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Old 07-26-2006, 02:42 PM   #136 (permalink)
Gryzx
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I dunno seems like a very off the cuff quote to be going into Oh Noz mode to me.

Probably a good way to judge how accurate the Eyonix statement is, is to figure out where that TBC sword at E3 was supposed to come from, it seemed comparable to T3 stuff. Seems like that would give a better idea of what's going on.
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Old 07-26-2006, 02:50 PM   #137 (permalink)
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The thing is, if you have tier 3 gear, you won't have to get those early TBC blues. You can just go straight into the top content.
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Quote:
Originally Posted by Cadrid View Post
From all the pointless whining and fuming over a non-issue like the WAR ad, I think Tampax should post an ad there once Mythic's contract expires.
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Old 07-26-2006, 02:52 PM   #138 (permalink)
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Eyonix is just plain wrong.

Green items that drop in experience zones -- or even blues in the first level 61+ instances -- are simply not going to render T3 obsolete. The mods have consistently made statements that display a lack of understanding about itemization and game mechanics. Statements like [Epics won't be as good anymore...] and "warriors popping enrage" should be indicative of this. Well no shit, guys. It's called mudflation. Thing is, most people playing this game have no idea what mudflation is, so these concnepts need to be explained to them in the broadest (and inaccurate) terms possible.

And I think that sword you're referring to, (The Hungering Cold) that's from Naxxramas.
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Old 07-26-2006, 02:55 PM   #139 (permalink)
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Quote:
Originally Posted by Digo
Eyonix is just plain wrong.

Green items that drop in experience zones -- or even blues in the first level 61+ instances -- are simply not going to render T3 obsolete. The mods have consistently made statements that display a lack of understanding about itemization and game mechanics. Statements like [Epics won't be as good anymore...] and "warriors popping enrage" should be indicative of this. Well no shit, guys. It's called mudflation. Thing is, most people playing this game have no idea what mudflation is, so these concnepts need to be explained to them in the broadest (and inaccurate) terms possible.

And I think that sword you're referring to, (The Hungering Cold) that's from Naxxramas.
There was another sword that was very similar to The Hungering Cold, but had sockets in it that was supposedly from TBC, but I never heard if it was supposed to be TBC raid, TBC mid lvl dungeon or what. Trying to find a pic of it but so far no luck.
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Old 07-26-2006, 02:58 PM   #140 (permalink)
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Ah think I found what I was thinking about it's on this page:

http://www.curse-gaming.com/en/wow/naxxramas.html

Apparently it was a mace, called Hammer of the Sun, higher dps than The Hungering Cold also.
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Old 07-26-2006, 03:00 PM   #141 (permalink)
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Quote:
Originally Posted by Gryzx
Ah think I found what I was thinking about it's on this page:

http://www.curse-gaming.com/en/wow/naxxramas.html

Apparently it was a mace, called Hammer of the Sun, higher dps than The Hungering Cold also.
It's only req level 60, not even 70.. got to be low level TBC stuff.
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Old 07-26-2006, 03:02 PM   #142 (permalink)
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In reality we all know Blizzard is going to cop out in the name of mudflation and the next 40 man raid instance in TBC will add crap like this to existing tier 3 armor:

+5 str
+5 agi
+5 stamina
+1% to crit


Next 40 man after that will be more of the same and so on.

Each 40 man zone will have a few carrot, overpowered item to keep people raiding and eventually those will be nerfed directly or through game mechanics changes (hi2u ToEP, ZHC, Weapon speed normalization, ect)
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Old 07-26-2006, 03:04 PM   #143 (permalink)
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Quote:
Originally Posted by Gryzx
Ah think I found what I was thinking about it's on this page:

http://www.curse-gaming.com/en/wow/naxxramas.html

Apparently it was a mace, called Hammer of the Sun, higher dps than The Hungering Cold also.
You know that shit isn't dropping in level 65 5 mans, sorry.
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Quote:
Originally Posted by Cadrid View Post
From all the pointless whining and fuming over a non-issue like the WAR ad, I think Tampax should post an ad there once Mythic's contract expires.
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Old 07-26-2006, 03:06 PM   #144 (permalink)
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Quote:
Originally Posted by Cad
It's only req level 60, not even 70.. got to be low level TBC stuff.
Its req 60 so people could use it in the TBC preview at E3. Those items are all from the E3 preview, where they had a few level 61-62 chars. Either that or they aren't going to make items that have higher reqs than 60, because the ilvl system is broken at this point.

They're not going to just hand you items like that when you zone into Outland. You're not gonna find that off some Outland Kobold.
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Quote:
Originally Posted by Cadrid View Post
From all the pointless whining and fuming over a non-issue like the WAR ad, I think Tampax should post an ad there once Mythic's contract expires.

Last edited by Mist; 07-26-2006 at 03:09 PM..
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Old 07-26-2006, 03:19 PM   #145 (permalink)
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Isn't this the MMORPG General Discussion forum? Why is there even a thread on this? You'd think some people had never played one of these fancy MMGHPG things before.

Anyway, the item formulas were reverse engineered and posted forever ago. It's not hard to see that the green ilevel 75 leather bp of the monkey will have 22 agi 22 sta. A two stat blue ilevel 75 bp would have 28 to each stat, and a two stat purple ilevel 75 bp would have 30. So if they follow the current itemization path then your single group blues at level 70 will be somewhere between MC and BWL loot. The primary thing that will make them better is that there will be more of them to chose from so you don't have to take the one crappy set where someone spent all your points on spirit or whatever. Reguardless there will be better loot in the raids and from quests, otherwise noone will bother to buy the expansion.

