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Old 08-27-2006, 01:39 AM   #226 (permalink)
Zhaun's_Shade
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Quote:
Originally Posted by Sancus
People cannot give you the Hunter talents(or the priest ones, for that matter), because they aren't done and aren't in the alpha.

You can't have what doesn't exist.
And here I was hoping they were just going to drop hunters from the game.
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Old 08-27-2006, 02:49 AM   #227 (permalink)
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Originally Posted by Sancus
(omg rofl you don't really believe November, do you?)
Actually...yes.

Mainly because that's the date Vivendi has announced to their stockholders (etc). You know, just like Vivendi told their shareholders that WoW itself would launch in November '04 way before the game itself was in NDA-less beta.

Whether it'll be ready in November is an entirely different matter.
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Old 08-27-2006, 03:30 AM   #228 (permalink)
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Quote:
Originally Posted by Sancus
(omg rofl you don't really believe November, do you?)
Of course it is. Even ignoring the perfectly adequate reason listed above .. November or early December is ripe for Christmastime shopping. Subs will surge dramatically by the new year, thanks to the x-pac. If they release it in April, who the fuck is going to buy it besides current subs? Maybe a slight increase, but no where close to what can be achieved by "mommy's credit card" power that is the holiday shopping season.

The game could make you crash 8 out of 10 times you load it up and not only will people still buy it, not only will the subs go up, but you will love it. Personally I soil myself thinking about the possibilities of the hunter trees, and I'd much rather they release it in November where almost none of the content is complete outside of the stuff you get day 1 (access to 70, new skills, new talents, etc) than wait until March and release a beacon of perfection.

For the top 0.2% of the gamers who will even be ready for TBC instances in late december, it might be a slight letdown, but for the rest of us who are basically buying a level, talent, and skill upgrade with the eventual promise of new content, we welcome the late November release.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 08-27-2006, 03:34 AM   #229 (permalink)
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I hope hunters get jacked, just so Makata won't soil himself. Oh wait, he soiled himself just thinking about it. Damn.
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Old 08-27-2006, 06:57 AM   #230 (permalink)
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Whatever changes they make to hunters, Mak will complain that (insert class here) needs to be nerfed because he can't kill them %100 of the time in 1v1 combat.

In anycase, TBC will probably go gold roughly 2-3 weeks before retail launch I imagine. I can all but guarantee a hefty patch will be required for download when it's released.
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Old 08-27-2006, 09:19 AM   #231 (permalink)
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I hope I get into the beta, was nice not having to install WoW on release day.
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Old 08-27-2006, 09:19 AM   #232 (permalink)
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it might be a slight letdown, but for the rest of us who are basically buying a level, talent, and skill upgrade with the eventual promise of new content, we welcome the late November release.
What makes you think the level 70 stuff will be complete? It's 100% clear that it is the end of August and they HAVEN'T EVEN COMPLETED A FIRST PASS ON THE LEVEL 70 STUFF. I don't know about you, but given Blizzard's track record, 2.5 months doesn't seem like enough to complete and test jack shit.

I could be wrong, but if Vivendi does somehow manage to force Blizzard to get this out in November, it's going to be a lot more incomplete than people seem to think.
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Old 08-27-2006, 10:59 AM   #233 (permalink)
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I'm sure they've given the 70 stuff an internal pass. What you mean is it has as of yet not been given a pass by the non-paid testers.
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Old 08-27-2006, 01:17 PM   #234 (permalink)
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http://www.curse-gaming.com/en/wow/b...spells/32.html

I was hoping that we wouldn't see any of this again

Flask of Arcane Fortification: Increase Arcane resistance by 75 and increase health regen by 40 every 5 seconds for 2 hrs.

Flask of Shadow Fortification: Increase Shadow resistance by 75 and increase health regen by 40 every 5 seconds.

Flask of Mighty Restoration: Increase mana regen by 70 every 5 seconds for 2 hrs. (I can already feel my 7k gold disappearing )

Flask of Relentless Assault: Incrase atk power by 360 for 2 hrs.

Flask of Fortification: Increase health by 1500 and defense rating by 30 for 2 hrs.

Fuck blizzard and their flasks.


Also,

http://www.curse-gaming.com/en/wow/s...ng%20Hood.html
http://www.curse-gaming.com/en/wow/s...t%20Smell.html

Wtf?

and

http://www.curse-gaming.com/en/wow/b...spells/46.html

BATTLE CHESS

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Old 08-27-2006, 01:33 PM   #235 (permalink)
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Why the fuck do PvPers not have to deal with repair bills, buffing regents, and pots while raiders do? This sucks balls...
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Old 08-27-2006, 01:53 PM   #236 (permalink)
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Originally Posted by Diakonov
That's part of a Karazhan event, if my understanding is right.
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Old 08-27-2006, 01:53 PM   #237 (permalink)
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Quote:
Originally Posted by Sancus
What makes you think the level 70 stuff will be complete? It's 100% clear that it is the end of August and they HAVEN'T EVEN COMPLETED A FIRST PASS ON THE LEVEL 70 STUFF. I don't know about you, but given Blizzard's track record, 2.5 months doesn't seem like enough to complete and test jack shit.
Remind me again, how close to release was the complete rewrite of the paladin class?
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Old 08-27-2006, 02:46 PM   #238 (permalink)
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Remind me again, how close to release was the complete rewrite of the paladin class?
Or the "awesome warrior changes"
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Old 08-27-2006, 02:59 PM   #239 (permalink)
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Quote:
Originally Posted by Nerion
Why the fuck do PvPers not have to deal with repair bills, buffing regents, and pots while raiders do? This sucks balls...
Yah lets add a double whammy to those who do both... please stop right there!
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Old 08-27-2006, 03:05 PM   #240 (permalink)
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Originally Posted by Nerion
Why the fuck do PvPers not have to deal with repair bills, buffing regents, and pots while raiders do? This sucks balls...
PvE costs need to come down, period. The solution isnt increasing the cost to PvP, its DECREASING the cost to PvE.

The repair costs are stupid out of hand. Consumable costs are ridiculous as well, though they are easier to justify because these costs are optional and generally affect less people, less often.
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