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Old 07-26-2006, 08:16 AM   #16 (permalink)
Dyscord
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Actually, having 20 man/40 man raids at level 65 or so might be an interesting mechanic, if this were another game.

For instance, the level curve would be EXTREME. To go from 61 to 65 and then going to 65 to 66 would be like doing level 1-2 and then doing 2 to 60. There are certain level plateaus where the curve becomes almost korean.

The only way to keep up at a decent pace is to move to harder zones and fight harder monsters. These monsters however also jump incredibly in terms of difficulty. The only way to level reasonably from 65 to 66 is to have the 'raid' armor you start to raid for at 65. You can still level to 66 without the raid armor if you want... it would be far more efficent to simply take a time out and raid for a bit to gear up.


Naturally this would never happen in WoW, but I still think it'd be an interesting system to allow for non max level raid content.
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Old 07-26-2006, 08:17 AM   #17 (permalink)
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I cannot wait for even bigger, and even uglier shoulder pieces!
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Old 07-26-2006, 08:20 AM   #18 (permalink)
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Increases damage and healing done by up to 25 = Increases healing and damage done by up to 80.

or something ridiculous like that

Quote:
For instance, the level curve would be EXTREME. To go from 61 to 65 and then going to 65 to 66 would be like doing level 1-2 and then doing 2 to 60. There are certain level plateaus where the curve becomes almost korean.

The only way to keep up at a decent pace is to move to harder zones and fight harder monsters. These monsters however also jump incredibly in terms of difficulty.
not korean, in korean MMORPGs you fight incredibly gimp monsters for hours and wonder why the fuck this is so boring.
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Old 07-26-2006, 08:23 AM   #19 (permalink)
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Quote:
Originally Posted by Cad
Yes, but by the budget blizzard sets. They just make the new mods cost less in the item budget than the old mods, and blam - new armor is better even at a much lower ilvl.
Explain how you can do this without completely fucking up the stat balance in itemization. Not that there aren't problems with it as is.

Anyway, they need to rethink this if it's actually the case. Wearing T3 epics at level 70 will make you laughable? Levelling-up gear will outstrip? I'm sorry, but you should have to raid in the expansion to outdo your T3 sets. For fucks's sake you had to spend 1kg in mats to make the fucking sets, let's not factor in all the time and consumables it took, if some jackass is five-manning better gear than naxx drops as soon as he hits 70 then all the raiders just got a big, fat slap in the face. Why not just take a miss and wait for the expansion? Farm gold, farm consumables, brace up for it. That's where the real shit's gonna be -- 5-10 man instances at 65 baby! Fuck all this hard work!

Come on now...does that make sense?
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Old 07-26-2006, 08:27 AM   #20 (permalink)
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So who else read Eyonix basically telling me to cancel my account till the expansion?
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Old 07-26-2006, 08:32 AM   #21 (permalink)
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Quote:
Originally Posted by FoghornDeadhorn
Explain how you can do this without completely fucking up the stat balance in itemization. Not that there aren't problems with it as is.

Anyway, they need to rethink this if it's actually the case. Wearing T3 epics at level 70 will make you laughable? Levelling-up gear will outstrip? I'm sorry, but you should have to raid in the expansion to outdo your T3 sets. For fucks's sake you had to spend 1kg in mats to make the fucking sets, let's not factor in all the time and consumables it took, if some jackass is five-manning better gear than naxx drops as soon as he hits 70 then all the raiders just got a big, fat slap in the face. Why not just take a miss and wait for the expansion? Farm gold, farm consumables, brace up for it. That's where the real shit's gonna be -- 5-10 man instances at 65 baby! Fuck all this hard work!

Come on now...does that make sense?
Actually, yes. That sounds good to me.
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Old 07-26-2006, 08:42 AM   #22 (permalink)
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One idea that I don't really think would be good, because of the casual playerbase, is have critical or lengthy quests that are required to be done before you hit each level in TBC. To hit 70 you'd need to essentially see and do everything that TBC has to offer.

For example, in our current game, killing Van'Cleef and his WCaverns equivalent would be required before hitting 20.

