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| | #436 (permalink) |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 6,677
| I wish there were some topics that Utnayan posted in which weren't about Vanguard that he actually cared about - so we could go shit all over them and give him an idea of what he's doing. Not that I care about Vanguard, but I'd like to be able to read about the damn game. |
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| | #437 (permalink) |
| Administrator Join Date: Jan 2002
Posts: 2,381
+143 Internets | Ut - chill out on the personal attacks. The rest of you, chill out on attacking him. That is like the pot sticking the kettle in the pooper. I'm sure Brad is a big boy and can take a punch by now, he has probably taken note of those defending him and appreciates it, in advance I wish each of you luck on Beta slots! Ut clearly doesn't care what anyone thinks about him. Regardless, you're all getting on my nerves today - stop being a bunch of girls. You can actually say something or ask questions without verbally lashing out in a fit of rage every single post (I know, it's crazy!). You can also not become a part of the problem and respond with the "And here comes a post by [Insert Name here] in 3...2....". See my post about reporting for today. I shall squeeeesh the fingers of the next person who pushes that button. Ferealz! ![]()
__________________ Melia "I Win" McMomma, Fires of Heaven It's like you're a premature ejaculator... of love. -Alcestis |
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| | #438 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,275
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High rez Wow is all I can say. It was kind 'thats nice' for the opening, but then you see the harbor with the ships and all I can say is hot damn am I impressed. The ships are absolutely fucking beautiful, and anyone who says otherwise is a fool, and the city/harbor is pretty damn hot looking too. THere's obviously stuff to do, wakes would add a lot, shadows(i use blob shadows anyways, so they dont need be fancy ones to make me happy), and there should be some fog to water in some areas. I spent a few months in monaco, and the water was almost as clear as that. I could easily see VERY deep into the water. It was beautiful. Also, animation don't seem so bad to me, I cant see why its worth of lots of complaining, though the animation parts were admittably kinda short. Also, I like the variety of customization, but it's hard to say if I'll completely like it until I mess with it. What I do like is that as they randomized stuff, none of the chars looked like the flesh eating zombies that Oblivion char creation spawned. I mean, the only thing the char creation in that game allowed me to do was decide just exactly how horrible I wanted my char to be. Who do I have to kill to get into beta . | |
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| | #439 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Some of you guys will never get it. "The ships are beautiful"...so what? How many times did you visit Freeport just to watch the ships? Ships don't fucking matter. They are a form of travel. Who the hell cares if they look "beautiful" or just "normal"? After a while you won't care about it anyways. That's the reason why all of this discussion about graphics is missing the point. Stuff looks nice for the first week or so, but from then on only the GAMEPLAY counts. As far as gameplay goes, Vanguard is about 99.9% identical to DAoC PvE. Extremely primitive and absolutely straight forward. There is no room for sophisticated moves.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #440 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 2,089
+4 Internets | Quote:
And just so it's said, I liked quite a bit of DAoC's PVE, even if the encounters prior to ToA were bland. I thought their positionals, reactionals, and shield skills were pretty innovative at the time. It's the only game I've played where a tank can actually feel like a tank in PVP. | |
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| | #441 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,275
| Quote:
As for using ships. I hope there's reason to use them often. I'm a big pvp bastard, and I love killing people for fun, and especially like the idea that I could force people to walk the plank so they have to swim back to shore. Lol timesink that. A ship full of Ninja's from qalia get's boarded by a ship from thestra full of pirates. Begin the ultimate battle. Why hasn't anybody thought of this shit? If I were making vanguard I would be all over creating that vid. | |
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| | #442 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 509
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In any case, it's true that graphics don't show gameplay. Videos like the one that just came out of Germany's show, show gameplay from a third person's standpoint, but ultimately until the true skeptics play the game, they will say what they say. I will agree DaOC had some great gameplay, as did other MMOGs of that era, and that we are building our fundation of gameplay on what has worked in the past. But comparisons more detailed than that are simply not accurate. Just as Vanguard looks a bit like EQ 2 because we both chose to use newer tech and less stylized art than, say, WoW, doesn't make the engines the same or even close to the same tech level, especially if you know what you are looking for. The same hold true of combat -- sure, Vanguard feels like an MMOG, but it's also its own game too. | |
