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Old 08-24-2006, 01:49 PM   #16 (permalink)
Cad
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I hate how WSG is just about capturing some stupid flags, they should make you have to turtle and make the match last 3 hours before you can win. No more stupid WSG matches with 5HK's please, this is PEE VEE PEE.

Battlegrounds are goal-oriented contests. The goal of AV is to kill the general. Are you honestly suprised that people attempt to achieve the goal in the fastest manner possible?
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Old 08-24-2006, 01:52 PM   #17 (permalink)
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Originally Posted by Cad
I hate how WSG is just about capturing some stupid flags, they should make you have to turtle and make the match last 3 hours before you can win. No more stupid WSG matches with 5HK's please, this is PEE VEE PEE.

Battlegrounds are goal-oriented contests. The goal of AV is to kill the general. Are you honestly suprised that people attempt to achieve the goal in the fastest manner possible?
You're a fucking retard.
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Old 08-24-2006, 01:55 PM   #18 (permalink)
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Pre-1.12 the lower pop side (if its an extreme diff like Elune is) could 'queue as a group' if you were smart. You'd need another game up, 20+whatever isn't in the other game. . . if theres 25 people in AV1 you'd need 35, 15 people would get AV1 and the other 20 would get AV2, the 15 leave queue and queue for AV2. Bam guild game.

Before the huge removal of guards and everything, we had this down to a 16 minute game.


This might still work if you're really smooth about it, but theres so many games up it'd be hard to have enough people to fill every game, and still have 20 to open a new one. . . and even then games only last 20-30 minutes so why bother

Last edited by NeuadvenBonechillerr; 08-24-2006 at 01:57 PM..
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Old 08-24-2006, 01:56 PM   #19 (permalink)
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Originally Posted by Fris_Leafshadow
as much as I'd love to walk into AV w/ my guild, I'd completly hate to walk into one solo and see a full raiding guild on the other side.

That's stupid, PUGs win AV in less than 30 minutes already, a raid guild might win 10 or 15 minutes faster but what of it? Not only is it horrible dealing with the random retards in AV but it's doubly suck when you can't even group with your friends there because there are 20 matches and most of them are full, not to mention having to deal with some twat to even get in the same group as your friends.
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Old 08-24-2006, 01:57 PM   #20 (permalink)
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Quote:
Originally Posted by Cad
I hate how WSG is just about capturing some stupid flags, they should make you have to turtle and make the match last 3 hours before you can win. No more stupid WSG matches with 5HK's please, this is PEE VEE PEE.

Battlegrounds are goal-oriented contests. The goal of AV is to kill the general. Are you honestly suprised that people attempt to achieve the goal in the fastest manner possible?
Who's surprised? I just think it sucks. I don't pvp to keep a rank higher then 3 and I don't need any rep rewards. I like the idea of AV being fast and requiring coordination on offense and defense. What I can't fucking stand is there being nothing to discourage just running your 40 person zerg to the opponents relief hut and seeing if you can end the match in 10 minutes. I wouldn't mind so much if the entry points into AV were in your opponents base. At least there'd be less running.
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Old 08-24-2006, 02:01 PM   #21 (permalink)
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20 mage groups is why.
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Old 08-24-2006, 02:01 PM   #22 (permalink)
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Originally Posted by Adrain
Who's surprised? I just think it sucks. I don't pvp to keep a rank higher then 3 and I don't need any rep rewards. I like the idea of AV being fast and requiring coordination on offense and defense. What I can't fucking stand is there being nothing to discourage just running your 40 person zerg to the opponents relief hut and seeing if you can end the match in 10 minutes. I wouldn't mind so much if the entry points into AV were in your opponents base. At least there'd be less running.
I guess I haven't experienced games quite that extreme yet..

Usually what happens for us is there'll be a big fight in the middle at the first of the game, alliance on my server were pretty well trained not to touch snowfall, to let the horde have it.. then ride around to IB and take it. Horde would head up and take SH, and we'd move out.

Maybe 10-15 horde would try to slow us down heading to frostwolf, and about the same number of alliance trying to slow the horde down. We'd defend IB until FW was taken, and defend FW until the RH was taken, but a pretty typical game end was horde either has stormpike and is pushing on our RH when we kill drek, or the reverse, we're pushing on FWRH and they kill Vann. If horde were making really fast progress a bunch of us would trinket back to dun baldar and defend to slow them down.

It's definitely not pvp in the same sense that WSG and AB are, but thats okay right? It's different.

