Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 07-23-2006, 12:00 PM   #1 (permalink)
Abalieno
Registered User
 
Join Date: Mar 2005
Posts: 397
+0 Internets
Vanguard to change the death penalty

I'm surprised there aren't threads about this.

Brad is writing/defending on the forums some significant changes to the death penalty.

In short: no more CR "by default". The monsters now have a "threat level" separated from the base level.

This will follow a risk Vs reward mechanic.

High threat: the moster is stronger (higher HPS, more skills, better AI, etc..), but it drops better loot. While if you die you'll have to suffer harsher death penalties.

Low threat: the monster is weaker, soloable, poor loot, mild death penalty.

So basically the game won't have just one standard death penalty applied to all the cases, but different "cases" that will be determined by the threat level of the monster.

About these cases:
Quote:
But in general, the death penalty can range from a money sink, to some exp lost but able to be regained, to exp lost period, to dropping a corpse with all of your gear but having that gear respawn after X number of hours real time at an Outpost, to a corpse that drops with all of your items that has to be recovered or dragged out by a friend, to even more severe penalties (for example, perhaps a corpse cannot be dragged, or even you have to defeat the mob that killed you in order to have access to your corpse (for example, a giant worm that eats your corpses, and until it dies, there is no corpse to loot)).
About the hardcore starting to yell:
Quote:
Now, before anyone panics, does this mean we are dumbing down the game? No, I really don't think so. We *are* making deaths from mobs with a lower threat level easier, but then we are also making deaths from mobs with a high threat level as hard or even harder than before. And then we have options in-between. What we are doing is making the game more inclusive and less exclusive – players with different playstyles, tolerances, varying contiguous play times, etc. will all have plenty to do, again regardless of their level. No, we’re still not trying to make a game that is all things to all people, and yes, our primary audience is still the core gamer and we won’t make decisions that hurt what makes it attractive to our core audience. But there is a middle-ground – we can and are making a game where solo/casual, core, and hard core/raid gamers can co-exist.
My opinion in short:

1- You don't make significant changes so late in beta. This belongs to the very beginning of the design phase.

2- My opinion is that "Risk Vs Reward" has never been a really fun mechanic to use because it encourage players to aim lower instead of higher (the game punishes experimentation).

3- Linked to the previous point. The players will tend to "game" the system. Instead of supporting different playstyles most of the "harder" content will be simply ignored and people will just grind their way up (to boredom). Challenge not imposed isn't a challenge.
__________________
-HRose / Abalieno
cesspit.net
Abalieno is offline   Reply With Quote
Old 07-23-2006, 12:09 PM   #2 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 7,098
-26 Internets
My, my, my.
I wonder what could possibly have changed Sigil's collective minds on this?

When was beta3 scheduled for, again?
__________________
Itzena is offline   Reply With Quote
Old 07-23-2006, 12:18 PM   #3 (permalink)
Laerazi
Registered User
 
Laerazi's Avatar
 
Join Date: Nov 2004
Location: Earth
Posts: 1,284
-1 Internets
Sounds fine to me :

Quote:
1- You don't make significant changes so late in beta. This belongs to the very beginning of the design phase.
I'm not sure if this is even worth repeating again, if this hasn't sunk in yet; Vanguard is not being beta tested as normal MMOs are these days. The game is undergoing significant changes based on feedback from testers; although that's not to say that they haven't had something like this planned for a while now. I don't think changing the death mechanics are that big of a deal at any stage in Beta, especially considering games like EQ2 did it while the game was released.

Quote:
2- My opinion is that "Risk Vs Reward" has never been a really fun mechanic to use because it encourage players to aim lower instead of higher (the game punishes experimentation).
The game rewards experimentation, but equivalently deals a harsher penalty upon failure. The stakes are higher, you aren't just being punished. If you are willing to risk more, the possiblity of a bigger reward is in store for you.

I would think people who aim to be the best are going to go for the best rewards.

