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| | #166 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
| Quote:
Leopards do change their spots - from Blizzard quoting that all their future titles would have FREE online multiplayer available to them to whatever other developer changing direction. This is an industry where past history tends to show absolutely nothing. Until the problem afflicts the product at hand, then feel free to bitch. | |
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| | #167 (permalink) | |
| Registered User Join Date: Oct 2005
Posts: 298
| Quote:
This is the type of thing that causes these threads to be filled with 10 pages of bullshit. Saying "you cant prove anything!" is just as stupid as saying "cloth cap in EQ = cloth cap in VG." | |
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| | #168 (permalink) | |
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,614
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| | #169 (permalink) | |
| Touching things that shouldn't be touched. Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,653
| Quote:
I have to run shitty pugs in random dungeons in gear I have banked, so I can roll need on everything, then sell/de it to make repairs :>. granted I don't have to do it every week, but every 3-4 weeks yes. I can go through as much as 100g a week repairing. Sometimes more if its a brand new boss. | |
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| | #170 (permalink) | ||
| Registered User Join Date: Sep 2002
Posts: 509
| Quote:
The WoW death penalty is an amazingly simple concept. The beauty of it is that, despite this simplicity, it scales amazingly well through all content and all group sizes. It pretty accurately reflects challenge vs reward in any given situation. Please note I am not considering other money sinks like consumables - this is strictly the repair bill (the death penalty). Quote:
It isn't solid on paper - it is a pile. Just like many other aspects of Vanguard it is overly-engineered to the point of feeling contrived. It discourages players from reaching beyond their comfort zones and trying new things because they would face penalties more harsh than 'normal'. This is the fundamental flaw. Instead of encouraging many playstyles to cross-over and experience new ways of playing it confines people to their corner of the map. It is taking the creativity of designing challenging encounters and throwing it right out the window - instead of the encounter being a challenge it is recovering that is the challenge. What the hell is that? Why should the greatest challenge of a 4 hour raid be the 2 hours spent recovering because everyone died halfway through? It is crap Oloh. Any way you try to fancy it up with pretty bows and ribbons, it is still crap. | ||
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| | #171 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
Personally I don't have a problem with the new concept, because I don't compare Vanguard with Everquest anymore. It's a totally different game, like EQ 2.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer Last edited by Neric; 07-24-2006 at 02:59 PM.. | |
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| | #172 (permalink) | |
| There is no internets Join Date: Feb 2005 Location: Houston, TX
Posts: 3,175
+1 Internets | Quote:
I do, and I get pissed when I start dieing for stupid reasons in zones like MC and BWL. To quote on my third death on a non-wipe up to Bloodlord, "Yeah, it was funny the first two times I died, now it is just pissing me off, can we keep me healed please." I dont like being pissy in raids, I like to make jokes and what not, but everytime I die I think about how many hours I have to spend in a PuG to recover the gold I am losing from dieing. Not only that, but I have to put up with people who have no clue how to play their characters, for instance, priests who dont heal themselves from one pull to the next. FFS I had to tell them "please heal yourself". Or mages who dont know how to sheep any other way except by sheep pulling. Let a warrior pull, and you have just turned their world upside down. Shit like that is a penalty in and of itself. Thats why I dont think this idea is necessarily bad, but I do think they better have all their ducks in a row, or their playerbase will jump ship the first time they lose their uber gear from server instability, untuned mobs, or bad QA in general. I dont see how that is possible, since to date, no MMO has done this.
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" For EP: | |
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| | #173 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Excuse me, I don't play WoW, so I am not accustomed to the common procedures in this game. Is it too far off the mark to suggest that the guild should refund repair costs for the tanks and collect a monthly fee from every member for it?
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #174 (permalink) | |
| Lays the Pipe Join Date: Jun 2002 Location: Corp Por
Posts: 1,126
+33 Internets | Quote:
Prolly one of the best systems I've ever heard of. No more AFK death de-lvls to Commons bears. :-p
__________________ Darph - Fires of Heaven. "Train simulators are a game." - Fansy the Famous Bard | |
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| | #175 (permalink) | |||
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,614
| Quote:
Quote:
MC can't possibly be mandatory raiding for your guild anymore, so just ignore that. Quote:
Patchwerk, Gluth, Faerlina, Maexxna, Noth and the instructor. Now Heigan is up and I'm at 826g right now. I was just at 900g when Naxx started, so I kinda don't understand your issue, and yes a full repair at the bot is well over 20g for me. | |||
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| | #176 (permalink) | |
| There is no internets Join Date: Feb 2005 Location: Houston, TX
Posts: 3,175
+1 Internets | Quote:
Apparently you are a unique flower, congratz.
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" For EP: | |
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| | #178 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 1,308
| ^^^ Quick note, to esmo: Increasing death penalties allows you to reward risk takers that much more heavily vs. the people that farm fodder. Allowing individuals of exceptional skill to stand above those who merely chanced upon a rare drop. Increase the death penalty, and you also won't have farmer bots trying these type of encounters. Lower it to encourage the less adventurous types to xp there, ramp it up to make an area harder. It allows for more dynamics than simply ramping up the level of mobs in an area to increase it's difficulty or thinning spawns to lower it. Tie all that in with the adventure instance deal, and you have a chance to make worthwhile, powerful items available at lower levels. Because the penalty itself will reduce mudflation, farm-bots and make the encounter meaningful in more than a "Yay, Adjective Shoulders of the Animal!"
__________________ Jesus on the dashboard, Whenever it feels right. |
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| | #179 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
Am repeating myself, but all these penalties do is discourage people from trying things that might be a little higher than their level, or do things in PUGs because odds are you will be grouped with at least one retard. When I had a choice between EQ2 and WOW, the main factor for my choosing WOW was the difference in death penalties. I saw EQ2s and said nope no thanks, not going to torture myself. I saw WOWs, which was basically nothing but coin. The choice for me was obvious. I read alot of posts from people on death penalties and many pro ones seem to think it is a "must" for any MMO. Well maybe a decade or more ago, but times change. Even EQ1 watered down it's penalty tons ovrer the years. Pogo sticks were all the rave once, but you don't see many now. MMOs are evolving too. WOW clearly is an evolution over EQ, and the "next generation " game will presumably be an evolution over WOW. It's where the customer base has its interest and I submit the comparison of numbers between EQ1 when it reigned supreme and WOW tells tons. | |
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| | #180 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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