Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 07-26-2006, 09:00 AM   #31 (permalink)
Cad
Registered User
 
Join Date: Jan 2005
Location: Dallas
Posts: 6,609
-41 Internets
Quote:
Originally Posted by spentmotiff
I think you all are missing the major point of TBC: it is moving away from large raids as an endgame. While I am sure they will still be there, from what I've read the majority of the content is based on smaller raids (10-20 people) and group content.

While I'm sure that the Tier 3 gear will still be considered "epic" for a good chunk of TBC, once you hit level 70 I'm guessing a good chunk of the "epic" gear for that level will be found in instances that require fewer members and less guild progression then it currently is now.

I would attribute this directly to the insane number of casual vs. raider posts on the General board, and the responses that came from these discussions.
And it would obviously be a huge slap in the face of that intention if the best gear at level 70 was from level 60 raids rather than level 70 content.

It won't come from raw ilvl I don't think, it'll be from monkeying with the item formula.
Cad is offline   Reply With Quote
Old 07-26-2006, 09:01 AM   #32 (permalink)
Chaid
I'm your huckleberry.
 
Join Date: Jun 2002
Location: Hotlanta
Posts: 591
-1 Internets
With Tseric giving a ballpark of 4Q2006 for TBC's release, I find it difficult to believe that Naxxrammus gear would have so little impact for level 70 raids. Why spend all that development time and effort for content that's going to be a ghost town in 5 months time?

I think Eyonix is full of shit. I'm going to find full replacement gear for my Naxxrammus loot in TBC 5-10 man dungeons before I step foot in level 70 raiding content? Yeah, right.
Chaid is offline   Reply With Quote
Old 07-26-2006, 09:01 AM   #33 (permalink)
Dyscord
Harvey
 
Dyscord's Avatar
 
Join Date: Sep 2002
Location: The Command Carrier
Posts: 2,163
+34 Internets
I honestly hope they don't move to a 10 man saved instance as the main way to gear up over 40 man raiding. Lets face it, guilds of 50-60 people have some dead weight. At least 15 or so players who simply aren't very good. Then there are only 15 or so REALLY good players. Now you have everyone pairing off into 10 man groups or so to go do content.

The ciques and drama resulting from excluding people is going to be intense.

In a 40 man, we drag these shit bags along just because. In a 10 man though... sorry dude, you ain't coming.
Dyscord is offline   Reply With Quote
Old 07-26-2006, 09:06 AM   #34 (permalink)
Cad
Registered User
 
Join Date: Jan 2005
Location: Dallas
Posts: 6,609
-41 Internets
Quote:
Originally Posted by Dyscord
I honestly hope they don't move to a 10 man saved instance as the main way to gear up over 40 man raiding. Lets face it, guilds of 50-60 people have some dead weight. At least 15 or so players who simply aren't very good. Then there are only 15 or so REALLY good players. Now you have everyone pairing off into 10 man groups or so to go do content.

The ciques and drama resulting from excluding people is going to be intense.

In a 40 man, we drag these shit bags along just because. In a 10 man though... sorry dude, you ain't coming.
You're actually calling it a positive that you drag stupid people along to 40-mans because you need 40 people?

Holy fucking shit I think I've seen it all...
Cad is offline   Reply With Quote
Old 07-26-2006, 09:08 AM   #35 (permalink)
l0z
Registered User
 
Join Date: Jun 2002
Location: Solusek Ro
Posts: 374
+2 Internets
Raise your hand if you replaced your Planar armor with the various pieces of Tolan's/Donal's/Deepwater/Mrylokar etc. armor in Kunark. You were replacing raid gear with single group gear. Yes, two pieces did come from raid targets, but the point stands - base AC value & added effects made the armor more desirable.

In Velious, though there was no level cap increase, single group players could get armor better than the Kunark raid set via Kael & dwarven armor quests.

Offhand, I'd guess that high level (67+) blues in TBC will be of roughly the same power as T2ish armor, though probably not exactly the same, and the level 70 stuff will be comparable, but maybe slightly worse than T3. But that's just an initial guess. I haven't played since Feb '05, so I'm not going to claim omnipotence here.
__________________
-N
l0z is offline   Reply With Quote
Old 07-26-2006, 09:13 AM   #36 (permalink)
spentmotiff
Registered User
 
Join Date: Jan 2006
Posts: 861
+1 Internets
Quote:
Originally Posted by Dyscord
I honestly hope they don't move to a 10 man saved instance as the main way to gear up over 40 man raiding. Lets face it, guilds of 50-60 people have some dead weight. At least 15 or so players who simply aren't very good. Then there are only 15 or so REALLY good players. Now you have everyone pairing off into 10 man groups or so to go do content.

The ciques and drama resulting from excluding people is going to be intense.

In a 40 man, we drag these shit bags along just because. In a 10 man though... sorry dude, you ain't coming.
I think they are going to cave in to the "casuals" in the Casual vs. Raider content issue for one main reason: WoW was based from the ground up to be "casual" from 1-59 and then once you hit 60, bam! raid content to really progress. Now, Blizzard has added in content since then to cater to a more casual environment (PvP, upgrading dungeon sets, etc.) but out of the gates, this was the case.

This was also the main gripe that most people had about WoW: how it was 2 different games, casual from 1-59 and hardcore raider from 60 on.

Granted I've both raided and recently (due to time constaints) have been more casual so I don't care either way, but I would bet this is going to a major factor in progression from here on out.

