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| | #31 (permalink) | ||
| fucking hates games... Join Date: Jun 2005 Location: USA (Mountain)
Posts: 131
+1 Internets | Quote:
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| | #34 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
| As I said many times before, the graphics are not the problem with this game, it's the gameplay. I'd rather prefer it to be the other way around, because people might play it even if they don't like the graphics that much, but they will certainly not play it if they can't stand the utterly boring gameplay.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer Last edited by Neric : 08-03-2006 at 12:15 PM. |
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| | #35 (permalink) | |
| no funny comment sorry Join Date: May 2003
Posts: 1,269
| the part with the character riding in the open field with the red sun its absolutely amazing maybe was the low resolution of the utube video that make it looks almost perfect, but the sky and enviroment was almost at photorealism level lets hope we wont need a P9 with 65000mhz to run it ![]()
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| | #36 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,952
+2 Internets | I think the reason WoW got the animations "right" is because they arnt trying to model actual human animations. They are cartoony animations set to a cartoony model. Therefore you can forgive silly running animations as "its cartoony, just like the world". Take a WoW running animation, then think about putting an EQ2/Vanguard model too it. It would look rediculous. [insert more uncanny valley shit here] |
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| | #37 (permalink) | ||
| Registered User Join Date: May 2005
Posts: 2,676
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| | #38 (permalink) | |
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| With so many areas and things to improve, Q2 2007 would be pushing it. Honestly they need to redo the character models, and the animations, almost from scratch. Will they / can they is up for debate. As neric indicated, the game play is a major issue as well. How many revamps, how many changes, overhauls and redos can you do on a game before you need to start calling it a new game?
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| | #39 (permalink) | |
| Banned Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,628
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| | #40 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
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You clearly missed the point.
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| | #41 (permalink) | ||
| no funny comment sorry Join Date: May 2003
Posts: 1,269
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| | #42 (permalink) | ||
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,249
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| | #43 (permalink) |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 986
+4 Internets | Given that the games industry is outpacing the dollar value of the movie industry why arent top-notch animators being hired by elite gaming companies and becoming rock-stars in their own right? |
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| | #44 (permalink) | |
| Registered User Join Date: Aug 2003
Posts: 161
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World of warhammer online craft will take some Vanguard will take some (no matter what people on this board say, it has that old school EQ feeling to it that eq2 was missing and for that reason alone anyone that played eq needs to give this game a shot) lotro - a more popular IP with oblivion type graphics probably releasing when peter jackson releases the Hobbit movie? Yea that wont hurt Bliz too much The problem with people leaving a game is the fact that it can have a cascade effect. 1 person leaves, 2 of his friends follow him (5 of mine left eq as a direct result of me leaving). So instead of 1 million people leaving, it could be 5 million. Right now Bliz has that SOE attitude that we all hated so much. Little or no communication. A we are right the customer is wrong attitude. Milking our customers dry. It took massive bleeding for SOE to change (the die hard eq players I know love the attention they are now getting) but in the end eq was damaged beyond repair. | |
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| | #45 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
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Regardless of any "improvements" they may make to the character models / armor/ weapon textures, the baseline issue at hand here is: you cannot simply throw another races head on a humans body and call it good. Fucking you cannot, I dont give a rats ass what your reasoning is. And that is what Vanguard is doing. Third generation my ass. Motherfucking EQ had distinct body types and while you could call them all humanoid in that they had a head, torso arms and legs, they all looked somewhat distinctive for the non humanoid races (iksar, orge, froglok etc). In regards to calling it a new game, the core issue here is Brad had this vision of what he wanted, he made it, called many of to take a look at it and the vast, vast majority of us told him "this sucks, period". And it does. The last time Brads vision stopped jiving with what the game was, he left the company and formed Sigil so he could carry out his mad scientist experiments unimpeded. Where is Brad going to run to now ? What does that mean for this game ? I am not saying that he is infallable, but shit man 6-8 months from release is not the time to be revamping the entire combat system to make it more fun. Thats my opinion anyway and yeah I fucking know this is not your typical beta process and all that VAK bullshit.
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