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Old 08-24-2006, 01:36 PM   #121 (permalink)
Solanthious
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Here's the supposed Paladin talents

Paladin

Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.

Blessing of Spell Warding (6Cool: A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.

Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.

Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.

Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.

New Talents:

Holy

Pure of Heart, requires 20, 3 point talent
Increases the paladin's chance to resist curse/disease by 5(10/15?)%

Purifying Power, requires 25, 2 point talent
Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%

Blessed Life, requires 30, 5 point talent
All attacks against you have a 2(10?)% chance to cause half damage

Light's Grace, requires 35, 3 point talent
Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.

Holy Guidance, requires 35, 5 point talent
Your damage/healing is increased by 7(35)% of your Int.

Divine Illumination, requires 40, 1 point talent
Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.

Protection

Improved Resistance Auras, requires 20 points, 2 point talent
Your resistance auras also reduce spell damage by additional 3(6?)%

Improved Divine Shield, requires 25, 2 point talent
Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.

Ardent Defender, requires 30, 5 point talent
When your health is below 20(100???)%, reduces all damage against you by 10%
Ed: I have no idea which part scales, but a perma defensive stance doesn't seem hideously out of line, and makes deep prot a whole new level of appealing.

Lasting Defense, requires 35, 3 point talent
When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.

Weapon Expertise, requires 35, 5 point talent
Increases skill iwth all weapons by 2(10?)

Avenger's Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown
(Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
500 mana, 270-330 damage.
Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.

Retribution

Crusade, requires 20, 3 point talent
Increaes all damage to Humaniod, Undead, Demon and Elemential foes by 1(3?)%

Improved Sanctity Aura, requires 25 and Sanctity Aura, 2 point talent
The amount of healing done to targets affected by Sanctity Aura is increased by 3(6)%

Divine Purpose, requires 30, 5 point
Decrease the chance that melee and ranged attacks will critically hit you by 1(5?)%.

Empowered Judgement, requires 35, 3 point
Gives your Judgement a 33(100?)% chance to refund 50% of the mana cost of th judged spell

Fanaticism, requires 35, 5 point
Increases the critical strike chance of Seal of Command and all damaging Judgements by 2(10)%

Sanctified Crusader, requires 40, 1 point
In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%
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Old 08-24-2006, 01:38 PM   #122 (permalink)
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we seriously need a screenshot on the paladin talents

Also, light's grace, blessed life, holy guidance and divine illumination = 41 holy for life yo.
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Old 08-24-2006, 01:40 PM   #123 (permalink)
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Yeah heh.
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Old 08-24-2006, 01:47 PM   #124 (permalink)
Nehrak
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Avenger's Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown
(Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
500 mana, 270-330 damage.
Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total
I wonder what Marvel Comics thinks about this one.
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Old 08-24-2006, 01:53 PM   #125 (permalink)
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Quote:
Originally Posted by Solanthious

Sanctified Crusader, requires 40, 1 point
In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%

...are they even trying anymore? That talent is as worthless as moonkin and it doesn't even come with a new dance. 41 Ret needs to be something on par with the other classes trees and that shit right there is worthless. Thats a 20 point talent or less, not a 41 point OMG JIZZ JIZZ JIZZ DROP YOUR EGGS IN THIS BASKET talent.
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Old 08-24-2006, 01:57 PM   #126 (permalink)
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Quote:
Sanctified Crusader, requires 40, 1 point
In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%
I'm reading that as a raid-wide 2% crit increase for every single one of your warriors/rogues/hunters/mages/warlocks/shadowpriests and whoever else is dealing damage to the judged target.

Is that not how everyone else is understanding that?
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Old 08-24-2006, 02:00 PM   #127 (permalink)
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Yeah seems a pretty amazing talent to me. Sure only useful in a raid setting, but it is a hell of a lot better than the current moonkin.
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Old 08-24-2006, 02:17 PM   #128 (permalink)
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Retribution is a PvP tree, that 41 talent would be like giving the same thing to shadowpriests instead of shadowform.
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Old 08-24-2006, 02:22 PM   #129 (permalink)
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Quote:
Protection

Improved Resistance Auras, requires 20 points, 2 point talent
Your resistance auras also reduce spell damage by additional 3(6?)%

Improved Divine Shield, requires 25, 2 point talent
Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.

Ardent Defender, requires 30, 5 point talent
When your health is below 20(100???)%, reduces all damage against you by 10%
Ed: I have no idea which part scales, but a perma defensive stance doesn't seem hideously out of line, and makes deep prot a whole new level of appealing.

Lasting Defense, requires 35, 3 point talent
When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.

Weapon Expertise, requires 35, 5 point talent
Increases skill iwth all weapons by 2(10?)

Avenger's Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown
(Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
500 mana, 270-330 damage.
Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.
That's actually kind of cool for prot, you'll probably see more 'combat healer' paladins like that.

For as much as warriors bitch about the 31 point prot talent, I'd love to have it as a prot paladin =p
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Old 08-24-2006, 02:45 PM   #130 (permalink)
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No new threat reduction for warlocks? Hmm...


and yeah, sucky sucky for priest talents.
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Old 08-24-2006, 02:52 PM   #131 (permalink)
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Quote:
Originally Posted by Bixxby
Retribution is a PvP tree, that 41 talent would be like giving the same thing to shadowpriests instead of shadowform.
I don't think you have alot of clue.

First, as far as the designers are concerned, there is no such thing as a "pvp" tree in wow.

Retribution is an more offensive paladin tree. 2% crit to all the raid actually turn out to be pretty fucking uber when you consider alot of things. Make judging any target alot more powerfull for sure.
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Old 08-24-2006, 02:52 PM   #132 (permalink)
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Quote:
Originally Posted by dak
No new threat reduction for warlocks? Hmm...


and yeah, sucky sucky for priest talents.
There's a new threat reduction ability. It costs a shard and lowers threat by 30%. It basically gay and a stupid concept. At least thats the rumor mill.
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Old 08-24-2006, 02:54 PM   #133 (permalink)
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Quote:
Originally Posted by dak
No new threat reduction for warlocks? Hmm...


and yeah, sucky sucky for priest talents.
Supposedly we're getting a -30% threat spell (shard of course) at level 66. I'm ready to go on my 'copout' tirade again just by thinking about it.
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Old 08-24-2006, 03:04 PM   #134 (permalink)
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Didnt someone say they rolled some -aggro into the dest/affliction tree talents that already exist? Whoever took those SS should have left out the shit thats the same (conflag, dp) and actually put up SS of the altered talents.

Quote:
I'm predicting a Death Coil nerf somewhere, also.
It got nerfed in 1.12...for most epic'd out warlocks, it is doing roughly 200-250 less damage/heal. Also why should it be nerfed? Mages get a metric fuckton of instant escape abilities. Warlocks will still only have DC and their fears unless you spec heavy into destruction...that ae stun isnt a core ability, you realize this?
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Old 08-24-2006, 03:26 PM   #135 (permalink)
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My general opinion is we should have different escape devices. (That's not to imply pets, either) I'm sure we can consider Death Coil a near crutch at this stage for our survivability factor.
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