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Old 08-27-2006, 11:07 AM   #61 (permalink)
Kluz
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Quote:
Originally Posted by Cad
Healing drek for 14k hp with 20 people hitting him bought your side ~5 seconds anyway. Going into the generals room once the other side has the relief hut has never changed the outcome of a single game I've seen.
Interesting, because my experience on Shattered Hand has been almost exclusively the complete opposite.
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Old 08-27-2006, 11:27 AM   #62 (permalink)
Bizanich
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Quote:
Originally Posted by Cad
How exactly do you defend the general if you couldn't defend your relief hut, when you're now spawning at the cave instead of 25 yards away?

The only time I can see going into the general's room as a viable tactic is if your offense is pulling their general and you're trying to stall for seconds here and there. Otherwise you're just donating honor points.
What Torrid said. You're attacking from Frostwolf, not the Cave, and while you're delaying them at Drek, your buddies are taking the Relief Hut.

It's very possible, with people who don't suck and care (not you, obviously) it can be done.

We've entered AV's where Alliance were on Drek and won them, so don't start whining that it's impossible. It is very doable.
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Old 08-27-2006, 11:30 AM   #63 (permalink)
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Quote:
Originally Posted by Frax
Uh what? Pulling NPCS not linked by anything other than proximity assist type agro is the same for both sides. Tag one, no one cast on it or you, hit it a couple times on the way out until the others leash. Repeat.
Marshals are lined up at the backside of the keep while Warmasters stand around drekthar, agroing anyone taking a look inside.
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Old 08-27-2006, 11:33 AM   #64 (permalink)
Bizanich
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Quote:
Originally Posted by Quineloe
Marshals are lined up at the backside of the keep while Warmasters stand around drekthar, agroing anyone taking a look inside.
His point remains, though.

Tag one, hit it a few times, kite til the rest leash.

It's the same for both sides.
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Old 08-27-2006, 11:37 AM   #65 (permalink)
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The big difference is that horde defenders in DT room can't be attacked without agroing warmasters, defenders in Vanndars room can be fireball sniped easily without any NPC doing anything.
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Old 08-27-2006, 11:46 AM   #66 (permalink)
Bizanich
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Originally Posted by Quineloe
The big difference is that horde defenders in DT room can't be attacked without agroing warmasters, defenders in Vanndars room can be fireball sniped easily without any NPC doing anything.
That's very true and a good point, but to be honest I don't see how it matters. Unless there's a lot of defenders in Drek's room, the goal is the same....to kite the Warmasters out. Unless there's a ton of defenders in the room, it's still simple to do, especially as it's easier to aggro them then the guys around big V.
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Old 08-27-2006, 12:01 PM   #67 (permalink)
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5 players that know what they are doing can easily delay warmaster killing by many minutes, which can decide a race. 5 players defending Dun Baldar will do that once, then they'll be sniped from range.
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