It's not going to take any uber very long to go from 60 to 70, and they're not going to do it by dicking around in level 65 raid zones. If 60-70 is comparable to 1-60 then it will take 4-8 days played which should cover anyone who cares within the first month. Unless they cockblock the hell out of it there's going to be 70s running around within a week of the expansion released.

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Old 07-26-2006, 03:38 PM   #146 (permalink)
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How exactly is my dreadnaught armor supposed to help me level to 70 fasteR?

That dev response is the most idiotic thing I've ever heard and something is definetely amiss.

ANd I seriously doubt it will make me 5man group that much better at doing the level 60-70 5man instances. The instances have to be doable with the current blue gear or otherwise the forums will be in a shitstorm.
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Old 07-26-2006, 03:41 PM   #147 (permalink)
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Quote:
Originally Posted by Froofy-D
It isn't only time invested its difficulty as well. It doesnt matter if you spend 120 hours per week in easy content like Scholo, you still dont deserve anything on par with AQ40 loot since its ridiculously harder.

Same thing applies to the rl job analogy as well. Cleaning restrooms overtime isn't gonna get you promoted to CFO.
Besides the restroom analogy (which I admittedly didn't read into much) I call bullshit.

Difficulty? Whatever. You spend an extra 20 hours a week for five weeks drawing up a strategy, and down a boss. World first for you, grats.

Guild no. 512001241023 comes along, reads the strat, gets it done in 1 week, an hour a night.

At this point I would rather be the guy who reads the strat and gets it down in one week with a tiny bit of extra raiding as opposed to the one in the guild who spends an extra twenty hours a week trying to figure what the hell is going on.

The entire reason that new encounters have to invest so much time is because nobody has a fucking clue. It's like playing Lemmings in game, except you're blind and have no idea what to do.

I think back to C'thun and doing "progress", and we spent a good week trying to pin down exactly how to do damage to him. Seems like pie now, but I know a lot of other guilds were wondering if you had to kill a claw tentacle, or do something else or other to trigger his vulnerability. And you know, getting to phase 2 with enough people alive to try and collect data wasn't easy either.

So you wanna be an innovator, that's fine with me. I've been a hardcore raider, and it's my own opinion that it isn't worth my time, at least.

Do what you will with yours. I 100% accept and realize that your sword of omg +1 is better than my sword of omg.

Edit: edit for some bad engrish

Last edited by riot; 07-26-2006 at 03:48 PM..
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Old 07-26-2006, 03:49 PM   #148 (permalink)
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Quote:
Originally Posted by Olio
Isn't this the MMORPG General Discussion forum? Why is there even a thread on this? You'd think some people had never played one of these fancy MMGHPG things before.

Anyway, the item formulas were reverse engineered and posted forever ago. It's not hard to see that the green ilevel 75 leather bp of the monkey will have 22 agi 22 sta. A two stat blue ilevel 75 bp would have 28 to each stat, and a two stat purple ilevel 75 bp would have 30. So if they follow the current itemization path then your single group blues at level 70 will be somewhere between MC and BWL loot. The primary thing that will make them better is that there will be more of them to chose from so you don't have to take the one crappy set where someone spent all your points on spirit or whatever. Reguardless there will be better loot in the raids and from quests, otherwise noone will bother to buy the expansion.

That formula is nice and everything but how does it relate to socketed items? Is an item with more sockets going to have less base stats to make up for the socketed gems going into it? Is the ilvl going to be based on the max quality gems an item can take? How are what types of gems that an item can take even figured into the ilvl formula? Until you know how Blizzard is handling socketed items in relation to ilvls that formula is useless.
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Old 07-26-2006, 04:01 PM   #149 (permalink)
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Quote:
Originally Posted by Menion
That formula is nice and everything but how does it relate to socketed items? Is an item with more sockets going to have less base stats to make up for the socketed gems going into it? Is the ilvl going to be based on the max quality gems an item can take? How are what types of gems that an item can take even figured into the ilvl formula? Until you know how Blizzard is handling socketed items in relation to ilvls that formula is useless.
They already have enchants. Just because there's not a little hole in the items that you put the enchantment in doesn't make any difference. And the formulas still work fine. Most likely the sockets will just have a fixed cost like other non-stat abilities do. You'll get the exact same green ilevel 75 armor, only instead of it being 22/22 it will have two sockets on it and you can put 22 agility and 22 stamina widgets in it. I suspect it will even be set up so that you can't put two of the same thing on an item thus thwarting the formulas.

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Old 07-26-2006, 04:13 PM   #150 (permalink)
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Quote:
Originally Posted by Mist-Warsong
They're not going to just hand you items like that when you zone into Outland. You're not gonna find that off some Outland Kobold.
Obviously. It might be the at end of a major quest chain involving all wings of Hellfire Citadel - it might be a rare drop off one of the last bosses, might be alot of things. If it's not in a raid where it's acquired, the point is made. Which we don't know. So I can speculate that it drops off critters in outland with just as much credibility as you can speculate that it'll never drop in anything but a 40-man. We don't know.
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