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| | #1 (permalink) |
| USMC Join Date: Jan 2003 Location: Monterey, CA
Posts: 327
| State of EQ2 PVP? Thinking of reactivating my EQ2 account and making a new character (scout, obv) for some solo or duo pvp with my roommate. My rough plan would be to just run around with a lvl 20-40 twink and kill people... would I be able to find fights or are the low levels zones dead? And before I get flamed for wanting to play a scout twink -- my impressions (via the forums) was that high lvl pvp is just roving bands of lvl 70's steamrolling people and that type of pvp never appealed to me. |
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| | #2 (permalink) |
| Registered User | By brief stint in EQ2 PVP was a group of higher-levels running around with one lower-level buddy and healing/buffing them while the lower-level buddy ganks anyone he finds and his victims are helpless against the other 3-5 level 50+ asshats.
__________________ Fuck Cancer! |
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| | #4 (permalink) |
| Registered User Join Date: Apr 2002 Location: :noitacoL
Posts: 3,645
| Low level zones are extremely active. But it is a gank fest. Your best bet would be reading up on it on their boards. They're brutally frank (like these boards), but they also know wtf they're talking about... http://eqiiforums.station.sony.com/eq2?no_redir=true Check out the PvP Discussion boards, and the Nagafen and Venekor boards. I play on Venekor, and it's got a great community. We hold duels out in Sinking Sands every weekend, and we even have lvl20s show up unmolested and compete too under protection. So there is some maturity, despite the amount of drama that goes on. The two overpowered classes are Assassins (Decapitate+Evac), and Rangers with their stealth shots. Typically though the duo's and static teams that roam the lower/mid lvl zones are the biggest ones to fear. And now that a few guilds are up to the endgame of KoS, we got quite a few twinks out there Including my mid range Wizard with Master I spells. He pretty much can kill most yellows in one-shot. Just at the right level range where people don't have resist gear.In this regard, it does have problems. But it's far more challenging than EQ2's PvE servers which is why I enjoy it. |
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| | #5 (permalink) |
| Where the Hose at? Join Date: Dec 2002
Posts: 178
| While it's certainly not flawless, most of the time I enjoy it more than WoW pvp. If I feel like playing a few BGs I will log into WoW. If I feel like pvping with serious consequences and rewards ((which happens to be most of the time)) I'll log into my 56 assassin. For one thing, you keep a running kill:death ratio from level 10 on. This ratio means little except for bragging rights; infamy (or honor in the qeynosians case) is what affects your title. You can only get infamy if the person you kill has color, and you get more infamy if the person you kill has a high ranking title (such as dreadnaught or champion). You can drop items, but only Treasured items, so most of your really valuable stuff is safe. Titles are also near meaningless except for prestige... what you're really after is faction, which allows you to buy high-end gear, exp pots, trinkets etc from city vendors. Faction is gained and lost upon death and kills. Where I really get my rocks off is surviving in such a dangerous environment, where there is a penalty for death. And I can't tell you how fun it is to run into full group of enemies in Runnyeye or some other dungeon. It is very territorial. Plus going days without dying feels pretty good; that's how you know you're playing it right (and progressing with faction + infamy). Obviously the pvp system is not perfect, and neither is WoW's, but I found it a nice change from sitting in the goddamn battlegrounds all day. AB can only play out so many ways, and once you've done it a few hundred times, you've seen it all as far as I'm concerned. Oh and one more thing... fighting somebody 15 levels above you with a solid group is fun as hell. It's like the high level person is a raid mob. It's even more fun BEING the -raid mob-, though you usually can't beat a solid group if they know how to play. With player taunts and healers that don't get instagibbed, fights are generally longer and more interesting. None of that graveyard rushing bullcrap from the battlegrounds -_- |
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| | #6 (permalink) |
| Where the Hose at? Join Date: Dec 2002
Posts: 178
| Meh I won't argue that assassins are very powerful, but most classes have a strong 15 minute reuse ability. All scouts get evac, and so do wardens, and furys get see stealth/invisibility. Not to mention harm touch. We are definitally the kings of gankage, along with rangers, but even an assassin can't gank (or kill for that matter) a healer as long as they stay out of combat. if you really want a challenge... roll a caster. if you want to be able to stand your own 1v1, roll a scout/fighter. roll a healer if you like grouping (and you'd better like grouping if you want to play this game.) |
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| | #7 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 3,002
| I played on Naggy for a few months but the imbalances in the system are just too much for me. I love PvP but I cant stand any system that gives ANY class the ability to be a 1-shot-wonder. Yeah they might be on 15min timers but it is common practice for some (not all) scouts ect to only have the balls to engage someone when they can use those 15 min timers. I could always tell the SK's who had harmtouch up and those that didnt... the ones who didnt normally just ran or kited till they could 1-shot their target and be on their way.. it was absurd. Rangers are IMO the worst. When an Assassin pops you (assuming you survive the first hit) you knew exactly where he was and could react/die as you saw fit. It wasnt uncommon when I played though for rangers to pop out at max distance and down a priest or something in a group and restealth before the group had any fuckin clue what just happened.... was always kinda funny though watching a ranger snipe the priest and then the heroic mob finished the rest off hehehe.. *cough* It had its moments.. but for the most part its just a playground for scouts. This is all within first few months mind you alot of this may of been fixed.. /shrug |
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| | #8 (permalink) |
| Defenately Rediculus Join Date: Aug 2005
Posts: 597
| I played on Venekor for a few months. The PvP is shallow, pointless and ridiculously imbalanced. The only level range where it is even slightly interesting is late teens early 20s. Things are sensitive enough there that if you get a one on one fight with someone they could be anywhere from green to orange and depending on your gear, circumstances, and class it could easily go either way. After that it's a level 30 grouped with a level 70 hiding in the bushes. A level 70 charming level 25 mobs as a group of lowbies is fighting it to get a flag. Dude attacking you while you are in the middle of a battle, getting his ass handed to you and then running back and getting owned every 30 seconds until he manages to get your group at just the right moment and wipes you. Or he runs for the zone... zones out and is gone forever. EQ2 devs have not shown any interest in addressing the countless flaws in their God-forsaken PvP system... The only reason I was ever tempted to return to EQ2 after that fiasco was because I got the first 70 provie on venekor and am like #30 richest on server and was going to do some grinding to get back up to the top 20... but then they fucked the crafting system too. I swear everytime I think I have a reason to go play EQ2 the Devs invent 5 things to convince me that I should go play something else. /rant off |
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| | #10 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 3,002
| Anyway if your set on making a scout for PvP let me just suggest to you a Brigand. Having played one on PvE I can tell you that Brigands are fucking monsters. If you take the brigand path you wont be sorry and im sure youll kick the shit out of most people you come up against ![]() |
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| | #11 (permalink) | |
| Registered User Join Date: Mar 2002 Location: Kanagawa, Japan
Posts: 1,524
+2 Internets | Quote:
I don't even necessarily like SoE, but you are pulling an Utnayan here. At least change it to "We suck at making PvP >>IN OUR PvE<< MMORPGs", because EQ2 was designed as a PvE game and only had duels and PvP servers tacked on later. Fucking troll. | |
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| | #14 (permalink) |
| ¨ Join Date: Dec 2004
Posts: 343
+18 Internets | My 40's bruiser is near unbeatable 1vs1 and Ive taken out many groups/duo teams..but after awhile it just feels like im playing in a diablo 2 duel game with a lot more running around.. its fun for about an hour a day though, until the " meh " factor kicks in, or my kill streak gets ended by a 10 man gank squad Last edited by Penalty; 08-24-2006 at 07:26 AM.. |
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