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Old 08-24-2006, 08:23 AM   #91 (permalink)
45th Parallel
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My main is a druid, and I'm fairly impressed. The balance stuff looks meh. But Feral and Resto really look quite good. Having feral damage scale with int is brilliant.

Quote:
Tier 9
Harmonize: Distributes damage taken by party members within 30 yards between the party while in effect. Note: Its a self cast buff that lasts up to 30 seconds.
Now that is fucking nice. The first ability I've ever seen that can actually counter burst damage/crits. If this works like the bodyguard ability in CoH, it could be amazing (especially combined with ae heals).

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Feral Strike (Bear Form): An attack that deals damage and converts each extra point of rage into damage and causes a high amount of threat.
yay for bear execute?

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Enervate (Restoration): Drains mana, energy, or rage every second for 20 seconds.
This could fuck shit up in pvp (depending on how well it drains rage or energy).
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Old 08-24-2006, 08:31 AM   #92 (permalink)
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Wonder if since their giving Druids Execute if they'll make it usable in Defensive stance, depending on the boss it can be risky to switch over to battle/zerk and lose your aggro modifiers to execute at the end.
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Old 08-24-2006, 08:43 AM   #93 (permalink)
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no shaman info out yet since only blood elves are avail in alpha apparently currently

shaman stuff will be out once the draenai become avail in a week or so...
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Old 08-24-2006, 08:47 AM   #94 (permalink)
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Same for warriors. No warriors available to blood elves.
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Old 08-24-2006, 08:48 AM   #95 (permalink)
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Blood elves can be priests, hunters, rogues, paladins, mages, and warlocks - we've seen one screenshot.

Chop chop people, violate the NDA faster! We need infoz!
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Old 08-24-2006, 09:15 AM   #96 (permalink)
Angerz
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Quote:
Originally Posted by Kasonic
Those Subtlety talents are insane. For PvE it seems to me that they easily outclass the new Combat/Assasination ones.
Depends on the encounters.

Naxx style DPS races lend themselves nicely to the increased damage from the new combat talents.

If its some kind of AoE fest, the sublety talents will lend themselves nicely to our survivablity, but would be a massive loss in damage, especially considering what we would need to be giving up in other trees and have to take in early sublety.

I guess it all depends on if Blizz wants us to continue being the High DPS, kill it fast class, or a more sneaky one.
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Old 08-24-2006, 09:29 AM   #97 (permalink)
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Quote:
Originally Posted by Kodylan
Same for warriors. No warriors available to blood elves.
That's what i figured at first too, but how did they get druid info?
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Old 08-24-2006, 09:52 AM   #98 (permalink)
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Quote:
Originally Posted by Kodylan
Same for warriors. No warriors available to blood elves.
Earlier in the thread someone mentioned endless rage for warriors, so I guess some info IS available, come on people, don't prevent us knowledge
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Old 08-24-2006, 09:54 AM   #99 (permalink)
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I predict a "closed" beta thats fairly large in scope within 3-4 weeks, and "open" beta to all subscribers starting around Nov 1. That should last 3-4 weeks, and expac go live Nov 28.
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Old 08-24-2006, 10:13 AM   #100 (permalink)
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Either they aren't forcing everyone to be Bloodelves, or it's totally made up.

Edit: the info for the non-bloodelf classes that is, the screenshot looks pretty believable.
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Old 08-24-2006, 10:16 AM   #101 (permalink)
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Quote:
Originally Posted by Bankok
If these are real, I'd imagine it would function like blessing of protection, short duration, long recharge timer...cant be recast on same target for a certain duration.

I don't think being immune to spells for 10 secs every 5 minutes is a huge deal, nice ability, but hardly gamebreaking.
in a 2 on 2 arena pvp? Are you kidding me? Paladin + warrior ftw?
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Old 08-24-2006, 10:30 AM   #102 (permalink)
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warlock affliction talents.
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Old 08-24-2006, 10:32 AM   #103 (permalink)
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Demology


Destruction

I stolez yer linkz
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Old 08-24-2006, 10:49 AM   #104 (permalink)
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Y hello thar PBAO Instant Cast Stun+Nuke. The new Affliction and Destruction talents look noice. Getting to double-dip your +Spell Damage gear is an interesting scalar bonus on the destruction side. I wonder if Nether Protection can trigger off your own self-damaging fire AOE. Affliction getting a DoT doing 110 a tick is noice, especially with half the new talents in the tree applying directly to it. The DoT lengthener, I assume adds an additional tic of damage instead of stretching the current damage out to cover that three seconds. Aaaand, 5% Physical Damage debuff on curse O_o That debuff must stay up at all times hehe. -1second on Howl of Terror will cause more bitching and whining until they click their trinket and say "L the OL"
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Old 08-24-2006, 10:52 AM   #105 (permalink)
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Send a message via AIM to Plaeroma
In case those links get hosed
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