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| | #16 (permalink) |
| ...wait...I get it. Join Date: Nov 2003 Location: Ontario, Canada
Posts: 514
| I've taken a hiatus from EQII at the moment but it's an incredible game. Few months back when Grabbit and I switched from WoW we started Oath on Permafrost with some other WoW pals. Some of the board locals tagged up, like Cuppy and Soygen and a few others whom I can't really recall. Unfortunately due to time restrains I'm still unable to play, as much as I would like to. Got as high as lv 68 working on Hoo'loh helm quest and the Qeynos Claymore line (quite a good quest). Looking to get back in once Echoes comes out.
__________________ ![]() "Some things are and some things are not. Things that are not can't be. Because, then nothing wouldn't be. You can't have fucking isn't. Everything is. 'Cause if nothing wasn't, there'd be fuckin' all kinds of shit, that we don't, like..giant ants with top hats...dancing around. There's no room for all that shit." |
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| | #19 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,215
+20 Internets | Quote:
My fav thing about EQ1 was actually raiding, so I could solo old stuff easier. I always judged my power by what old raid mob I could solo. But in EQ2, once you get about 8 levels above anything, you can solo it. So you have nothing to test your power against when you upgrade. And since mob power doesnt really get anymore powerful as the levels go up, its SSDD (same shit different day). In EQ1 mobs gained new abilities the higher then went, from single hits, to quad hits, summoning, or different procs. Each fight seemed unique to the mob. In EQ2, each fight feels exactly the same as the rest. Theres so many friggin status effects, then when I see 20+ icons flashing on the side of my screen, I dont even bother to check what they are. It makes it hard to single out mobs when all you get is Mob A gives you a shit ton of effects, and mob B gives you a shit ton of different effects. While I'm just rambling, another thing I liked about EQ1 that they did away with in EQ2 was only being able to have a certain amount of buffs. That added strategy to your buff lineup, as you had to pick the best buffs for the situation, and account for debuffs. Made fights more strategic IMO. Now that you can have a shit ton of effects on you, your more careless with your buffs, as long as you have everything available your gtg. No buff monitoring needed. I need to play WoW so I can make a comparison, because from the little bit I'v played, it seems very similiar to EQ2, except different graphics. It still requires you being a monkey hitting ability buttons, soloing is just as easy, both games have instancing, etc. So I dunno. | |
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| | #20 (permalink) | ||
| Brilliant! | Quote:
Quote:
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| | #21 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,215
+20 Internets | I agree a bad launch cripples your product, but I'v heard from alot of people that they do in fact go back, but arnt retained. A large number in this thread alone. There is something that makes it fun at first, but loses its vigor after awhile. Noone has yet to pinpoint it exactly, and they usually start off by saying "I dont know why but...". IMO its the armor system, but I dont think anyone really knows. |
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| | #22 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 38
| Went back to it in April after trying it out shortly after launch. On Permafrost as most people around here playing EQ2 are, and two-boxing with a Brigand and Bruiser, both of which are up to 45. On the last quest of the Bloodlines stuff, still having a blast. Gonna move on to the Splitpaw stuff, then off to the Desert of Flames expansion. Having two characters, allowing for doing blue Heroic content even at 45, is really a great way to go. Fairly challenging, keeps you on your toes, and aside from raid content, every dungeon/quest is available before it's green. |
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| | #23 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 397
| I think Rob Pardo should be quoted for this (when thinking about EQ2), instead: Quote:
Quote:
There are many, many reasons why EQ2 still isn't so great as it could. As for WoW's success it's not just one element, but a number of important points all tied together (but EQ2's bloat may be a good main candidate against WoW's accessibility). Polish, consistent art style, seamless world, low hardware requirements, streamlined design, better accessibility, better quests flow and direction, more responsive controls, fluid animations, uniqueness of each race, clean (and not sluggy) UI, great combat system design, unique classes... Should I continue? Last edited by Abalieno; 09-07-2006 at 02:08 AM.. | ||
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| | #24 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,215
+20 Internets | I actually had a thought about 2 boxing, since so many people do it. Why not offer a 2nd, "boxing" account for half price or something? Only playable from the same IP as your main (concurrently, so you dont have people buying their friends copies for half price). Or integrate the boxing into the UI. Maybe let you hire NPC's to adventure with. It would be like a pet, but with player stats and abilities that you could control. Perhaps even allow you to hire a whole group to explore dungeons that are now empty. And with the introduction of that, you could increase the raid size, to accomodate peoples hired hands. It wouldnt be unreasonable to have a 60 man raid.... being played by only 10 people. Certain encounters would be more specific, so you couldnt just zerg them with the helpers, but it might help out a raid if your missing 1 or 2 people. |
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| | #25 (permalink) |
| loves internets! Join Date: Mar 2005
Posts: 2,634
| I played the 30 day trial back when that was offered. now that i'm on a mean machine, i can actually play the game with graphics. Thinking about picking it up this friday when i get payed. any recommended servers or anything? |
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| | #27 (permalink) | |
| Registered User Join Date: Oct 2005 Location: Antarctica
Posts: 719
| Quote:
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| | #28 (permalink) | |
| ...wait...I get it. Join Date: Nov 2003 Location: Ontario, Canada
Posts: 514
| Quote:
No. He stopped playing shortly before I did.
__________________ ![]() "Some things are and some things are not. Things that are not can't be. Because, then nothing wouldn't be. You can't have fucking isn't. Everything is. 'Cause if nothing wasn't, there'd be fuckin' all kinds of shit, that we don't, like..giant ants with top hats...dancing around. There's no room for all that shit." | |
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| | #29 (permalink) |
| Registered User Join Date: Nov 2003
Posts: 183
| I just typed up a book on why I left eq2, but I deleted it because basically it all boils down to this: EQ2 had decent mechanics, but I never had a carrot dangled in front of me that was worth working towards. No Thuderfury or Ashkandi or Misplaced Servo Arms to wield, no Dreadnaugt armor....everything looked like a minor upgrade to my basic level 30 quested gear (whatever that was called). I never once saw a character running around that impressed me...and lets face it, we play these games for 2 reasons 1) the challenge of taking down boss x and 2) displaying our ability to take down boss x EQ2 just missed the boat on #2. |
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| | #30 (permalink) |
| Support Beam Join Date: Dec 2003
Posts: 1,977
+56 Internets | One thing that does kinda kill my desire to level up is seeing huuuuuuuuuuge changes to classes and combat structure fling about. While a lot of them are for the better, I get leery about leveling up a character when the Dev's have expressed their willingness to bring the wrecking ball down. That's kinda the reason why I quit DAoC ![]() |
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