Quote:
3- Linked to the previous point. The players will tend to "game" the system. Instead of supporting different playstyles most of the "harder" content will be simply ignored and people will just grind their way up (to boredom). Challenge not imposed isn't a challenge.
If it takes 2x as long to level on easier mobs, than it does on more difficult mobs, as well as the harder mobs dropping better loot, I think it would be worth the risk to try more challenging content; plus fighting easy/predictable mobs isn't exactly fun.

Quote:
When was beta3 scheduled for, again?
Early August, I believe... or "sometime soon" which could be anywhere from now 'til next year.

Last edited by Laerazi; 07-23-2006 at 12:21 PM..
Laerazi is offline   Reply With Quote
Old 07-23-2006, 12:19 PM   #4 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 8,704
+165 Internets
Death penalties unique to encounters can be a fun gimic if done right, however given Brad's history they'll probably end up being more frustrating then fun.

Personally I think they're more in an alpha stage then anything resembling a real beta. At least they're beginning to realize people don't want to spend 20 minutes doing CR if they die while linkdead or afk to some roaming green mob.

Risk vs. Reward has -always- been a stupid idea. I cringe on the inside whenever I see it uttered. If anything, it should be 'challenge vs. reward.'
Zehn - Vhex is offline   Reply With Quote
Old 07-23-2006, 12:26 PM   #5 (permalink)
Yaedaen
Registered User
 
Join Date: Nov 2002
Posts: 50
+0 Internets
Quote:
Originally Posted by Zehn - Vhex
Risk vs. Reward has -always- been a stupid idea. I cringe on the inside whenever I see it uttered. If anything, it should be 'challenge vs. reward.'
Amen
Yaedaen is offline   Reply With Quote
Old 07-23-2006, 12:32 PM   #6 (permalink)
Cybsled
Registered User
 
Join Date: Feb 2002
Posts: 10,249
+49 Internets
Brad probably realized that WoW has harsh penalties for raiders and felt it was a good mechanic afterall.

However...

Quote:
for example, a giant worm that eats your corpses, and until it dies, there is no corpse to loot
Rofl?

That mechanic right there would make me quit the game if our entire raid wiped and all our best shit got gulped.
__________________
Training the citizens of Norrath from 1999-2003!
Cybsled is offline   Reply With Quote
Old 07-23-2006, 12:32 PM   #7 (permalink)
Cuppycake
Plugged In Like Neo
 
Cuppycake's Avatar
 
Join Date: May 2005
Location: San Diego, CA
Posts: 2,372
Send a message via AIM to Cuppycake Send a message via MSN to Cuppycake
Quote:
Originally Posted by Abalieno
1- You don't make significant changes so late in beta.
Given the state of the game right now...I hope its not late in beta. =x
__________________
Metaplace - Nothing I say here represents my employer, legalblahdiddyblah.
twitter | web | blog
Cuppycake is offline   Reply With Quote
Old 07-23-2006, 12:41 PM   #8 (permalink)
Abalieno
Registered User
 
Join Date: Mar 2005
Posts: 397
+0 Internets
Quote:
Originally Posted by Laerazi
Vanguard is not being beta tested as normal MMOs are these days. The game is undergoing significant changes based on feedback from testers;
I'd say that the game is going through this because of original design issues.

Quote:
If it takes 2x as long to level on easier mobs, than it does on more difficult mobs, as well as the harder mobs dropping better loot, I think it would be worth the risk to try more challenging content;
Let's see.

The goal behind these changes was about promoting different playstyles. Or, as Brad says:
Quote:
What we are doing is making the game more inclusive and less exclusive – players with different playstyles, tolerances, varying contiguous play times, etc. will all have plenty to do, again regardless of their level.
So you think it's a good idea to support soloing by making the game INCREDIBLY GRINDY for solo players?
__________________
-HRose / Abalieno
cesspit.net
Abalieno is offline   Reply With Quote
Old 07-23-2006, 12:43 PM   #9 (permalink)
Angry Amadeus
Brained.
 
