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Old 08-23-2006, 07:21 PM   #61 (permalink)
ZProtoss
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I saved the jpeg and attached to this post. This rogue ss also confirms the aim log, as shiv is mentioned in one of the talent notes.

[Image removed, sorry]
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Old 08-23-2006, 07:22 PM   #62 (permalink)
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Quote:
Originally Posted by PatrickStar
I remember when I was dismayed Vitality wasn't in the PTR notes. TBH asked me to simma down...talent was there, just not in the notes. Then it was removed. Since that day I have conditioned myself to never believe an upgrade to the Prot tree is coming. They couldn't even do Tclap justice after they rejumbled their coding. What hope is there left?
You wanna know the funny part? Rogues get vitality in the combat tree. LOL!
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Old 08-23-2006, 07:23 PM   #63 (permalink)
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What timing. Ok if Rogues can get a 0/2 vitality...MOTHERFUCKER I BETTER SEE SOME FUCKING PROT LOVE.
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Old 08-23-2006, 07:25 PM   #64 (permalink)
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Quote:
Originally Posted by Zamar
Can you give us some of the protection warrior talents?
I'm just guessing here, but the reason Only Mage/Warlock/Paladin/Rogue stuff is known is because they are all BE classes. I'd then make the assumption that the Alpha is in a BE only push at the moment, which is why only those classes showed up.

BTW, I'd kill to see the pally talent trees, or a descripition of them would also be good.
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Old 08-23-2006, 07:32 PM   #65 (permalink)
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I saw something else, a talent to reduce damage in a scalable format. Groan.
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Old 08-23-2006, 08:04 PM   #66 (permalink)
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A quick reaction..
Quick Recovery might be a really, really good raid skill.
Are we going to need Find Weakness bitches, or does that tooltip need clarification to say "all of YOUR offensive abilities?"
Surprise Attack doesn't seem very good.
Vitality/Nerves own..sup 35% stun resist orc rogues.
Shadow Strikes could potentially be awesome.

The sub talents are cool but..it's sub.
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Old 08-23-2006, 08:09 PM   #67 (permalink)
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I can't wait to see some killer google videos of rogues tanking shit via Cheat Death. 20% is nothing to scoff at, and with like 6 million people playing (roughly 4.8 million of which are of course female NE rogues) we're bound to get a rogue tanking Illidan or some such shenannigans.

And can someone tell me whether or not I'm right with the assumption that 5% reduction in physical damage is extremely lame? I mean, even 5% more HP (which applies to more situations than just "physical damage") only helps when you actually fall below 5% hp...so what's the deal with that?
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Old 08-23-2006, 08:22 PM   #68 (permalink)
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Quote:
Originally Posted by Cadrid
I don't know where or how you're getting your info, but if you see anything about the Warrior Protection tree I would like to be in on that big joke.

God damn, my boss asked me if I was ok because I loled at this so hard.
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Old 08-23-2006, 08:40 PM   #69 (permalink)
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I hope PvE targets will be able to get the daze debuff.

Even though I guess its pretty trival to keep deadly up.
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Old 08-23-2006, 08:42 PM   #70 (permalink)
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Why dont they post the warlock ones? ;(
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Old 08-23-2006, 09:01 PM   #71 (permalink)
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They're finally admitting they fucked up, giving most of the warlock abilities/talents to shadow priests, allowing warlocks a one-time opportunity to trade in their lvl 60 warlocks for lvl 20 priests and calling it a day.
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Old 08-23-2006, 10:02 PM   #72 (permalink)
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The 41 point talent in Demonology better summon some big fucking demon that wtfpwns everyone around it, mob and player alike. That's all I gotta say.
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Old 08-23-2006, 10:04 PM   #73 (permalink)
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Quote:
Originally Posted by Zehn - Vhex
They're finally admitting they fucked up, giving most of the warlock abilities/talents to shadow priests, allowing warlocks a one-time opportunity to trade in their lvl 60 warlocks for lvl 20 priests and calling it a day.
So sad and yet so true..
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Old 08-23-2006, 11:02 PM   #74 (permalink)
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Actually with TBC it looks like they're doing a mini warlock talent review, moreso than the other Blood Elf classes. Changing a lot (most?) of our shitty talents to be more useful. Imp Drain Life changed to 2 talents and had Imp Drain mana thrown in for free, Imp CoA buffed to 2x 5% per rank, Imp CoEx removed and changed to 30% for 1 talent, Intensity effects all destruction spells, Fel Stamina and Int changed to 3 talents, couple of -% agro attached to other talents etc etc. Some decent changes.

Imp CoWeakness still sucks but I dont think many of us were hoping for much there.
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Old 08-23-2006, 11:14 PM   #75 (permalink)
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Should reword that to talent points or ranks ;p

Well at least it sounds like they are trying to make the affliction tree not suck as much and giving you more bang for your buck....for instance, the 1 point for full rank imp CoEx.

As far as CoW, maybe Imp CoW won't be as bad if the new ranks of CoW drastically improve the -dmg. Although given how damage probably scales at 70, it will no doubt be pitifully underpowered and of no real value...again ;p

Speaking of lock talents, what are big boys for each tree?
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