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| | #47 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 2,998
| Yes very nice thank you Brad. I didnt think the SS were bad at all but all SS are boring and some animation is always enjoyable. Id love to see some on casting, and perhaps some grouping if its possible. ![]() |
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| | #48 (permalink) | |
| the Forest Stalker Join Date: Mar 2006 Location: Omaha, NE
Posts: 395
| Quote:
__________________ [Former] Guild leader of Halcyon Affinity: World of Warcraft (Dark Iron: Horde) Hardcore MMO player gone casual Forest Stalker | |
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| | #49 (permalink) |
| Registered User Join Date: Oct 2002 Location: Atlanta, Georgia
Posts: 1,593
+2 Internets | Here's the enviromental videos posted this week, i suppose they deserve a cross-post in this thread for people looking for more 'approved' videos: http://media.silkyvenom.com/dayandnight.mov http://media.silkyvenom.com/dayandnight_rindol.mov |
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| | #50 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Quote:
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| | #51 (permalink) |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,288
| Next one, let's get some camera movement and music. ![]() Very cool, either way. Small nitpick; the "hit" sound effect sounds like someone punching, rather than a slash against an exoskeleton. Not a huge concern, but maybe a slashing noise when using a blade? And the "got hit" animation does look rather strange (like a jolt back then slight pause). Last edited by Laerazi; 08-31-2006 at 04:19 AM.. |
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| | #52 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| This video is incredible. AWESOME! I am soooooo impressed!!!! Man, I haven't seen a combat video like that in YEARS. Is that the general consensus so far? Well, it's a guy killing a bug in a dead landscape that has pretty much EQ1 quality (Walls of Slaughter for example). I hope that people see why I like to compare the combat to DAoC. If you played a rogue there, you know what I am talking about. Btw, the reason you don't see any wildlife in the distance is that it only pops up when you get in close range. While they claim that it is all populated by hand, you have the feeling of auto-spawns every 30m. So in order to reach those structures at the hill you have to kill about 7-8 yardtrash mobs, otherwise you get a huge train on your ass.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer Last edited by Neric; 08-31-2006 at 04:26 AM.. |
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| | #53 (permalink) | ||||
| I MAEK ART!! Join Date: Jan 2004
Posts: 2,923
+167 Internets | Quote:
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B) OMFG KILLING STUFF TO GET SOMEWHERE?!?!?! When did MMORPGS start THAT crap?!?! | ||||
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| | #54 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
The trains you generate by just trying to outrun the yardtrash are insane. There were reports from lvl 25 sorcs getting killed by a selfmade train of lvl 5-6 mobs. It's simply chain aggro where everything joins in on the fun. Just think of running in Crushbone from DVinn to zone, with the only difference that there is no zone (seamless...) and that the grey shit can stick snare on you.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer Last edited by Neric; 08-31-2006 at 04:43 AM.. | |
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| | #55 (permalink) |
| Still in China Join Date: Mar 2003
Posts: 1,437
| Ok, I've got people waiting for me so ill make this fast. 1) The PC does not get in a battle stance until the mob arrives at his feet and he makes the first swing. The PC should get prepared for the incoming attack. 2) 31,30,29,28...4 Whats with the range finder, thats a lil over the top in my opinion, unless thats just in for development purposes. Also how is he fighting the mob from 4meters away? I think its a lil off. ![]() 3) Where does that second dustwalker come from? He just kinda clips into the scene, or is that a respawn? Besides that looks great, give the NPC on the right a few animations and it will look good. Last edited by Usha Starchild; 08-31-2006 at 04:44 AM.. |
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| | #56 (permalink) | ||
| I MAEK ART!! Join Date: Jan 2004
Posts: 2,923
+167 Internets | Quote:
I would wonder how in the world you could have such advanced knowledge of their spawning system by watching a :39 video. I see no mobs randomly spawning out of the blue. I do see one bug that comes in and out of view (most likely because of clipping), but I see nothing else that supports your theory. EDIT: also there is another older video that shows mobs from quite a distance away. Not sure if that is still the way things are, but if so, it would mean you can find paths to avoid them and not have to deal with crap spawning right in front of you 24/7. Quote:
Last edited by Screamfeeder; 08-31-2006 at 04:45 AM.. | ||
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| | #57 (permalink) | ||
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
Quote:
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer Last edited by Neric; 08-31-2006 at 04:53 AM.. | ||
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| | #58 (permalink) |
| "Hamburgers, the cornerstone of any nutritious breakfast" Join Date: Mar 2002
Posts: 1,593
+52 Internets | I think Vhex hit the nail on the head when it comes to the fun in WoWs combat system. Instants are awesome. It makes the game fast paced and exciting. Having everything needing to be channeled is unfun. Free it up, let people move around. It looks better, its more fun, and it makes gameplay a blast. As a Wizard in EQ and a Mage in WoW, I can say playing a mage is 10x more fun, even when soloing, in WoW. What will make Vanguard imo is how much freedom they allow players. If people are forced to stand still like statues, Vanguard will get very boring very fast in the early stages. Give casters a few insta casts, lets rangers shoot on the move, dont make melee characters channel their attacks. That game will win. btw: Neric = Utyanan Lite
__________________ Ask yourself.... |
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| | #59 (permalink) | |
| I MAEK ART!! Join Date: Jan 2004
Posts: 2,923
+167 Internets | Quote:
I see a bug moving in and out of a, hopefully customizable, clipping plane. | |
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| | #60 (permalink) | |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,288
| Quote:
b) You fail to understand that the game improves/evolves over time, including, but not limited to, overworld mob placement/density. I know everyone seems to think the game is stagnant in Beta, for whatever reason, but things do actually change. Imagine that. I can't wait to see what outdated information people complain about, that they saw in Beta 2, when the game is about to release. Disclaimer: ... at least that's what my friend in Beta told me. Last edited by Laerazi; 08-31-2006 at 05:04 AM.. | |
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| AusGuard - The Oceanic Vanguard SoH Community :: View topic - Vanguard in game mini video released | Post #1 | Refback | 11-22-2006 08:11 AM |