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Old 08-22-2006, 11:02 PM   #1 (permalink)
ZProtoss
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Leaked mage talents/skills from expansion alpha.

Taken from an aim log that's started getting circulation. Appearantly F&F alpha started sometime recently, and info is coming out.


New Mage Talents:

Fire Tree -

Burnout: increases the damage and mana cost of all spells by 2/4/6% after you hit a Dazed opponent with a Fire spell

Tier 8

Empowered Fireball: Your Fireball spell gains an additional 2/4/6/8/10% of your bonus spell damage effects

Tier 9

Dragon's Breath: Targets in a cone in front of the caster take 278 to 322 fire damage and are disoriented for 3 sec


Frost Tree -

Tier 7

Cold Hearted: Increases damage of all spells against wounded targets by 10/20/30%
Arctic Winds: Reduces the chance melee and ranged attacks will hit you by 1/2/3/4/5%

Tier 8

Empowered Frostbolt - identical to empowered fireball

Tier 9

Summon Water Elemental, summons a water elemental to fight for the caster


Arcane Tree -

Tier 7

student of magic: reduces the mana cost of all arcane spells by 5/10/15%
prismatic cloak: reduces all damage taken by 1/2/3/4/5%

Tier 8

mind mastery: increases spell damage by up to 5/10/15/20/25% of your total intellect

Tier 9

Slow: reduces targets movement speed by 50% and attack/casting speed by 20% for 15 sec

68 mana, instant cast.



New Mage Skills (base, not talented):


Molten Armor(lvl 62):
Causes 60 to 90 fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%

Ice Lance(lvl66):

Deals 219 to 281 frost damage to an enemy target. Damage is increased by 200% against frozen targets
1.5 sec cast, 150 mana

Arcane Blast(lvl 64):

Does 463 to 537 arcane damage
When casted within 8 seconds of previous cast, cast time goes down and mana cost goes up.
Starts out as a 2.5 sec cast, 190 mana cost

Spell Steal (lvl 70):

Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Instant Cast, 52 mana cost.

Invisibility (lvl 68):

Gives invisibility for 20 seconds. can only see other invisible targets and people who can see invisible targets
5 min cooldown

edit: added invis

Last edited by ZProtoss; 08-22-2006 at 11:06 PM..
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Old 08-22-2006, 11:03 PM   #2 (permalink)
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Ohh snap
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Old 08-22-2006, 11:13 PM   #3 (permalink)
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New warlock skills:

Soulshatter (66): Reduces threat by 30% for all enemies. (2 health, Soul Shard, 5 min. cooldown.)

Incinerate (64): Deals 357 to 413 Fire damage to your target and an additional 89 to 104 Fire damage if the target is affected by an Immolate spell. (256 mana, 2.5s.)


New rogue skills:

Mutilate, 60 energy, daggers, instantly attacks with both weapons and gives 2 combo points

Shiv, instant off-hand attack that gives a 100% chance for the offhand poison to be applied, energy cost depends on weapon speed

Anasthetic poison, 30% chance of reducing threat by a moderate amount, 120 charges

New paladin skills:

seal of blood, all the paladin attacks do an additional 30% weapon damage as holy damage, but paladin loses 10% health of the total damage inflicted

blessing of spell warding, makes the target immune to magical attacks but they're silenced

crusader aura, increases mounted speed of all party members within 40 yards by 20%
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Old 08-22-2006, 11:18 PM   #4 (permalink)
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I don't know where or how you're getting your info, but if you see anything about the Warrior Protection tree I would like to be in on that big joke.
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Old 08-22-2006, 11:22 PM   #5 (permalink)
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hmm
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Old 08-22-2006, 11:50 PM   #6 (permalink)
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Wonder if this will get rickshawed, thanks for the information though
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Old 08-22-2006, 11:52 PM   #7 (permalink)
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Tard?
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Old 08-22-2006, 11:57 PM   #8 (permalink)
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some more info about talents added to the lower tiers. (wtf at fire tier 6 though, gl for rogues killing mages ever)

Arcane -

Tier 5

improved blink: reduces mana cost of blink by 25/50%

Tier 6

arcane potency: increases the critical strike damage bonus of your Arcane spells by 33/66/100%

Fire -

Tier 5

Playing with Fire: Increases all spell damage caused by 1/2/3% and all spell damage taken by 2/4/6%

Tier 6

Blazing Speed: Gives you a 5/10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and make you immune to movement impairing effects. This effect lasts 8 seconds.

Frost

Tier 5

Frozen Core: Reduces the damage taken by Frost and Fire effects by 2/4/6%

Tier 6

Ice Floes: Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10/20%
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Old 08-23-2006, 12:03 AM   #9 (permalink)
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I guess people wont be able to run from paladins any more?
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Old 08-23-2006, 12:29 AM   #10 (permalink)
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I'm slightly worried by amount of PvP only talents.
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Old 08-23-2006, 12:34 AM   #11 (permalink)
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Mages needed more kiting abilities clearly.
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Old 08-23-2006, 12:34 AM   #12 (permalink)
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I'd like ss's or something instead of these "aim logs".
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Old 08-23-2006, 02:05 AM   #13 (permalink)
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http://xemcat.net/xem/xpac/info.txt has it all consolidated
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Old 08-23-2006, 03:25 AM   #14 (permalink)
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Quote:
blessing of spell warding, makes the target immune to magical attacks but they're silenced
umm...so it makes melee classes immune to casters? Right...

Too many mage effects depend on the target being dazed, name a pve mob in an endgame instance that can be dazed. Not to mention all the kiting abilities they get. Cheaper blink, instant cast 50% slow, faster recast cone of cold, 3 second fire version of cone of cold.

Sorry but this looks fake as hell.
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Last edited by dak; 08-23-2006 at 03:29 AM..
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Old 08-23-2006, 03:33 AM   #15 (permalink)
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Quote:
Originally Posted by dak
umm...so it makes melee classes immune to casters? Right...
If these are real, I'd imagine it would function like blessing of protection, short duration, long recharge timer...cant be recast on same target for a certain duration.

I don't think being immune to spells for 10 secs every 5 minutes is a huge deal, nice ability, but hardly gamebreaking.
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