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| | #443 (permalink) | |||||||||
| Banned Join Date: Apr 2002
Posts: 2,399
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What I want to see are changes to the genre so it can evolve passed a play now patch later concept where all too often the live patching process is a scapegoat for publishers to launch a game before it's ready. And I would love nothing more than to love playing your game. That's why I care so much in the first place. Quote:
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1> Watching players love your game (EQ) and see them get lied to. Ester the Tester saying that Cloth Caps dropping on Warders was working as intended. Who told her to say that? If she was directed to by someone else, why was that done? Why not just tell everyone that the loot table was not finished for that zone yet? I, others, and everyone else would have just been happy at that point in the game that they were not being lied too. Yes this is old hat and I am over it. But it concerns me as to why it was done in the first place. 2> The same as above when it came to Plane of Mischief. Yes, I know this happened a long time ago. But things like this burn in a person's mind when they see some of the same people behind the product. For 3 months players kept trying to figure out quests that didn't exist and no one tried to stop them and say hey, guys, you know what? Please work on something else and have fun in other zones - this area is not complete yet and we apologize for it, but we don't want you wasting time there. This goes beyond just normal bugs out of thousands of quests that would be impossible to keep track of. This goes into cutting into months of people's playtimes exploring something that was not physically able to be completed. And when you drive that into players, you drive a sense of rigidness into them while they play your game. Is this quest finished? Am I wasting my time on nothing? I cannot tell you how many times people were more relieved to get a reward than be excited for it because it was just so bugged. My question in all of this is why did this happen? (The lies) Why was it allowed to happen? And why did it persist? What changes will you make to make sure this type of behavior doesn't happen again in Vanguard? What types of discipline action may you have set up for bad apples? This also goes to seeing employees at SOE making items for themselves or using their status as an employee as levwerage to gain over other normal players. One name comes to mind here specifically. We both know who that is. So I will not say it here, but I have said his name before. What will happen in these instances? If you never lie, try to cover up anything, and just be flat out honest - and that goes for pre and post launch, I have no beefs with your company, your employees, you, or Vanguard. That is someone I will gladly give my $50 bucks to and try their game. Edit: Sorry. Wrong thread. Last edited by Utnayan; 08-25-2006 at 05:38 PM.. | |||||||||
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| | #444 (permalink) | |
| Free Stan Shunpike!! Join Date: Jan 2006 Location: on top
Posts: 21
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keep up the good work. | |
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| | #445 (permalink) | ||
| fucking hates games... Join Date: Jun 2005
Posts: 153
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| | #446 (permalink) | |
| Free Stan Shunpike!! Join Date: Jan 2006 Location: on top
Posts: 21
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| | #448 (permalink) | |||
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
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You know, the problem with all of these 3rd, 4th or 5th generation games is that they feel like sequels to a great movie. It's somewhat the same and polished nicely, but it can never capture the original athmosphere. There are simply too many fixed factors to prevent it from being unique and not enough good new ideas that were overlooked when the original was designed. It's like the 15th James Bond movie where you know exactly that the bad guy will die in the end and the evil fortress will be blown up. The only difference in those movies are a few new computer generated special effects and that everything is a bit bigger than before. Maybe I should give you credit for a accepting job where it is basically impossible to be successful and create something unique.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | |||
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| | #449 (permalink) | ||
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,288
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| | #450 (permalink) | ||||
| Registered Butterfly Join Date: Jun 2005 Location: Cologne
Posts: 81
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Last edited by Papillon; 08-26-2006 at 09:52 AM.. | ||||
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