If the games were going straight bypass and nobody defends, yea.. thats pretty dumb.
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Old 08-24-2006, 02:03 PM   #23 (permalink)
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The fundamental problem is that Blizzard rewards people for being retards because they are so afraid that these people will quit if they can't be retards. The biggest difference between DAoC and WoW PvP is imo that in WoW you don't have to have any sort of skill to progress while in DAoC if you had that attitude you basically got no RPs and progressed extremely slow. This led to people adapting and while not everyone was in the number one gank group on the server people in general was way more skilled in tactics. I sometimes ran PUGs in DAoC who often gave the other realm top gank groups a run for their money.

People don't seem to understand this though. Just read how much whining there is on this board about people getting run over by groups who bothered to put some effort into their PvPing. This is one of those times I wish Blizzard would go the elitist route to improve the game.

Who goes to AV to win? PUGs don't care if they win or lose. And why would they?

Last edited by Ailu; 08-24-2006 at 02:06 PM..
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Old 08-24-2006, 02:18 PM   #24 (permalink)
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Originally Posted by Wodin
20 mage groups is why.

Oh god those were horrible. Ask anyone who was in Illidan's Wallstars, half the group could AE in some way.
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Old 08-24-2006, 02:20 PM   #25 (permalink)
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The justification that "because they'll win too fast" seems like a really bad reason when it's currently happening all the time in wsg and ab.

I really have to ask if there's anyone that enjoys playing AV currently. On our server it's still fairly popular as it's still 'new' for many players-- we've basically had 0-1 AV's per day max since inception. But judging from the number of players who are /afking out of it, I really can't see who is actually enjoying themselves in there atm.
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Old 08-24-2006, 02:47 PM   #26 (permalink)
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AV went from fun to miserable with the advent of cross-server battlegrounds for us. Mal'ganis had never done the "PVE Race" style of AV - it was naturally assumed that you took the Conan approach and crushed your enemies and heard the lamentations of their women. Yeah, it still sorta sucks sometimes, but it was a hell of a lot more fun than this race nonsense where you completely ignore the other team. I can understand the motivation behind the race, particularly when facing better-geared opposition, but it's still disheartening.
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Old 08-24-2006, 03:10 PM   #27 (permalink)
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Originally Posted by Wodin
AV went from fun to miserable with the advent of cross-server battlegrounds for us. Mal'ganis had never done the "PVE Race" style of AV - it was naturally assumed that you took the Conan approach and crushed your enemies and heard the lamentations of their women. Yeah, it still sorta sucks sometimes, but it was a hell of a lot more fun than this race nonsense where you completely ignore the other team. I can understand the motivation behind the race, particularly when facing better-geared opposition, but it's still disheartening.
bullshit, 5 hour matches in the field of strife were never fun.
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Old 08-24-2006, 04:53 PM   #28 (permalink)
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People actually did 20-Mage groups in AV? Why don't I ever see 15-Mage AB groups? I can't think of much that can challenge that. I thought they nerfed "join-as-group" because raiding guilds were flattening AV in 10 minutes and Blizzard didn't want the top raid guilds to also dominate the PvP rankings.
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Old 08-24-2006, 04:58 PM   #29 (permalink)
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They nerfed them because blizzard couldn't figure out how to prevent lvl 10's from getting into AV's.
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Old 08-24-2006, 05:03 PM   #30 (permalink)
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Originally Posted by Xequecal
People actually did 20-Mage groups in AV? Why don't I ever see 15-Mage AB groups? I can't think of much that can challenge that. I thought they nerfed "join-as-group" because raiding guilds were flattening AV in 10 minutes and Blizzard didn't want the top raid guilds to also dominate the PvP rankings.
AE'rs galore, yeah. All our mages actually spec'd blastwave just for AV. We didn't have 20 mages, but we did have 12 AE'rs including Warlocks. Warriors would throw in cleaves/whirlwinds/sweeping strikes.

One of the highlights of the game, still, to me was doing guild AV's.

We'd have the Alliance entirely backed into their base on their side of the bridge..we'd let them clump...and then on TS....

"Ready? PUUUUUUUUSH!"

4-6 Warriors charge in simultaneously. Alliance try to mob them down, then BAM, 9 mages blink in and the warlocks ride in and...

The honor kill spam was ridiculous as the entire Alliance raid dies.

An alliance group actually tried that on us, once, but arcane pots 4tw (they weren't blastwave hah).

Guild versus guild groups were so intense. 5 hours is fun if it's a good team you're facing and it's a pride issue. Successfully pushing an Alliance raid back from Drek'thar all the way to Vanndar is such a trip.

On Altar of Storms, people played it as a race until Horde realized they never won the race....so they camped Iceblood til Lok'thalar was summoned and then crushed the Alliance...every..fucking time.

So, strategies can win AV. People are just too pussy to do it.
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