To make the system a bit more flexible, doing the final quest(releasing stitches type thing) would allow you to go up one level, rather than getting a certain level.

The extent of this process would vary, with the ultimate example requiring people to kill the final boss of TBC(Illidan) before hitting 70.
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Old 07-26-2006, 08:44 AM   #23 (permalink)
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I was hoping they'd do that too, except they posted already those without TBC would be able to hit level 70 too (go go fucking pvpers).

For the long run of the game too it'd be a bad idea. What happens when a year down the line johnny comelately wants to hit level 64, but no one is doing that quest chain anymore? Not real fun or fair.
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Old 07-26-2006, 08:46 AM   #24 (permalink)
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They've renounced the ability to hit 70 w/o TBC. They did say that you can get the 41pt talent without TBC, but you could not get the extra talents from being level 70.
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Old 07-26-2006, 08:46 AM   #25 (permalink)
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Originally Posted by Dyscord
I was hoping they'd do that too, except they posted already those without TBC would be able to hit level 70 too (go go fucking pvpers).
This was a Tseric mistake btw. You do need a TBC installed to level past 60.

http://forums.worldofwarcraft.com/th...=1#post9240796
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Old 07-26-2006, 08:49 AM   #26 (permalink)
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So if we are gonna get Naxx level gear leveling up to 70, how assrapingly hard are the exp 5 man dungeons gonna be?

And what do I care if T3 is junk at 70? Im gonna be getting level 70 T1 gear. And I'm probably going to be doing it faster than Lil Timmy because raiders will not only have the gear advantage going into the new 5 mans, but cooridination to power level to 70, like we did in every other game everytime the level cap went up.
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Old 07-26-2006, 08:52 AM   #27 (permalink)
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Awsome, that means I can get my improved lightwell talent from day one of TBC
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Old 07-26-2006, 08:53 AM   #28 (permalink)
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Originally Posted by Tuco
One idea that I don't really think would be good, because of the casual playerbase, is have critical or lengthy quests that are required to be done before you hit each level in TBC. To hit 70 you'd need to essentially see and do everything that TBC has to offer.
I was thinking the same thing, but I suspect it will be more like Kunark itemization.

It is no different than having raided Plane of Fear/Hate for three months and then getting your Kunark boots from a boss pulled to the zone in an exp group, with select pieces being reserved for "entry level Kunark raid content (VS and Trak) and a whole new badass raid zone at the end (VP).
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Old 07-26-2006, 08:54 AM   #29 (permalink)
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I think you all are missing the major point of TBC: it is moving away from large raids as an endgame. While I am sure they will still be there, from what I've read the majority of the content is based on smaller raids (10-20 people) and group content.

While I'm sure that the Tier 3 gear will still be considered "epic" for a good chunk of TBC, once you hit level 70 I'm guessing a good chunk of the "epic" gear for that level will be found in instances that require fewer members and less guild progression then it currently is now.

I would attribute this directly to the insane number of casual vs. raider posts on the General board, and the responses that came from these discussions.

Last edited by spentmotiff; 07-26-2006 at 08:56 AM..
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Old 07-26-2006, 08:58 AM   #30 (permalink)
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Quote:
Originally Posted by FoghornDeadhorn
Explain how you can do this without completely fucking up the stat balance in itemization. Not that there aren't problems with it as is.

Anyway, they need to rethink this if it's actually the case. Wearing T3 epics at level 70 will make you laughable? Levelling-up gear will outstrip? I'm sorry, but you should have to raid in the expansion to outdo your T3 sets. For fucks's sake you had to spend 1kg in mats to make the fucking sets, let's not factor in all the time and consumables it took, if some jackass is five-manning better gear than naxx drops as soon as he hits 70 then all the raiders just got a big, fat slap in the face. Why not just take a miss and wait for the expansion? Farm gold, farm consumables, brace up for it. That's where the real shit's gonna be -- 5-10 man instances at 65 baby! Fuck all this hard work!

Come on now...does that make sense?
This is what has been happening in WoW, yes. You raid, you got some hot cool thing, a month or two later, the item team creates something similar, except your raid item has like +20 ap more. Whoop-dee-do!
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