalink)
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If you honestly think that any new MMORPG coming out on the market has matching or beating WoW's subscriber numbers as a criteria for "success", then you're the moron, not him.
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Old 09-17-2006, 02:51 AM   #339 (permalink)
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Replying to Jait here

thats not true we was the 4th guild WW that did it, was only a server first!
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Old 09-17-2006, 03:23 AM   #340 (permalink)
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If you honestly think that any new MMORPG coming out on the market has matching or beating WoW's subscriber numbers as a criteria for "success", then you're the moron, not him.
I didn't say that, I said 750k-1mil, which is half of WoWs US subs and is still much better than the 500k that was success a few years ago.
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Old 09-17-2006, 07:46 AM   #341 (permalink)
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Double post! Blah.

Last edited by Soygen; 09-17-2006 at 08:00 AM..
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Old 09-17-2006, 07:49 AM   #342 (permalink)
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Originally Posted by Warrik
What are you a moron? Investors dont care what the fuck you think an MMO needs to survive, they are in it to make money. WoW is the new bar and I guarantee you that every MMO coming out from this point forward will be borrowing heavily from what WoW has done.

If you think for a second that just because your too hardcore for WoW, that the men in suits are gonna scale their game just to meet your needs, your fucking nuts. Every MMO even put forward as a concept from now on will be measured against WoW before a cent will be invested.

It is the new bar, and every developer in the industry has their eyes on Blizzard.
WoW is the only MMO I currently play. So you can take the "because your[sic] too hardcore for WoW" and shove it up your ass. That being said, I'm more talking about the point of every armchair investor on this board calling any game that doesn't achieve 6 million customers, a failure. It's fucking retarded. Has every movie since Titanic(or whatever movie has made the most worldwide) been a failure too?
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Old 09-17-2006, 01:53 PM   #343 (permalink)
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Matron finally got dropped tonight by The Tribunal on BB. World-wide first. Drama likely to ensue.
=http://www.fohguild.org/forums/555766-post183.html
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Old 09-17-2006, 02:24 PM   #344 (permalink)
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Quote:
Originally Posted by Soygen
WoW is the only MMO I currently play. So you can take the "because your[sic] too hardcore for WoW" and shove it up your ass. That being said, I'm more talking about the point of every armchair investor on this board calling any game that doesn't achieve 6 million customers, a failure. It's fucking retarded. Has every movie since Titanic(or whatever movie has made the most worldwide) been a failure too?
But... But... Titanic raised the bar of how movies are supposed to be made!
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Old 09-17-2006, 02:43 PM   #345 (permalink)
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More people falling to their death and "clanging" off propellers imo.

That said, I think the success of a mmo is defined heavily by it's scope; the amount of money invested in it to get it to market and how long it continues to maintain a relative subscription number. Such as EVE. It has quite a bit smaller sub base than WoW does, but I'm relatively certain it's a success within it's scope.
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