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Old 08-23-2006, 03:37 AM   #16 (permalink)
Deris
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Quote:
Originally Posted by ZProtoss
Molten Armor(lvl 62):
Causes 60 to 90 fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%

Now THAT excites me. Maybe Blizzard has finally realized that pvp damage is *way* too high, and survivability needs to be ramped up massively to make up for the huge disparities now, hopefully for all the classes (See the new rogue talents that lower chance of crit as well - and Spell Ward/Elemental Ward for Priest and Shm respectively.)
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Old 08-23-2006, 06:30 AM   #17 (permalink)
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"Spell Steal (lvl 70):

Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Instant Cast, 52 mana cost."

makes me puke, they should atleast fkin reduce the manacosts of buffs (hint: priest buffs) if they keep adding abilities that can dispell or steal those for cheap.
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Old 08-23-2006, 06:58 AM   #18 (permalink)
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Those are awesome and interesting talents, for PvP. The PvE focus seems to be highly lacking.

Quote:
crusader aura, increases mounted speed of all party members within 40 yards by 20%
Win.
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Old 08-23-2006, 07:13 AM   #19 (permalink)
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Soulshatter (66): Reduces threat by 30% for all enemies. (2 health, Soul Shard, 5 min. cooldown.)
This tells me these abilities are real. Any useful warlock ability with a long cooldown will automatically cost a shard ;(

That mage invis is pretty damn funny as well. So all a mage can see is other mages or a warlock and his pals? X_X
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Old 08-23-2006, 07:25 AM   #20 (permalink)
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That's the only real way they could balance it. Assuming you know where you're going, this is still an awesome content bypasser.

The question is can you still be 'seen' like rogues and druids?
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Old 08-23-2006, 07:39 AM   #21 (permalink)
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Invis != stealth. It's all or nothing...there are no varying degrees of detection. You either see invis or you dont. I'm sure they will have plenty of mobs with innate see invis. As for players, make pals with warlocks because we're the only one with the buff that lets you see em!

fun fact: Back in beta, the 6 Demon Bag used to turn you invis and let you see invis. It also had the quote regarding the bag from Big Trouble in Little China as the lore tag ;(
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Old 08-23-2006, 07:45 AM   #22 (permalink)
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Incinerate (64): Deals 357 to 413 Fire damage to your target and an additional 89 to 104 Fire damage if the target is affected by an Immolate spell. (256 mana, 2.5s.)

Conflagrate without the talent?

Fake until proven real =\
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Old 08-23-2006, 07:48 AM   #23 (permalink)
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2.5s cast, so it's more like a fire based shadowbolt
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Old 08-23-2006, 08:10 AM   #24 (permalink)
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If it doesn't consume the immolate, that would be somewhat useful for fire locks.

Cast immolate, wait a second to get an extra tic from immo dot...cast incinerate, conflag.

Very high mana cost though...380 for immo, 256 for that, 2something for conflag. Thats like over 900 mana ;/ Over a thousand if you count the CoE cast to increase the damage.

Immolate has been long overdue for a mana reduction in my opinion. Even with a crit, talents, and setbonus, the DD portion of the spell rarely tops 1.1k damage without a mage spamming scorch. The dot portion will rarely burn for full on a raid target anyways...I can't count how many times I've tossed up an immo, waited a couple seconds to let it do some dot damage, then found I can't conflag because it has been pushed off.
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Old 08-23-2006, 08:22 AM   #25 (permalink)
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edit: Fucking BBoard lag...dbl post
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Old 08-23-2006, 08:30 AM   #26 (permalink)
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25 men, 40? debuff slots should make immolate more mana effective I guess.
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Old 08-23-2006, 08:42 AM   #27 (permalink)
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Maybe a little, although 40 slots aren't going to last long even with only 25 raiders. From the sounds of many of the new spells/abilities, a few seem to leave some manner after-effect on the target.

Cost wise, that combo I listed is roughly close to three shadowbolts. Assuming you have dest cast reduction talent, 3 sb is 7.5 seconds not counting the global. The fire combo would be 4 seconds (maybe less if that 2.5s casttime on incin gains the -.5 seconds from talent) + the instant, not counting globals.

The fire damage will generally be alot less then the average damage from those 3 SB on a resist-neutral target, but you're total cast time is about 3-4 seconds less on average. Useful for PVP or targets that need to be taken down extremely fast, but it won't be sustainable for any manner of extended fight.
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Old 08-23-2006, 08:55 AM   #28 (permalink)
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I was looking at that transcript...OP forgot to add this warlock gem

Quote:
Locks getting two new dots... one that does 310 dmg +gear if it gets dispelled, one that does 1110-1290 damage in a 15 yard aoe if it isn't dispelled
IMO that should be reversed ;p Punish the assholes who abuse decursive in PVP hehe.

*dispell*
Mage has died!
Priest has died!
"GJ dumbass, you fucking dispelled the dot!!!"
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Old 08-23-2006, 09:05 AM   #29 (permalink)
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So are they letting us target what gets dispelled then? Or at least show it in it's stackable order? It'd be pretty lame to have to get through 1 debuff that hurts you if dispelled to get to the other 8...
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Old 08-23-2006, 09:12 AM   #30 (permalink)
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Maybe those 2 are a curse, so you can't have them both at the same time, seems unfair if you could.
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