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| | #271 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 3,001
| Back to Vanguard... Hey Brad, do you have any information about Blood mages? I havnt found much and was wondering if perhaps you can give us a little taste of what they offer? Or perhaps a vid!!! (Im reaching on that I know) |
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| | #273 (permalink) |
| [xxx]|:::::::::::::::::> Join Date: Nov 2002 Location: in the past
Posts: 90
| Lets see a first person gameplay video. Is first person even supported, with actual animations, not the "3rd person view with the toon removed" abomination so many use...
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| | #274 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
Similar to Vanguard, where we used Unreal to get us a head start. The z axis problems has more to do with our pathing AI, which if I recall correctly, was coded in-house and not part of the licensed engine. | |
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| | #275 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
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| | #276 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| Quote:
There were other zones that were started and abandoned because they were not going to work out because they required too much processing power, or we didn't feel they had a good layout for population, etc. The Tower of Rot down south in the Rathe mountains comes to mind. Miragul's Menagerie was in the plans, but wasn't made by the time I left. Some other zones that were never made that were planned by, say, Bill Trost, made it into EQ 2 before he left the project. Vanguard, on the other hand, does have a massive world map, and it was created such that most/all of it would eventually be made, but we knew most of it would be for expansions. Our world map is huge and has areas it will take us 4+ years to finish after launch. We also have many pages of documentation for those areas -- Vanguard was planned from the beginning to last a long time so that we wouldn't find ourselves in the same situation as EQ. | |
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| | #277 (permalink) | |
| the Forest Stalker Join Date: Mar 2006 Location: Omaha, NE
Posts: 395
| Quote:
So currently there are a few ways of specializing your character, please correct me if I am wrong Aradune. First off is gear and items obviously, putting "skill points" into different weapon types (as revealed through a video with Jeff Butler and a few other videos, say you can increase your Longsword and Shield skills but you won't be as skilled with a Greatsword after spending so many "points" into those other skills), and of course distributing your attribute points into certain stats (which at this time we have no idea of how that system works).
__________________ [Former] Guild leader of Halcyon Affinity: World of Warcraft (Dark Iron: Horde) Hardcore MMO player gone casual Forest Stalker | |
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| | #281 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,448
+107 Internets | Quote:
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| | #282 (permalink) | |
| Registered User Join Date: Jul 2002
Posts: 3,001
| Quote:
Itzena: You STILL have yet to show me anything that proves Verant did the same thing Blizzard is doing. The "ship to velious" isnt content that wasnt finished, if you have read the thread you know brad said they scrapped the whole idea and just put more content on the original 3. Maybe my memory is just getting bad but I dont recall EQ shipping with places as unfinished as Silithus was. Yet when Silithus was "done" they made a big deal out of it and everyone screamed "yay free content!!!" and praised blizzard for caring so much about their fan base. If you can show me something similar from original EQ release then I stand corrected and I apologize. If you cant then shut your fucking mouth and let it go. Lets try hard not to continue to derail even more Vanguard threads eh? | |
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| | #283 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,243
| Quote:
Hopefully they'll mirror AO's system closely, and allow skill points to be somewhat "reusable". AO allows for a fixed number of "skill point resets" throughout the life of your character, so if you happen to inadvertantly gimp your toon, you at least have some opportunity of fixing things.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #284 (permalink) |
| Stop running back to old times | This sounds pretty cool, I had no idea about this system. I remember him saying you can specialize into things, but not through points. I just figured they meant like use it and you will get better alla EQ/WoW. I wonder how that will work towards casters, maybe a Psionist can specialize in damage or more of the CC abilities into that skill. Would be pretty cool to get a good example from Brad though . |
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| | #285 (permalink) |
| the Forest Stalker Join Date: Mar 2006 Location: Omaha, NE
Posts: 395
| Yeah Jeff Butler used the example of having 200/200 in 1HSword and Shield or something. The video can also be found at The Safehouse (E3 2005 videos). I gotta jet but check the videos out, there are more details there ![]()
__________________ [Former] Guild leader of Halcyon Affinity: World of Warcraft (Dark Iron: Horde) Hardcore MMO player gone casual Forest Stalker |
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