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Old 09-01-2006, 10:23 AM   #151 (permalink)
Lewstelamon
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Quote:
Originally Posted by Weritech
Please tell me he just made that up.
I'm sure his 3 month old information is first rate.
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Old 09-01-2006, 10:28 AM   #152 (permalink)
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Originally Posted by Korbal
I scrolled through this whole thread looking for Utnayans posts but there were none... WRU Utnayan???
Please don't do that.
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Old 09-01-2006, 10:46 AM   #153 (permalink)
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Originally Posted by Rythonn
So wait let me get this straight. You are bitching about the player not moving around? I guess he could fire another arrow, but i'm not sure how you can complain about the game because the PERSON CONTROLLING THE CHARACTER chose not to take any other actions, besides turning on his battle song. Seriously just shut the fuck up.
You're not going to sit there and tell me that it doesn't look incredibly awkward that there isn't a stance change when entering combat. As games get more realistic, they look more awkward if the animation isn't done properly. It might have been OK to have a character stand there like a dumbass in WoW with it's cartoony graphics, but not Vanguard. Don't get me wrong, I'm excited about the game, but I also really hope they minimalize awkward moments like this or it's going to distract from the experience.
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Old 09-01-2006, 12:38 PM   #154 (permalink)
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Originally Posted by Fratley
You're not going to sit there and tell me that it doesn't look incredibly awkward that there isn't a stance change when entering combat. As games get more realistic, they look more awkward if the animation isn't done properly. It might have been OK to have a character stand there like a dumbass in WoW with it's cartoony graphics, but not Vanguard. Don't get me wrong, I'm excited about the game, but I also really hope they minimalize awkward moments like this or it's going to distract from the experience.
There is a stance change, you just don't notice it in that video because of the way he puts himself into combat. Shooting with a bow doesn't put you into combat mode in VG, so he doesn't actually start attacking until he hits his first melee skill (razor parts) when the mob is right on him. You can verify this by his character icon in the top left (it goes crossed swords when he fires, then to the normal bard icon, then back to swords when he actually starts attacking).
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Old 09-01-2006, 01:40 PM   #155 (permalink)
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Originally Posted by Qalar-Drinal
looks much better and much more playable IMO.

This might be something I'd pick up to play now, just from seeing that video. Would like to see more; spells and group combat.
Oh come on people. The dam video is about 1 minute, and all you see is a guy fighting a bug. Yet from this I see the above quote by just too many people. It is a tribute to the saying "a fool and his money are soon parted." I want to see a HELL OF ALOT more before I even consider the game. But jeez if all Brad has to do is toss out a 1 minute video and FOH people fawn all over it, well I guess he will make a good chunk of change afterall regardless of product quality.
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Old 09-01-2006, 02:39 PM   #156 (permalink)
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This game just keeps getting better and better. I am definitely re-subscribing. Eh, whoops . . . .
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Old 09-01-2006, 02:46 PM   #157 (permalink)
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Perception is a feature in this game! This means you aren't supposed to see these mobs, because they are supposed to attack you while you are unaware. The actual transition of this concept leads to a dead landscape with mobs jumping you out of nowhere. You can have the highest clipping possible (2 FPS) and it won't help, because once again, this is a concept.
This is what alarms me. If perception is used to have players actually "see" mobs to begin with, it's going to be a pretty empty world. Maybe someone can explain this further, but getting ganked by invisible mobs because my perception is too low as a newbie doesn't sound too appealing. Does this cap per mob level as it should? Meaning, a level 4 mob will have a cap of level 3 perception?
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Old 09-01-2006, 02:49 PM   #158 (permalink)
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Quote:
Originally Posted by Utnayan
This is what alarms me. If perception is used to have players actually "see" mobs to begin with, it's going to be a pretty empty world. Maybe someone can explain this further, but getting ganked by invisible mobs because my perception is too low as a newbie doesn't sound too appealing. Does this cap per mob level as it should? Meaning, a level 4 mob will have a cap of level 3 perception?
Why does it alarm you if you're not going to play the game?
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Old 09-01-2006, 02:51 PM   #159 (permalink)
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Shut up faggot. Jesus. I am asking valid gameplay questions. Go troll elsewhere.
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Old 09-01-2006, 02:52 PM   #160 (permalink)
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I'm alarmed that the fucking retards that don't believe me that Vanguard is going to suck don't have a 100% pure gaming experience. Those goddamned fanboy idiots.
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Old 09-01-2006, 02:53 PM   #161 (permalink)
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Quote:
Originally Posted by xmod2
Why does it alarm you if you're not going to play the game?
Why does it alarm him even though his information is completely outdated and as far as I can tell he doesn't know what the hell he is talking about?
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Old 09-01-2006, 02:58 PM   #162 (permalink)
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I can't get the video to load off the origianl link or the first mirror link, any chance of maybe another mirror or a Youtube\google video upload?

(I haven't clicked through all the pages yet so maybe there's another :>)
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Old 09-01-2006, 03:02 PM   #163 (permalink)
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Dear Dipfuck anti-fanbase From IGN, SOE, or Sigil,

Put me on ignore.

Thanks.

With that said,

It's a valid question regarding the game. If mobs truly are not showing up because of perception, it is going to seem pretty empty whenever you enter a level where your perception is lower if I understand how it works (Which is why I asked for clarification) then in the level of area you go to in the next content area.

So, the way I see it, and if I am wrong please state why -- say I entered Sebilis at level 51. I could see mobs in the beginning zone area, but after that I am going to have to rely on someone else in my group to have a higher perception to see every mob and pull them. Which means that they have indirectly added vertical interdependence (TM) but I am going to have to rely purely on higher levels to join a group otherwise my entire group of 51's with the same capped perception (I am assuming this will be capped as to how much you can gain in perception per level) will be fodder for invisible mobs jumping me at every opportunity.

Not to mention but I am up for a challenge. Say I want to take my group of 40's into a higher level dungeon whose mobs have perception tuned for level 50. I am up for a challenge, but when you cannot see a mob based on my perception, how is that a challenge?

Last edited by Utnayan; 09-01-2006 at 03:04 PM..
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Old 09-01-2006, 03:02 PM   #164 (permalink)
goatface
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Quote:
Originally Posted by Stragi
I can't get the video to load off the origianl link or the first mirror link, any chance of maybe another mirror or a Youtube\google video upload?

(I haven't clicked through all the pages yet so maybe there's another :>)
i did a quck upload to youtube the other day so a couple of friends could watch it from work, doesn't look that good tho
http://www.youtube.com/watch?v=Wm0x-KGdlvo
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Old 09-01-2006, 03:03 PM   #165 (permalink)
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Quote:
Originally Posted by Utnayan
This is what alarms me. If perception is used to have players actually "see" mobs to begin with, it's going to be a pretty empty world. Maybe someone can explain this further, but getting ganked by invisible mobs because my perception is too low as a newbie doesn't sound too appealing. Does this cap per mob level as it should? Meaning, a level 4 mob will have a cap of level 3 perception?
I'm guessing that players would see mobs near/around their level, but not mobs that are like 20+ levels higher than them; and the visibility is probably based on if that mob type stealths/invisbles themselves as well.
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