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| | #183 (permalink) | ||
| You just keep thinkin' Butch. That's what you're good at. Join Date: Mar 2006
Posts: 761
+7 Internets | Quote:
Not every single mob in the game. At least that would make more sense than invisible mobs everywhere in the game. Quote:
After watching the video I see that the mob was pulled from exactly 31m, and I could see him pretty clearly. AS for the video itself: I thought it was only OK not great. I agree with the poster who says it looks weird seeing the mob pulled and then the player just standing idle while it runs at him. LOL also just how long are those swords that he can hit the mob from 4m away? :P nit picky stuff but still worth mentioning. Thank you for the video it is a lot cooler then a screen shot. More videos please lets see some group action. | ||
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| | #185 (permalink) | |
| You just keep thinkin' Butch. That's what you're good at. Join Date: Mar 2006
Posts: 761
+7 Internets | Quote:
I still doubt all mobs are invisible though that would be a silly mechanic. | |
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| | #186 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
That's what it was about 2-3 months ago and it looked like a feature to stay. If it got changed in the meantime is something I don't know. What I do know though is that they shrunk the aggro radius of that yardtrash for high level players, so only the low/mid level players have to deal with this annoying shit.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | |
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| | #187 (permalink) | |
| You just keep thinkin' Butch. That's what you're good at. Join Date: Mar 2006
Posts: 761
+7 Internets | Quote:
Thanks for the info mate, maybe I better wait until open beta before I judge what the hell the real case is. Peace… | |
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| | #188 (permalink) | |
| fuckin 02ers Join Date: Aug 2006
Posts: 98
| Quote:
Highly, highly doubtful. And I can't believe this bs sparked enough discussion to fill 3 pages. It's already been stated that code still needs to be optimized.. Could it be that when/where monsters pop up is part of that code optimization? And that the higher clipping plane will be addressed as well to allow higher framerates so you can see that extra shit in the distance? | |
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| | #189 (permalink) |
| Touching things that shouldn't be touched. Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,653
| Neric once again is talking COMPLETELY OUT OF HIS ASS. Perception only works in combat, and you "see" what the mob is doing/targeting/casting/etc. Overlooked means you got "owned" effectively - Overlooked is the "dodge" for Perception. If you overlook a mob after you successfully perceived - you won't know who he is targeting for a while/what he is doing/casting. Mobs show up plenty far away (as far as 70m on medium settings!). So keep talking out of your ass dude, preach on retard. |
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| | #190 (permalink) | |
| Registered User | Quote:
The guy I know that happens to play the game with an outdated system (Radeon 9700 GPU el-oh-el...) can see mobs plenty far away. Not once has a monster popped up out of nowhere while he was running along minding his own business, nor did he see the mobs vanish when he was 30+ yards away. I think, though, (and this is pure speculation) that Perception may come into play with specific mobs you may encounter while just running along that are stealthed. For example, you may be riding along on your horse and a stealthed highway robber attempts to knock you off your horse, but your Perception "roll" allows you to potentially avoid his attack without actually engaging in combat.
__________________ Fuck Cancer! | |
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| | #191 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| I was describing what I saw while I played this game /shrug. If you had a different experience, maybe you were testing a different game.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #193 (permalink) |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
| 2nd video up: http://www.silkyvenom.com/forums/showthread.php?t=4918 I started a new thread about it though. |
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| | #194 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | |
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| | #195 (permalink) | ||
| no funny comment sorry Join Date: May 2003
Posts: 1,801
| Quote:
Quote:
they also telling you are an idiot who likes to write retarded things about non existance features of a game you admit you played for few days, months ago, before most of the major updates were introduced my personal contribution is a question: are you and Utnayan trying to win somekind of special award for harassing this forum with posts that even Albert the space monkey would be ashamed of? | ||
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LinkBack to this Thread: http://www.fohguild.org/forums/mmorpg-general-discussion/24598-vanguard-mini-videos-you-got-em.html | |||
| Posted By | For | Type | Date |
| VGTact.com Forums | This thread | Refback | 11-22-2006 10:16 AM |
| AusGuard - The Oceanic Vanguard SoH Community :: View topic - Vanguard in game mini video released | Post #1 | Refback | 11-22-2006 08:11 AM |