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Old 09-09-2006, 02:44 AM   #151 (permalink)
Khalan
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Best Raid Tank : Guardian
Best Group Tank : Bruiser (Imho)
Best Melee DPS: Assasin or Brigand (Assasin raw output is higher, but brigand debuffs can basically increase overall raid dps by 15%)
Best Caster DPS : Necromancer
Best CC: Coercer


Crusaders, Rangers, Brawlers, and Warlocks are probably some of the worst off classes. The rest all bring something valuble to the raid.


If we're talking raiding, and I had to pick 24 people this would be my setup:

Group 1:
Guardian
Defiler
Dirge
Coercer
Templar
Warden

Group 2:
Berserker
Mystic
Dirge
Coercer
Templar
Warden

Group 3 :
Troubador
Wizard
Brigand
Assasin
Necromancer
Fury

Group 4
Troubador
Brigand
Conjurer
Paladin
Inquisitor
Bruiser (1 fight in game requires all 3 tank archetypes, so it's always good to have at least 1 of each brawler/crusader)
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Old 09-09-2006, 02:55 AM   #152 (permalink)
Zuuljin
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Wheres the SK love. =(
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Old 09-09-2006, 03:10 AM   #153 (permalink)
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Originally Posted by Zuuljin
Wheres the SK love. =(
The same place it was for the majority of EQ1.

The Back Door.
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Old 09-09-2006, 07:29 AM   #154 (permalink)
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Quote:
Originally Posted by Saban
You know why EQ2 subs arent increasing at some super rate? WoW, its not that EQ2 is a bad game, its that WoW is the more attractive game to someone entering the WoW market.


Larry Probst? Is that you?
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Old 09-09-2006, 08:38 AM   #155 (permalink)
Angry Amadeus
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Quote:
Originally Posted by Jait
Nest/Den/PoA are meant for casual players btw. Single group instances otherwise they'd have nothing to do. Try Nizara. And afterwards when you wonder what went wrong, go gear up in Fabled and try again

Gear means a TON in PvP raiding. It's all the difference in the world. Most guilds for I guess for the sake of efficiency go with a "carbon copy" raiding system, with very little variation in what classes they bring. On Venekor we have a Zerker MT, and no Rangers/Templars/Paladins. Usually we have Fury healing, who wants to play an Inq in pvp?

Hence certain mobs like Talendor and Corsolander etc... you've got an entirely different challenge than normal PvE "carbon copy" setups. Try raiding with nothing but Furies and a defiler or two, and suddenly gear means everything. We're just about to DT, but Talendor is really hell when there isn't the ranged classes available. Still possible yes, but far more challenging.

On PvE the only reason gear doesnt matter so much is because people have found ways around the system. And you guys are way off on this. Without gear any AE would own you at that level. A plate class can tank in cloth w/ resists, but doesn't stand a chance naked. So I think what you mean to say is "Mitigation doesn't matter" So my next point...

An Alpha strike naked on most x4 Named will hit you for 20k+ So what do people do? Send a pet to pull it and take the Alpha strike. On top of that most guilds are so overloaded with templars or healers, they've trivilized any bonus MT gear gives. SOE can fix this, and should. But you guys aren't understanding the real reasons behind the trivilization of gear which is frankly what EQ1 banned our guild "Conquest" for. "Thinking out of the box" Splitting Vyemm and Prime with Amnesia. Trivializing AE's with "Sweet spots". The list goes on and on. Better mechanics are needed for sure, but it's not cause "Gear doesn't matter". I'm 4k without gear, 6500 with it. That's a pretty clear indication it does matter. Now just fix the mechanics.

BTW there's still a few endgame mobs in KoS and the add-on pack that haven't been killed yet... Matron for one.

I'll agree with that to some extent. And yes I'm definitely a casual player nowadays. Yet, there is still a nagging feeling I get, deep in the corrupted pit of my heart, when I see one of the best geared Necromancers on our server with stats on his Fabled loot that resemble something like this: 30sta, 30int, 175svvsall, and then I have storebought gear for the same slot that is something like this: 28sta, 28int, 175svvsall.

And this isn't just trinket loot. Chest slots? Possibly the worst itemization in any game I've ever seen.

