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Old 10-26-2006, 12:02 PM   #46 (permalink)
Mist
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goblin guild = shadowclan?
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From all the pointless whining and fuming over a non-issue like the WAR ad, I think Tampax should post an ad there once Mythic's contract expires.
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Old 10-26-2006, 12:11 PM   #47 (permalink)
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yup shadowclan, they were like 40% of the server.
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Old 10-26-2006, 12:22 PM   #48 (permalink)
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Yeah Darkness Falls was such a great dungeon.

In addition to the above issues, I'd say another issue attributing to the death of DAOC was the way Mythic handled nerfs. Instead of a nerf bat they used a nerf nuclear missle. Usually the the allegedly imba ability/skill/item or whatever was made utterly useless after the round of nerfing.
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Old 10-26-2006, 12:23 PM   #49 (permalink)
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What is up with this :

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ROFL? Classical?
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Old 10-26-2006, 12:46 PM   #50 (permalink)
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Originally Posted by Froofy-D
Yeah Darkness Falls was such a great dungeon.

In addition to the above issues, I'd say another issue attributing to the death of DAOC was the way Mythic handled nerfs. Instead of a nerf bat they used a nerf nuclear missle. Usually the the allegedly imba ability/skill/item or whatever was made utterly useless after the round of nerfing.
When I switched to Hibernia/Kay from lolAlbion/Guinevere to play with some friends, it was about the time they were thinking about adding Celt to the list of playable races for Nightshades. The resulting backlash, while humorous, was reasonable: if Celt got Nightshade access, there was going to be a huge call of nerfs followed by Mythic firing ze missiles.

Kind of glad they dodged what could have been. Like it mattered, I ended up playing a Valewalker (Hey, look! It's a cloth caster! ... Where the fuck did that scythe come from?!)

A question for anyone that happens to still be playing: is Dragonfang still fucking godlike?
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Old 10-26-2006, 01:20 PM   #51 (permalink)
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Valewalker was a great class, and for some reason underpopulated. If you were good with their positionals you could deal out some serious beatings.

It's a shame DAoC had a lot of problems, because they really did have some great ideas. Their combat system is still my favorite out of any MMO I've played. The positionals, reactionaries, etc were all very fluid, and they are the only MMO I've seen that did shield skills well.
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Old 10-26-2006, 02:29 PM   #52 (permalink)
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Originally Posted by Kaxmax
It's a shame DAoC had a lot of problems, because they really did have some great ideas. Their combat system is still my favorite out of any MMO I've played. The positionals, reactionaries, etc were all very fluid, and they are the only MMO I've seen that did shield skills well.
Very much agree. Being a Thane sucked horribly until I discovered the value of guarding healers. Block, AE, block, AE, block, AE, block, AE, block, AE, block...

What I find amusing about DAOC is that while Darkness Falls was considered the best thing about that game (PVP competition for PVE access), it was the lack of initial PVE content that prevented it from ever being an EQ killer. Then the introduction of artifacts and master levels (PVE content) killed PVP.

Still trying to wrap my head around that one.
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Old 10-26-2006, 02:38 PM   #53 (permalink)
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Originally Posted by Bankok
The DAOC hit code ranks right up there with WoW's Honor System as the worst implemented things in any MMORPG I've played.

When casters did more damage by swinging their staff than by casting spells, something is terribly wrong.

Add Planetsides Client Side Hit Detection (CSHD)and Everquests "stare at the spell book for 20-40 levels (I forget how long) while medding codes as two more of the worst implemented things in a MMORPG ever.

Actually with Planetside, I could probably list a dozen more, but we might as well just stick with the fundamental errors on that one.
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Old 10-26-2006, 04:00 PM   #54 (permalink)
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DAoC could probly pick up and keep a few players with an out of combat regen sytem, be it food, decent pots or whatever. Population is a little light, a small shift in focus to support the solo player could help retention. They have the solo content available, but the downtime is horrible in the higher levels.

Still think it's the best PvP gameplay out there in an MMO.
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Old 10-26-2006, 04:56 PM   #55 (permalink)
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*If* (big if) Mythic was smart, they'd do something revolutionary and drop levels 1-49 all together. The leveling up content in that game is so terribly bad, and theres plenty of easy but tedious 'endgame' content to keep new players busy. Theres also no real progression of learning curve from 1-50, so eliminating them all together would be much better.
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From all the pointless whining and fuming over a non-issue like the WAR ad, I think Tampax should post an ad there once Mythic's contract expires.
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Old 10-30-2006, 01:25 PM   #56 (permalink)
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Have they changed the movement/camera system at all in the recent expansions? I played from late 2001-2004 or so on Percival, and every time I've tried to come back the clunky camera system and movement system makes me log out within 5-10 minutes. Granted I was used to it when I played regularly, but after playing EQ2/WoW I can't stand going back to it.

I remember having to press a button to swap to mouselook, and when you were in mouselook you couldn't click on anything with the cursor.
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Old 10-30-2006, 04:27 PM   #57 (permalink)
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I had used WoW's controls on DAoC since two years before WoW was released, so it's definitely possible if you reconfigure everything.

The defaults in DAoC always sucked HARD, and controls in general are quite clunky no matter of configuration.

But you CAN mimic what WoW does. It isn't as smooth and polished, but it works.
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Old 10-30-2006, 04:32 PM   #58 (permalink)
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Quote:
Originally Posted by Mist-Warsong
*If* (big if) Mythic was smart, they'd do something revolutionary and drop levels 1-49 all together. The leveling up content in that game is so terribly bad, and theres plenty of easy but tedious 'endgame' content to keep new players busy. Theres also no real progression of learning curve from 1-50, so eliminating them all together would be much better.
But Mythic ISN'T smart, even less EA Mythic.

And DAoC is nothing else than the sacrificial lamb for Warhammer.
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Old 10-30-2006, 05:54 PM   #59 (permalink)
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With all the changes made to DAoC to make it more accessible, I dont think removing 1-49 would really do much after the early "Wow, I can get a 50 instantly" phase wore off.

Everything is now so easy to do it doesnt really matter.

The real problem is that going at it alone is almost impossible. You need friends, prolly 8 if you want a small guild PvP. You prolly also want those guys to have a good class makeup (not 4 warlocks, 3SMs, and a skald...).

But, if you have those 8 friends, who are dedicated to play, that game can be a blast.
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Old 10-30-2006, 06:15 PM   #60 (permalink)
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It's been so long I can't even recall how the movement/camera system worked, but I doubt it would take much convincing to make me agree that it probably sucked.

I quit not long after Darkness Falls - damn that was an awesomely brilliant dungeon back then, but I was scarred for life from what I recall as 2-3 weeks of killing (or standing in line waiting to kill) nothing but werewolves - but I do remember my Friar was the damn coolest class ever. Though of course I most likely only remember the good things about him and I never got him to end game (my main char was a Skald).
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