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Old 08-23-2006, 09:15 AM   #31 (permalink)
Cybsled
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I have a strong feeling that the AE one is a curse and the lower dmg on dispel is classified as magic.
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Old 08-23-2006, 09:17 AM   #32 (permalink)
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edit: arg is this server getting hammered by bnet nubs? so much delay.
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Old 08-23-2006, 09:26 AM   #33 (permalink)
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Invis huh?

I don't suppose any Horde players would want to fulfill my dream of forming a hardcore PvP guild with an elite team of coordinated mages?
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Old 08-23-2006, 01:38 PM   #34 (permalink)
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Create Spellstone (Master) (60): Creates a Master Spellstone for the caster. When equipped and used, the Master Spellstone removes all harmful magic effects from the caster and will absorb 1350 magic damage for 1 min. In addition, equipping the Master Spellstone improves your chance to get a critical strike with spells by 14%.

the other warlock shit is really crazy, mortal strike felguard as a 41 point talent? lol

the warrior stuff is pretty crazy too, endless rage( like AD for rogues )
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Old 08-23-2006, 01:45 PM   #35 (permalink)
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Where are you getting this info, Marketa?
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Old 08-23-2006, 01:47 PM   #36 (permalink)
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Quote:
Originally Posted by ZProtoss
Blazing Speed: Gives you a 5/10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and make you immune to movement impairing effects. This effect lasts 8 seconds.

Dragon's Breath: Targets in a cone in front of the caster take 278 to 322 fire damage and are disoriented for 3 sec

Slow: reduces targets movement speed by 50% and attack/casting speed by 20% for 15 sec
Nice. At least 3 more CC/kiting abilities per class is exactly what this game needs to make PVP even more fun.
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Old 08-23-2006, 01:53 PM   #37 (permalink)
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Quote:
Originally Posted by marketa
the warrior stuff is pretty crazy too, endless rage( like AD for rogues )
where did you get this from?
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Old 08-23-2006, 02:14 PM   #38 (permalink)
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its obviously the opposite to blessing of protection. probably has same duration, and shares a cooldown.
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Old 08-23-2006, 02:30 PM   #39 (permalink)
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If it doesn't consume the immolate, that would be somewhat useful for fire locks.

Cast immolate, wait a second to get an extra tic from immo dot...cast incinerate, conflag.

Very high mana cost though...380 for immo, 256 for that, 2something for conflag. Thats like over 900 mana ;/ Over a thousand if you count the CoE cast to increase the damage.

Immolate has been long overdue for a mana reduction in my opinion. Even with a crit, talents, and setbonus, the DD portion of the spell rarely tops 1.1k damage without a mage spamming scorch. The dot portion will rarely burn for full on a raid target anyways...I can't count how many times I've tossed up an immo, waited a couple seconds to let it do some dot damage, then found I can't conflag because it has been pushed off.
All Warlock DoTs (save Agony) need a mana cost reduction. Corruption and Siphon Life especially need their overgrown mana costs pruned back. Immolate does, yes, but not as much as the other two, because of it doing damage up front (and, of course, Ruin). Yes, I know not everyone will spec for massive Fire damage (Destruction), but if they lowered it too much, everyone will go after just that build and the damage efficiency would become arguably ridiculous with Elements. Would require some math cranking, but that would be one result.

And why can't these idiots at least leak Demonology? I have to know if they'd actually be more than just lackluster.

PS - Soulshatter is a copout of ridiculous levels. "Hi, my name is the Destruction and Affliction trees, and I'd like to see some threat reduction talents put in before the expansion." Thanks. None of this post level 60 bullshit. That's just an insult.

EDIT - I just read the Felguard thing. I bet it's an Enslave pet too!

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Old 08-23-2006, 02:39 PM   #40 (permalink)
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the 41 point destruction talent is nuts, unlimited target aoe stun

the whole affliction tree is crazy though, dots that explode =0
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Old 08-23-2006, 02:40 PM   #41 (permalink)
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Really wanna know where Marketa is getting the infos from, the stuff Marketa mentioned wasn't in the aim log.
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Old 08-23-2006, 02:46 PM   #42 (permalink)
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How about some druid info
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Old 08-23-2006, 02:47 PM   #43 (permalink)
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It'd be pretty lame to have to get through 1 debuff that hurts you if dispelled to get to the other 8...
Think that's the point. And yes Marketa do tell.

We had unlimited target AoE stun before they screwed up pyroclasm way back in the day. Rank 1 spawm ftw
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Old 08-23-2006, 02:50 PM   #44 (permalink)
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Nice. At least 3 more CC/kiting abilities per class is exactly what this game needs to make PVP even more fun.
Right. Because god knows _anyone_ gives a shit about what happens to a solo warrior in pvp. Especially facing the class that is supposed to kill them effortlessly.
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Old 08-23-2006, 02:53 PM   #45 (permalink)
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i have a friend with screenshots of every talent tree. no I wont share
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