Angry Amadeus's Avatar
 
Join Date: Jan 2004
Location: Salzburg
Posts: 1,796
The game is more than playable, it's fun. Without going into detail, the first few hours spent in game reminded me of my first foray into the Qeynos Hills with my rusty short sword. Only the game world is (huge).

All of which is mentioned someplace on the (non-beta) forums over at VSOH.
__________________
Angry Amadeus
Burn in hell, Salieri
Angry Amadeus is offline   Reply With Quote
Old 07-23-2006, 12:51 PM   #10 (permalink)
Zehn - Vhex
Lord of the Dance
 
Zehn - Vhex's Avatar
 
Join Date: Apr 2002
Posts: 8,704
+165 Internets
I'd avoid violating the NDA, it just opens up the whole "Roffles they only ban NDA violaters who say bad things lolololol!" thing.
Zehn - Vhex is offline   Reply With Quote
Old 07-23-2006, 01:06 PM   #11 (permalink)
Man0warr
Registered User
 
Man0warr's Avatar
 
Join Date: Jul 2005
Location: Dallas, TX
Posts: 1,573
Quote:
I don't think changing the death mechanics are that big of a deal at any stage in Beta, especially considering games like EQ2 did it while the game was released.
I remember SOE changing death penalty in SWG at end of beta, I never bought SWG because of that. Sitting in hospital for 3 hours after a death? :/ WTF
__________________
Manowarr - Ranger - Dominus Letum
Man0warr is offline   Reply With Quote
Old 07-23-2006, 01:09 PM   #12 (permalink)
Angry Amadeus
Brained.
 
Angry Amadeus's Avatar
 
Join Date: Jan 2004
Location: Salzburg
Posts: 1,796
Quote:
Originally Posted by Zehn - Vhex
I'd avoid violating the NDA, it just opens up the whole "Roffles they only ban NDA violaters who say bad things lolololol!" thing.
Doubt anything was violated there. All two sentences were already known information, the other was conjecture.

Do you take me for a cad? *wink*
__________________
Angry Amadeus
Burn in hell, Salieri
Angry Amadeus is offline   Reply With Quote
Old 07-23-2006, 01:29 PM   #13 (permalink)
LikeWow!
Registered User
 
LikeWow!'s Avatar
 
Join Date: Aug 2002
Location: Down in the lab.
Posts: 164
-4 Internets
Beta 3 is to begin before the end of the month, or Brad will explain why.

Say we're crawling through a dungeon; trash at top, nasty shit below. In EQ the death penalty is mostly linear. You always lose a static amount of exp, have to recover your corpse, but you go through more effort to CR the deeper you are. With VG’s new system, the penalty jumps from cash/recoverable exp loss at shallow levels, to a fully fledged corpse run to the bottom of the dungeon with no chance of recovering exp. From the looks of it, risk increases at a faster rate than in a crawl in EQ.
LikeWow! is offline   Reply With Quote
Old 07-23-2006, 01:30 PM   #14 (permalink)
Soygen
100% Pure Soy Monk
 
Join Date: Mar 2002
Location: Ft. Lauderdale, FL
Posts: 7,426
+105 Internets
I'm with Zehn. The idea could be cool, if done right. However, I can't say I will give Sigil the benefit of the doubt, at this point. I hope it's cool, however.
Soygen is offline   Reply With Quote
Old 07-23-2006, 01:52 PM   #15 (permalink)
Jooka
limb by limb
 
Jooka's Avatar
 
Join Date: Oct 2003
Posts: 1,186
-53 Internets
The concept is quite interesting. Id be happy to test out such a system actually. Some of the extreme examples he gives are clearly over the top but Im sure will be adjusted accoringly. This is probable the best thing Ive read about Vanguard in months.
Jooka is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 02:32 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6