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Old 08-02-2006, 11:27 PM   #31 (permalink)
Xhar
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Quote:
Originally Posted by Presarc
Can someone weigh in?
Quote:
Originally Posted by Shigeru Miyamoto
"What role does realism play in videogames I ask myself. Is this image more interesting? Sometimes.. however, what if a "detailed" hand with 5 fingers is catching a bottle but the fingers pass right through it? Is this still realistic? Rather than to show each meticulous and tiny detail of a finger, it is more important to make the end action look more credible by working on the movement and functionality of the arms and the hand in relation to the object."
I don't think anyone can argue with such a legend here. Unfortunately, the main focus is often on new fx, greater numbers of polygons, utilizing new hardware, etc. Which is a shame, because the "big picture" gets lost along the way.
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Old 08-03-2006, 12:00 AM   #32 (permalink)
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The B-Roll looks better then the 'official' clip.

The animation of the dragon and winged mount suck.
Lets hope Sigil/SoE shells out some money to fix it.
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Old 08-03-2006, 12:12 AM   #33 (permalink)
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The horses are covering too much ground, it looks awkward.
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Old 08-03-2006, 01:13 AM   #34 (permalink)
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As I said many times before, the graphics are not the problem with this game, it's the gameplay. I'd rather prefer it to be the other way around, because people might play it even if they don't like the graphics that much, but they will certainly not play it if they can't stand the utterly boring gameplay.
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Old 08-03-2006, 02:21 AM   #35 (permalink)
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the part with the character riding in the open field with the red sun its absolutely amazing

maybe was the low resolution of the utube video that make it looks almost perfect, but the sky and enviroment was almost at photorealism level

lets hope we wont need a P9 with 65000mhz to run it
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Sam will go from planet to planet like Galactus proudly proclaiming his DPS and destroying all in his way.
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Old 08-03-2006, 03:16 AM   #36 (permalink)
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I think the reason WoW got the animations "right" is because they arnt trying to model actual human animations. They are cartoony animations set to a cartoony model. Therefore you can forgive silly running animations as "its cartoony, just like the world".

Take a WoW running animation, then think about putting an EQ2/Vanguard model too it. It would look rediculous.

[insert more uncanny valley shit here]
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Old 08-03-2006, 04:03 AM   #37 (permalink)
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Quote:
Originally Posted by Neric
As I said many times before, the graphics are not the problem with this game, it's the gameplay. I'd rather prefer it to be the other way around, because people might play it even if don't like the graphics that much, but they will certainly not play it if they can't stand the utterly boring gameplay.
I agree with you here. I hope to God that they have some decent Gameplay. Better than EQII, at least.
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Old 08-03-2006, 04:13 AM   #38 (permalink)
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With so many areas and things to improve, Q2 2007 would be pushing it. Honestly they need to redo the character models, and the animations, almost from scratch. Will they / can they is up for debate. As neric indicated, the game play is a major issue as well.

How many revamps, how many changes, overhauls and redos can you do on a game before you need to start calling it a new game?
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Old 08-03-2006, 04:18 AM   #39 (permalink)
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Originally Posted by The Hiram Key
How many revamps, how many changes, overhauls and redos can you do on a game before you need to start calling it a new game?
As many as you want because... y'know.. its your game and all. I'd be damned if I let some retard on a Message Board on the INTERNETS try to decry that I'm changing MY game too much.
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Old 08-03-2006, 04:26 AM   #40 (permalink)
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Originally Posted by Deris
As many as you want because... y'know.. its your game and all. I'd be damned if I let some retard on a Message Board on the INTERNETS try to decry that I'm changing MY game too much.

You clearly missed the point.
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Old 08-03-2006, 04:36 AM   #41 (permalink)
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Originally Posted by The Hiram Key
You clearly missed the point.
or he's being sarcastic?
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Sam will go from planet to planet like Galactus proudly proclaiming his DPS and destroying all in his way.
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Old 08-03-2006, 04:47 AM   #42 (permalink)
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Quote:
Originally Posted by The Hiram Key
Honestly they need to redo the character models, and the animations, almost from scratch. Will they / can they is up for debate. As neric indicated, the game play is a major issue as well.
Regarding the models, I doubt they're in their "final" stage, although they're far from bad anyways imo, and animations are supposedly going to be massively improved upon in B3/B4.

Quote:
How many revamps, how many changes, overhauls and redos can you do on a game before you need to start calling it a new game?
When the "vision" of the game changes, then I think it could be called a new game. As far as I know, Vanguard targets the same audience and have the vast majority of it's planned systems still intact, so I wouldn't think it's anywhere near being called a different/new game.
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Old 08-03-2006, 05:57 AM   #43 (permalink)
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Given that the games industry is outpacing the dollar value of the movie industry why arent top-notch animators being hired by elite gaming companies and becoming rock-stars in their own right?
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Old 08-03-2006, 07:04 AM   #44 (permalink)
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Blizzard better hope to god that Vangaurd sucks ass, because if it even has a hint of ownage in the game along with STABLE FUCKING SERVERS. Blizzard is going to seive subscribers.
Blizzard needs to "seive" subscribers to fix the game. And they will.

World of warhammer online craft will take some
Vanguard will take some (no matter what people on this board say, it has that old school EQ feeling to it that eq2 was missing and for that reason alone anyone that played eq needs to give this game a shot)
lotro - a more popular IP with oblivion type graphics probably releasing when peter jackson releases the Hobbit movie? Yea that wont hurt Bliz too much

The problem with people leaving a game is the fact that it can have a cascade effect. 1 person leaves, 2 of his friends follow him (5 of mine left eq as a direct result of me leaving). So instead of 1 million people leaving, it could be 5 million.

Right now Bliz has that SOE attitude that we all hated so much. Little or no communication. A we are right the customer is wrong attitude. Milking our customers dry.

It took massive bleeding for SOE to change (the die hard eq players I know love the attention they are now getting) but in the end eq was damaged beyond repair.
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Old 08-03-2006, 07:36 AM   #45 (permalink)
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Originally Posted by Laerazi
Regarding the models, I doubt they're in their "final" stage, although they're far from bad anyways imo, and animations are supposedly going to be massively improved upon in B3/B4.



When the "vision" of the game changes, then I think it could be called a new game. As far as I know, Vanguard targets the same audience and have the vast majority of it's planned systems still intact, so I wouldn't think it's anywhere near being called a different/new game.

Regardless of any "improvements" they may make to the character models / armor/ weapon textures, the baseline issue at hand here is: you cannot simply throw another races head on a humans body and call it good. Fucking you cannot, I dont give a rats ass what your reasoning is. And that is what Vanguard is doing. Third generation my ass.

Motherfucking EQ had distinct body types and while you could call them all humanoid in that they had a head, torso arms and legs, they all looked somewhat distinctive for the non humanoid races (iksar, orge, froglok etc).

In regards to calling it a new game, the core issue here is Brad had this vision of what he wanted, he made it, called many of to take a look at it and the vast, vast majority of us told him "this sucks, period". And it does. The last time Brads vision stopped jiving with what the game was, he left the company and formed Sigil so he could carry out his mad scientist experiments unimpeded.

Where is Brad going to run to now ? What does that mean for this game ? I am not saying that he is infallable, but shit man 6-8 months from release is not the time to be revamping the entire combat system to make it more fun.

Thats my opinion anyway and yeah I fucking know this is not your typical beta process and all that VAK bullshit.
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