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| | #316 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,448
+107 Internets | Quote:
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| | #317 (permalink) | |
| Banned Join Date: Aug 2003
Posts: 1,643
| Quote:
EQ nostalgia is called nostalgia for a reason - it lives only in people's memories. You will never relive it, because the circumstances that made EQ what it was are gone, perhaps for good. The best you can hope for now is a brand new experience that changes the way you think about MMOs, because that's what EQ, ultimately, was. Consequently, the lot of us EQ nostalgists (is it too soon for WoW nostalgists?) should be clamoring for innovation in MMOs rather than throwing our lot with games that attempt to simply clone EQ/WoW's success. You can never recapture the joy of a first time by repeating what you did. Instead, you should be looking for more "first times." | |
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| | #318 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 2,089
+4 Internets | While I hate to do this, Utnayan may have a point. It's a bit ironic that Braen: 1) got all those people to play EQ2 with Mistwalkers 2) disappeared from both the game and this message board (literally, I can't recall a post from him in months) 3) shows up right before an expansion talking about starting up again, and giving helpful information about EQ2 like his last post Now, I don't honestly think Braen is a shill, but if there was ever a textbook case it would be him. |
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| | #319 (permalink) |
| Defenately Rediculus Join Date: Aug 2005
Posts: 597
| This is what EQ nostalgia is about in a nutshell: -You have no skill and no gear = takes you 30 hours to level one lvl -You get a couple nice pieces of gear = takes you 25 hours to level one lvl -You learn to play your class = takes you 20 hours to level one lvl -You get a decent guild and regular group who knows wtf they are doing = takes you 15 hours to level one lvl -You get awesome gear = Takes you 10 hours to level one lvl The whole thing about old EQ was that leveling sucked, but there were so many little things you could do to make it suck less that it kept you busy. You can level up naked in EQ2... it's not much slower than fully geared, unless you are a tank. Last edited by redjunkopera; 09-15-2006 at 02:11 PM.. |
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| | #320 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,218
+20 Internets | Quote:
And I know that there is lore to explain everything in the game, but the game itself doesnt reflect much of EQ1, which is why I said its a new game wrapped in an EQ shell. For instance, Neriak was in Nek forest, not commonlands. There were not luclin spires in commonlands, nek forest, the feerrott, or everfrost. There were wizard spires, but they were 1/3 the size of the current ones. Did the rendering cause them to grow? What about landmarks that people should recognize from EQ1 in the zones they redid? EC/NRO tunnel? The toll booth and sign in WC? That giant frozen giant in EF? Ice giants in EF? All those little towers everywhere in EF? That GIANT bridge in the karana's? I dont even remember what Zek is supposed to be, but theres no discernable landmarks there for me to remember. The GIANT doors to najena are now little dinky things which dont look anything like najena. Oggok in the feerrott is nowhere to be found. The list goes on and on and on. You cant just say "Oh yea thats gone cause a meteor hit it. Here's some new stuff wrapped in old lore! Yay!?" Then theres EQ1 game mechanics that are unique that should have been brought over immediatly. Augments, AA's, Epic weapons, tributes, LDON/DoN style missions for better gear. All that other stuff they have added since I played. All they had to do was take EQ1, expand on everything, and call it EQ2. Now I know AA's are in, and augments are coming next expansion, which is great. But none of these things were there at release. And before anyone responds with current stuff, I'm talking about when they first released, and why they never got the initial subs they wanted. Now I completely 100% agree things have gotten much better, and EoF looks to be truely amazing. But their bad launch ruined it for alot of people. Lastly, I'm sorry I'm trying to get other people to play. Part of EQ2's problem is that the newby zones are empty because alot of new people are not playing. If more people play, they would have more fun playing with people. Its a vicious cycle. Noone to play with, so they dont play, and since they dont play, theres noone to play with. In the end, its your money, do what you will. But I am having fun, and think people should give it a 2nd chance. I'm sure there will be some promo closer to EoF launch, so perhaps wait for that so you dont want to spend money. | |
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| | #321 (permalink) | |
| Board Appointed Counselor Join Date: Dec 2003 Location: Dallas
Posts: 5,283
+29 Internets | Quote:
Maybe I am cheering on the underdog cause the main game out there doesn't need a shill or anything. It speaks for itself. I honestly do like where EQ2 is going, I think going back to EQ1 lore and seeing things that people recognise instead of stuff that is called the same thing but looks almost nothing like it was a stretch. I keep hoping that people will latch on to it and get a group of players that enjoy playing and raiding together, but usually it starts to fall apart and as they leave.. I lose interest as well. And that is my fault. Honestly, and you can believe me if you want, I have been lurking the boards in my silence and saw this thread and thought "I want to see what the last few Live Updates have done and see if anyone else is checking it out". The next expansion is just under 2 months away. Plerty of time for me to decide if this is worth my time, or another game is. I have honestly thought about playing WoW, but would be so far behind from anyone I would like to play and raid with, that it isn't even worth it to try. At least EQ2 give mentoring to catch people up. So WoW is really not an option, especially with the expansion coming out. Call me a shill if you want (I could use the free account). I don't care. When I like something I support it full on. Remember when I was (still am) a vocal Vanguard supporter? Oh and just because I am not posting in the MMO part of this board doesnt' mean I ahve been gone from the whole board..
