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Old 08-25-2006, 11:29 AM   #181 (permalink)
Khorum
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Quote:
Originally Posted by Fratley
I'm pretty sure Titan Grip and Weapon Mastery would out-perform MS/Flurry any day of the week. Don't forget the huge amount of stam/ap you're going to gain from a 2nd 2h. All depends on the encounters in BC though. Titan Grip is definetly the survivalist spec, but then again, I would venture a guess that warriors will be pigeonholed into protection due to the 25 man change. Protection actually looks fun though, with some closers and more reactionary talents. Spell Reflection just makes sense.
LOL the Titan Grip and Windwalk screenshots are obvious fakes, but yeah they WOULD justify not doing 31/28/0. The later AIM logged (allegedly real) alpha talents are actually lame enough to be believable though.
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Old 08-25-2006, 11:36 AM   #182 (permalink)
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Titan's grip doesn't seem that implausable to me. 20% damage reduction would basically make a badass 2 hander the same DPS as a badass 1 hander, but very slow.

Say we had that now:

Severance: : ~82 DPS -- 20% reduction of that would make it ~66 DPS.
DEoI : ~87 DPS -- 20% reduction of that would make it ~69 DPS. Dont forget adding in the 24% increased miss rate at 50% DPS reduction for your offhand... (Without talents)

However, that's a fuck ton of stats.. The real boon would be from the stats, not the DPS you gain from dual weilding 2 handers.
In the above example, +78 str, +43 Sta, +19 agi.. +2% crit.. and the daze fro DEoI. Top that off with Crusader on both (Or whatever the enchant of choice will be in burning crusade)... and I like it.. But it's not as rediculously overpowered as it first seems.
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Old 08-25-2006, 11:37 AM   #183 (permalink)
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Originally Posted by Man0warr
Fake or Real dunno from wowraids. If true GG shammy buffing bots !!!!
If someone were to go through all the trouble to fake expansion talents, you'd figure they'd make it believable by adding the one Shaman talent that blizzard has confirmed: Bloodlust.
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Old 08-25-2006, 11:45 AM   #184 (permalink)
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Heroism (Bloodlust for Alliance) - Level 70 - 750 mana - 10 min cooldown - Increases ranged, melee, and spell casting speed by 35% for all party members. Lasts 1 min.
Reading ftw.
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Old 08-25-2006, 11:58 AM   #185 (permalink)
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Quote:
06-27-2005, 08:44 AM #147
xar
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Posts: 165 Take the current Shield Discipline, make the next shield bash hit up to 3 targets in front of the warrior along with causing the additional dmg / threat to each target. For the duration of the effect the warrior also has the chance to deflect spells based on their block % (Forced blocks from shield block don't count), and of course the existing 50% increase to your shields block value.

That took me about 1 minute, and I would kill for it compared to the shit they have going live.
14 months and several reposts later...

Quote:
Spell Reflection
25 Rage
Instant
Requires Shields
Requires Battle Stance, Defensive Stance.
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.

Having said that, I'm itching in anticipation for this... Mages are gonna get it now.

Last edited by xar; 08-25-2006 at 12:22 PM..
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Old 08-25-2006, 12:07 PM   #186 (permalink)
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Yeah, that talent open up tons of possiblities for warriors and pvp, especially sinec you can switch.

Couple with:

Tier 7:
Second Wind
Rank 0/3
Requires 30 points in Arms Talents
Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec

You get novaed, start to gain 3 rage per sec for 10 sec, allowing you to constantly activate shield reflection.

I kinda like what they did with protection, the synergy of devastate, focus rage, shield slam and shield mastery is incredibly good. The fact you can replace the sunder spam with an hability that does damage is very good news for tanking everywhere.

I'm not so hot on arm/fury, but I guess it's kinda expected. Atm it's hard to know if 31/30 won't be better even if you lose TM totally.

Blood Frenzy is incredibly strong for parties and raids though, so that can't really be avoided by everyone.
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Old 08-25-2006, 01:26 PM   #187 (permalink)
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Um, certainly Spell Reflect is useful, but if you're nova'd and you throw up Spell Reflect, you are only gaining 3 rage per sec. That means it's gonna take you 9 seconds to generate enough rage to reflect one spell.

Shield reflect goes up, rank 1 frostbolt reflected(oh noes), then the 3k Fireball comes. The nova is going to break from the damage you're taking long before you gain enough rage to use Spell Reflect again.

It's not going to make Warriors immune to Mages, and decent Mages will still destroy them - as they should.
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Old 08-25-2006, 01:34 PM   #188 (permalink)
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Originally Posted by Sancus
Um, certainly Spell Reflect is useful, but if you're nova'd and you throw up Spell Reflect, you are only gaining 3 rage per sec. That means it's gonna take you 9 seconds to generate enough rage to reflect one spell.

Shield reflect goes up, rank 1 frostbolt reflected(oh noes), then the 3k Fireball comes. The nova is going to break from the damage you're taking long before you gain enough rage to use Spell Reflect again.

It's not going to make Warriors immune to Mages, and decent Mages will still destroy them - as they should.
The trick is going to be throwing up spell reflect pre-emptively to get a mage to frost nova himself. I wonder if it'd reflect that type of spell, given how the frost reflector works (it doesn't reflect aoe spells, only makes you immune to that school of aoe's). In any case, if you're chasing after a mage or priest or warlock and have some rage, spell reflect would be ultra-nifty to put some hurt on them. I will nut the first time I get it to reflect death coil.
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Old 08-25-2006, 01:39 PM   #189 (permalink)
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The trick is going to be throwing up spell reflect pre-emptively to get a mage to frost nova himself.
Yeah, it won't reflect AOEs.
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Old 08-25-2006, 01:40 PM   #190 (permalink)
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Wonder if it will reflect things like deep breath. or does that count as an AoE also?
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Old 08-25-2006, 01:47 PM   #191 (permalink)
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Now while the word reflect would imply back at the caster, it doesn't specfically say that, and cmon they have had some silly worded tooltips in the past that needed clarification. So does it mean reflect it back to the caster, or just reflect as in nullifying the damage off the warrior. Either way, can we say any drake/dragon that has breath/shadowflame is omg gimped 2 hell.
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Old 08-25-2006, 01:56 PM   #192 (permalink)
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Can see it now, ok guys the strategy is to bring a few reflect warriors, you all try to get hit by Cthun's eye beam, make sure to keep reflect up at all time.

JoeBlow Reflects Cthun's Eyebeam, Cthun takes 1,000,000 damage.
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Old 08-25-2006, 02:56 PM   #193 (permalink)
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Shield reflect goes up, rank 1 frostbolt reflected(oh noes), then the 3k Fireball comes
Shield Reflect is instant cast, however bolts still need to travel to their target before the damage registers. If you are playing in a fairly lag free environment, it's merely a question of activating it while the bolt is in mid-flight. Using it before a cast is finished or before it is even started would be a waste of the ability, as a smart player could simply cancel it out or wait.
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Old 08-25-2006, 03:25 PM   #194 (permalink)
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The question is, what will the animation be? If it's identical to shield block that opens up a wide variety of mind games.
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Old 08-25-2006, 03:29 PM   #195 (permalink)
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Quote:
Originally Posted by Kasonic
The question is, what will the animation be? If it's identical to shield block that opens up a wide variety of mind games.
http://www.curse-gaming.com/en/wow/a...bar-natur.html

huh?
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