Not that I see raiding option going away in the TBC, but I definitely see the gear balance between raiding vs. non-raiding content being much much closer then it is now.
spentmotiff is offline   Reply With Quote
Old 07-26-2006, 09:14 AM   #37 (permalink)
Murr
Token Gnome
 
Murr's Avatar
 
Join Date: Jan 2002
Location: San Diego, CA
Posts: 2,076
+16 Internets
Send a message via AIM to Murr
I wasn't expecting T3 to vastly outstrip blues from the lv65-70 instances, but I was expecting to at least wear the majority of it through 70. As previously stated, why are we raiding Naxx and turning in a fairly large amount of raw materials/gold for armor if we'd be retarded for wearing it over greens from lv65 shit?
__________________
rogue | mage
Murr is offline   Reply With Quote
Old 07-26-2006, 09:16 AM   #38 (permalink)
Tolanin
h8
 
Join Date: Aug 2002
Posts: 3,325
-34 Internets
im sure eyonix is just full of it... they wont break the item formula for the expansion that would be retarded.

The only realistic option i see for t3 being outclassed quickly is if its not retroactively given sockets and the new blues are.

Oh and lol if you think the raid game wont still provide the biggest and best of everything in TBC, 5 man and solo content makes up prolly 90 percent of the current game, but the raid game destroys it for gear because its harder... that wont change, wake up.
Tolanin is offline   Reply With Quote
Old 07-26-2006, 09:26 AM   #39 (permalink)
Samflam
That must be very tiring
 
Samflam's Avatar
 
Join Date: Jul 2004
Location: Toe-rawn-toe
Posts: 1,338
Quote:
In Velious, though there was no level cap increase, single group players could get armor better than the Kunark raid set via Kael & dwarven armor quests.
But you still had to raid to get these Velious armor peices, for the most part.
__________________
Ridiculous
Samflam is offline   Reply With Quote
Old 07-26-2006, 09:30 AM   #40 (permalink)
Soygen
100% Pure Soy Monk
 
Join Date: Mar 2002
Location: Ft. Lauderdale, FL
Posts: 7,425
+105 Internets
Quote:
Originally Posted by Samflam
But you still had to raid to get these Velious armor peices, for the most part.
/nod When Velious came out, people were not single grouping Kael Arena and Temple of Veeshan trash mobs. I would say that Kunark was the only expansion where single groups were replacing end game loot from the previous "expansion".
Soygen is offline   Reply With Quote
Old 07-26-2006, 09:32 AM   #41 (permalink)
l0z
Registered User
 
Join Date: Jun 2002
Location: Solusek Ro
Posts: 374
+2 Internets
Quote:
Originally Posted by Soygen
/nod When Velious came out, people were not single grouping Kael Arena and Temple of Veeshan trash mobs. I would say that Kunark was the only expansion where single groups were replacing end game loot from the previous "expansion".
Not immediately, but within a month or two. Obviously not ToV trash mobs, I don't recall anyone single grouping anything other than HoT trash mobs until after the launch of SoL.
__________________
-N
l0z is offline   Reply With Quote
Old 07-26-2006, 09:35 AM   #42 (permalink)
Brand
Prince of Nothing
 
Brand's Avatar
 
Join Date: Nov 2004
Location: Chicago
Posts: 281
-1 Internets
Quote:
Originally Posted by Quineloe
not korean, in korean MMORPGs you fight incredibly gimp monsters for hours and wonder why the fuck this is so boring.
EQ was a Korean game?
Brand is offline   Reply With Quote
Old 07-26-2006, 09:36 AM   #43 (permalink)
Froofy-D
upper management material
 
Froofy-D's Avatar
 
Join Date: Nov 2002
Location: Orlando, FL
Posts: 2,188
+17 Internets
Hmm I think it is generally acknowledged that Vanilla EQ -> Kunark was totally fubar with respect to mudflation. Walking 10 feet inside Karnors and getting upgrades off trash mobs to Fear/Hate armor was bad design, but back then mudflation wasnt even in most people's vocabulary.

If it is truly the case that TBC 5-man quest blues >= T3 then is there really a point of raiding again until the expansion? Aq40 and Naxx are huge time sinks and money sinks so why bother when you can just get better 5 man gear in a few months.
Froofy-D is offline   Reply With Quote
Old 07-26-2006, 09:37 AM   #44 (permalink)
Kodylan
Registered User
 
Join Date: Mar 2002
Posts: 2,255
-1 Internets
I think he's hinting that stuff like Kharazhan epics will kick the shit out of Naxx gear. He worded it oddly, but he said at level 70 it won't be considered endgame gear. Well duh, there will be new raid zones with much better loot at level 70.
Kodylan is offline   Reply With Quote
Old 07-26-2006, 09:38 AM   #45 (permalink)
Kasonic
dumb
 
Kasonic's Avatar
 
Join Date: Mar 2005
Posts: 2,627
+1 Internets
Using the Head slot for a rough comparison:

Tier 3 Epic Set(Roughly ILvl 88-91) = ItemValue of 155-161
Tier 2 Epic Set(ILvl 76) = ItemValue of 136
Tier 1 Epic Set(ILvl 66) = ItemValue of 119
Requires Level 68 Green(ILvl 73) = ItemValue of 79
Requires Level 70 Blue (ILvl 75) = ItemValue of 102


Either they're completely scrapping their formula or rules for item levels or Eyonix is a liar.

Will people be doing MC at level 70? Most likely not. AQ, Naxx? Fuck yes.
Kasonic is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 06:44 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6