__________________ X-Box Live - TrueTzimisce Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming "That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft Last edited by Braen; 09-15-2006 at 05:10 PM.. | |
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| | #322 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
Or download it and not pay to try it out. I am sure they will have a 30 day free trial again soon, or just buy it off a discount rack for $9.99 at Best Buy. No need for any of the expansion packs to realize how much they hate it still. The "It's alot better" doesn't work anymore. Time for a new trademark comment. If it was a lot better, as in the last two expansion packs everyone claimed it as such, people would STILL BE PLAYING. | |
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| | #325 (permalink) | |
| Unregistered User Join Date: Mar 2005
Posts: 682
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| | #326 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets | Where are these numbers coming from :[ It's serious QQ if they have only 170k subscribers.
__________________ Hatcher No one cares where |
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| | #327 (permalink) | ||
| Registered User Join Date: Aug 2002
Posts: 867
| Quote:
Quote:
My thinking is they were trying to play things safe. If they made EQ2 too close to EQ1, why would people switch or play both? They had to make them different enough so they weren't in direct competition, which basically resulted in the game not feeling/looking much like EQ1. They seem to have realized this though and are going in the right direction with EoF (and even KoS to some extent.) But, like Zuuljin said, there are too many stinging reminders of how different it is from the EQ we love and remember. And if even goes down so basic as things like High Elves not being able to have facial hair or the whacky hairstyles they came up with to even the various starting areas. It's also sad to play their version of the Enchanter and notice how little they have in common with EQ's. EQ Enchanters summoned a sword and shield, not a twin. They could turn into all races, not just a select few. Where's the Tashania line? I understand them changing classes around somewhat to erase some of the balancing errors from the original game, but the changes were a little too drastic. I mean, my Illusionist has a line of nukes. Why not have them share the same name/look from my Enchanter's rather than come up with something completely new? Hopefully they start realizing stuff like this more and more, and maybe even go back and fix some of the inconsistencies from the original content. But, regardless, I'm still enjoying the game (not that you can tell from this post, heh.) | ||
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| | #328 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,218
+20 Internets | Its hard to say whether 170k users is alright or not. One would think its bad, but if you compare it to every other game out there, they are pretty close to everything minus the lineage twins and WoW. EQ2 has about 170, city of heros/villans is about about 160, EQ1 is about 190, SWG is about 160. FFXI is up there at around 500k, then lineage and WoW in the multimillion range. However, the vast majority of lineage and FFXI players are on asian servers. So out of north america/europe etc, you have WoW at #1, EQ1 at #2, and EQ2 at #3. And its undeniable that WoW is taking the vast majority of the people. Is it so bad to be #3 in NA, or #5 worldwide? Sources: http://www.mmorpgchart.com/ |
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| | #329 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 38
| I don't know where the hell this 170,000 as a bad thing came from. Back before WoW, 170,000 would have been fucking amazing. Take WoW out of the picture, compare the 170,000 with EQ1 and all other MMOs and you have an extremely successful game for two years after launch. Add in the fact the biggest competitor has millions of subscriptions, and you have an unquestionable success. These games don't allow people to play multiple ones at the same time. The fact EQ2 has almost 200,000, in an extreme lull-period between expansions I might add, is absolutely fine. I can guarantee you that SoE is not unhappy with the numbers at this point, given the shitty launch. |
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| | #330 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,169
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