The list goes on. Except for the extreme stuff from Nizara, you could spend 10pp at the broker and get similar, player-crafted gear which is comparitively on-par with high-end loot. *Comparitively*
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Old 09-09-2006, 09:38 AM   #156 (permalink)
Spaniel
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Quote:
Originally Posted by Khalan
If we're talking raiding, and I had to pick 24 people this would be my setup:

Group 1:
Guardian
Defiler
Dirge
Coercer
Templar
Warden

Group 2:
Berserker
Mystic
Dirge
Coercer
Templar
Warden

Group 3 :
Troubador
Wizard
Brigand
Assasin
Necromancer
Fury

Group 4
Troubador
Brigand
Conjurer
Paladin
Inquisitor
Bruiser (1 fight in game requires all 3 tank archetypes, so it's always good to have at least 1 of each brawler/crusader)
8 Healers? jfc you gonna heal the enemy to death? 5 healers max imho. No warlock either?
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Old 09-09-2006, 09:48 AM   #157 (permalink)
Noah EQ2
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Furies, Wardens and Inquisitors are now T2 DPS.
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Something else in a different game
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Old 09-09-2006, 09:58 AM   #158 (permalink)
Rorek
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Quote:
Originally Posted by Utnayan
#1. I respect Noah.

#2. I do not respect the above poster.

I want to say thanks Noah for writing out why you think EQ2 is making strides. If things have honestly changed, then they should see an increase in sub revenue. The only problem is they are not. So I look at a couple things. I read Rob Pardo (Whether he is a RL dickead or not - he still understands common sense) talking about companies that give the middle finger to the player. Obviously this holds some weight, because even after KoS, sub revenue for EQ2 has fallen below 175k. That is terrible for a game of this IP popularity - and given how "awesome" it is, (And it very well may be awesome) players are not giving it the chance because even casual game players now associate SOE with shit games. (Sorry... but if it were different, they would have more people paying to play... period)

But at the same time, I want to give the finger to Rorek for insulting everyone's IQ. And you know what killed your grassroots post Rorek? When you talked about outfitting your house. Jesus Fuck. Do you think people here are THAT stupid?
As much as you may or may not want to believe it, the player housing has a lot of appeal for some. Sure, it might not be a major mechanics fundimental but EQ2 is of very few games (honestly can't even think of any others that have it right now) that offers that additional feature.

I had refered to it as a "mindless passtime" which in essence is all it it. It's just one of those things that everyone can appreciate, should you choose not to utilize it, then fine, if you do, than there are a plethora of things that can be done with it and puts forth endless hours of entertainment.

I really didn't expect to generate an entire post dedicated to defending player housing, but here it is...
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Old 09-09-2006, 10:28 AM   #159 (permalink)
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the real question is....

will EQ2 die before EQ1 ?
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Old 09-09-2006, 10:49 AM   #160 (permalink)
Moontayle
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Quote:
Originally Posted by fucker
the real question is....

will EQ2 die before EQ1 ?
So long as it remains profitable it'll stick around. Hell, UO is still alive and kicking and from what I heard the devs have done almost everything they can to drive it into the ground.
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Old 09-09-2006, 01:28 PM   #161 (permalink)
FulorianC
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My big issue with EQ2 is the fact that I'm always lagging. I'm behind a university connection, but I can play any other game flawlessly at any time of day. On EQ2, I get 4 - 8 seconds of delay between activating a skill and said skill firing. Or turning on attack, nothing happens, the mobs warp around strangely, then suddenly I get a huge flurry of 8 attacks together. Any thoughts on what to do? Totally unplayable.

I know it's not a tech support forum or anything, but you guys who play might know. Shrug.
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Old 09-09-2006, 01:36 PM   #162 (permalink)
Khalan
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Quote:
Originally Posted by Spaniel
8 Healers? jfc you gonna heal the enemy to death? 5 healers max imho. No warlock either?

Not neccesary for most stuff, but for the super high end encounters 8 makes it much easier.

We've done most zones/mobs with 4-5 healers, my point being to have the best raid to fight the super hard crap
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Old 09-09-2006, 01:46 PM   #163 (permalink)
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Quote:
Originally Posted by Moontayle
So long as it remains profitable it'll stick around. Hell, UO is still alive and kicking and from what I heard the devs have done almost everything they can to drive it into the ground.
UO's probably got more subs than EQ2 though.
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Old 09-09-2006, 01:52 PM   #164 (permalink)
Zuuljin
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What did brad say in that Vanguard thread, that he only needs around 150-200k subs to be profitable? Just because WoW is a fucking juggernaught doesnt mean that you need 7 million subs to make money. You just wont make as much as the other guy. But if you love your game, and are not in it for the big money, then as long as your making money, and making content, it will continue. I dont think EQ1 or EQ2 will die anytime soon.
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Old 09-09-2006, 02:04 PM   #165 (permalink)
Khalan
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Originally Posted by Zuuljin
What did brad say in that Vanguard thread, that he only needs around 150-200k subs to be profitable? Just because WoW is a fucking juggernaught doesnt mean that you need 7 million subs to make money. You just wont make as much as the other guy. But if you love your game, and are not in it for the big money, then as long as your making money, and making content, it will continue. I dont think EQ1 or EQ2 will die anytime soon.


Yup just look at eve online, which is Imho a successfull MMO and an incredibly fun one that fits a specific niche market.
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