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Old 08-31-2006, 05:02 AM   #61 (permalink)
Lost Ranger
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Watched the video a few times now and looking at the second bug I think all we are seeing is a rather low clipping plane. The bug walks into sight and then turns around and walks out of range. Im willing to bet Jerrith's clipping is turned way way down.. least I hope so because the distance looks real short.

The combat animations arnt bad, the only complaint I have now after watching it a few times is after he fires his bow he is pretty lifeless until the bug reaches him. I think the video was ment more to show combat animations and not twitch game play but the question needs to be asked...

Can he do those exact same combat moves while moving? Or does he have to stay still to perform them?
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Old 08-31-2006, 05:04 AM   #62 (permalink)
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I'm going to go out on a limb and assume he has to stand still.

That is just based on how the animation looks. Unless they are able to have a seperate one while running for the lower legs, it looks like he is stuck there while firing the bow.

As for moving around with the sword, pretty sure I have seen some other videos showing melee fighters moving around while attacking with special attacks.
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Old 08-31-2006, 05:06 AM   #63 (permalink)
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They probably are able to play separate upper body/lower body animations simultaneously. I believe EQ2 has something like that.
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Old 08-31-2006, 05:08 AM   #64 (permalink)
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I figure they would, but just basing it off the stance while firing the bow, the hips look locked.

EDIT: NM I was wrong.

Last edited by Screamfeeder; 08-31-2006 at 05:12 AM..
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Old 08-31-2006, 05:17 AM   #65 (permalink)
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So quick question here, for the one who have similar motherboards but with lesser rams(1500-+) and vid cards i.g 6800 128,will it cut it?

Cause the vids was pretty okay for medium settings,The background looks pretty solide aswell,but with the smokes and all the animations,i was wonering how's the fps when you approach the gate,if you don't mind the question jer.

I pretty liked what i saw from that mini vid.
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Old 08-31-2006, 05:33 AM   #66 (permalink)
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There are sliders that control clipping ranges, obviously.
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Old 08-31-2006, 05:36 AM   #67 (permalink)
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Quote:
Originally Posted by Faelor
Hrm, the link works for me still. Hopefully Aradune does not mind. Vanguard Rangers Mirror of JerrithCombat1.avi. And yeah, my server seems to be bogged down lately. Oh well, if BradMcQuaid.com is not working at least give it a try.
Thanks a lot for mirroring Faelor!!

Pretty cool clip, although nothing spectacular is going on. I like the way skills are named, kind of like the sword techniques described in the "Wheel of Time" series. "Razor parts Silk", "Striking the Mountain" etc. A nice change to the usual Crush, Assault, Bash etc. It would be cool to see a clip from a landscape with vegetation and some more creatures moving around.
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Old 08-31-2006, 06:05 AM   #68 (permalink)
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Looks nice. I like the detail in the back with the smoke raising. Looks real clean. Ofcourse the server, zone, area was empty.

Nice anyway!

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Old 08-31-2006, 06:47 AM   #69 (permalink)
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I like the range on the target mob feature. I think it will be particularly helpful when raiding. It removes guesswork that frankly does not add anything, imho.
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Old 08-31-2006, 09:36 AM   #70 (permalink)
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Quote:
Originally Posted by WarderX
Here's the enviromental videos posted this week, i suppose they deserve a cross-post in this thread for people looking for more 'approved' videos:
http://media.silkyvenom.com/dayandnight.mov
http://media.silkyvenom.com/dayandnight_rindol.mov
In the second video you will notice the cow keeps ending up in the same spot.

This is third gen?

Why can't vanguard borrow a page from oblivion? The bovine UI should have its own wants and desires, and act on those, not some preset path loop.
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Old 08-31-2006, 09:38 AM   #71 (permalink)
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Originally Posted by Neric
I hope that people see why I like to compare the combat to DAoC. If you played a rogue there, you know what I am talking about.
If anything, the video shows how wrong you are. DAoC used an on-next-attack system with queueing. So a Shadowblade, for instance would start his attack with Comback, followed by Doublefrost queued. If he evades Comeback goes off and he moves into that chain, if he doesn't DF goes off. The important thing is that there are no instant attacks, it's all off next attack. I actually really liked this style of combat, it was very fluid to me.

As you can see from the video, VG is much more similar to WoW & EQ2, in that skills are instant, and some have cooldowns. It doesn't play like DAoC at all.

I'm going out on a limb here, but I'm guessing you haven't played VG since beta 2.
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Old 08-31-2006, 09:38 AM   #72 (permalink)
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Old 08-31-2006, 09:50 AM   #73 (permalink)
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To whoever said it looked like the clipping plane was down I don't think it was. If the plane is down you can't see the ruins in the distance like that, it just looks like a foggy horizon.

Do me a favor though and post a video of a door opening while you are in front of it...
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Old 08-31-2006, 10:18 AM   #74 (permalink)
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Quote:
Originally Posted by Neric
Are you aware that there are people who are actually playing the Beta? There are also some who did at one point...



We are actually talking about the weirdest part of the game. You get to a wide open area that looks completely lifeless, dead and empty, but every 30m something will pop up in your path. After a while you notice that this works like a 30x30 mesh. The whole world is FULL of yardtrash, you simply don't see it 31m away.
I'm glad Neric is around to mix complete speculation with what he *might* have heard from a disgruntled beta player reporting on how the game was, oh, SIX months ago. And, as somebody else already noted, there are already videos showing mobs much farther away. All of this is something you can set in-game. They grey mobs aggro'ing high level players was addressed months ago. Have no clue what he's talking about when he brings up SW:G or that there is only one way into places. There are areas that are more done than others, which might explain his assertion that there are some places with less mobs than others. Of course, as we continue to populate the world, this becomes less and less true.

Anyway, I usually don't even respond or try to understand what he posts because, even as someone intimiately involved in development and who also plays everyday, I get really confused and usually have no idea what he is talking about.
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Old 08-31-2006, 10:20 AM   #75 (permalink)
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Quote:
Originally Posted by Kaxmax
If anything, the video shows how wrong you are. DAoC used an on-next-attack system with queueing. So a Shadowblade, for instance would start his attack with Comback, followed by Doublefrost queued. If he evades Comeback goes off and he moves into that chain, if he doesn't DF goes off. The important thing is that there are no instant attacks, it's all off next attack. I actually really liked this style of combat, it was very fluid to me.

As you can see from the video, VG is much more similar to WoW & EQ2, in that skills are instant, and some have cooldowns. It doesn't play like DAoC at all.

I'm going out on a limb here, but I'm guessing you haven't played VG since beta 2.
He was never in beta. I think he perhaps has heard from someone who didn't like the game in beta 1 or beta 2 and then mixes that 'knowledge' with a bunch of speculation and also assumes that nothing is changing/improving in beta, so that whatever his NDA-breaking friend told him MONTHS ago must therefore still be true. Then, again, mix this outdated and second hand 'information' in with a mind already made up that the game is going to suck and therefore a bunch of negative speculation.

*shrug*
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