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| | #151 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,447
+107 Internets | Quote:
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| | #152 (permalink) | |
| Registered User Join Date: Oct 2005
Posts: 298
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I do not work for Sigil. I play Sigil's game a lot, as I do Blizzard's games and SOE's games and NCSoft's games, and a ton of other company's games. To say that I work for Sigil is a gross overstatement. | |
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| | #153 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,915
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The confusion I'm currently having is that almost every encounter that they've described(things like hacking your way to the bottom of the dungeon and getting an Advanced Encounter Path to summon the Lich King and fight it) have sounded like situations where you would not be able to control the physical environment where you encounter the mob. If you can pull Onyxia from her lair into the middle of Dustwallow Marsh, then no, the CR penalty isn't a big deal. But I think it's a reasonable assumption that you won't be able to do that with VG raid mobs, so I guess I fail to see how melee are ever going to retrieve their corpses. Are there rogue or monk corpse retrieval capabilities that nobody has mentioned yet? I know EQ used /consent and /drag as the way out.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | |
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| | #154 (permalink) | |
| Banned Join Date: Aug 2003
Posts: 1,643
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People would probably do the same in WoW if they had the slots to carry several full sets of gear and the repair cost scaling ramped up even higher than it is now. High-penalty games, the extreme of which are wars in real life, are dealt with by significant planning, strategizing, and training sessions. Low-penalty games, the extreme of which is the single-player game with infinite saves, are dealt with by trial and error. | |
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| | #155 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
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You're completely off the radar for batshit crazy, son. And considering Brad is an old "D&D" sort you do realize that this concept has precidence already, right? Purple Worms were relatively weak for the amount of XP and loot they generally had - but they had the possibility of swallowing someone gear and all. | |
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| | #156 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Quote:
Anyways... | |
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| | #157 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
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| | #158 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
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You could have incredibly hard balls to the wall omfg this raid is tough difficulty level raids with the penalty metric set way down because it's expected to be tough for people. People on these boards think far too linearly with things - its an entire seperate metric, not "Harder => Worse CR". | |
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| | #159 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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| | #160 (permalink) | |
| Registered User Join Date: Oct 2005
Posts: 298
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Anyone can overachieve or underachieve with implimentation, but that shouldn't stop intelligent conversation about a particular mechanic's design. Feel free to quote the part where Ut is saying "this could work" about the system. | |
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| | #161 (permalink) | |
| Banned Join Date: Jan 2002
Posts: 2,027
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It's something that you couldn't handle dealing with occasionally - but you want to be able to be the biggest dog on the block at the same time. Thus it holds no interest for you. Personally, for me in my more older state now - I'd probably avoid that sort of content as well - but it looks great to me for one primary reason - with uninstanced content it will encourage people to spread out and form guilds based around the difficulty they're comfortable with. You'd have the true "uber guilds" tossing themselves at huge imposing content where every fight can end with a huge boon or a huge loss to the guild in question. But unlike many games, not everyone and their mother would be attracted to that sort of guild here. Kinda like how in reality - everyone wants to pretend to be a gungho, ballsy person - but when they really have to put something on the line, most would rather sit back and have a desk job and just watch TV but there's some out there, that put their life in serious risk to do their job - Fire fighting and other such careers, and more often than not they don't do it because its good money (because it's really not great) - they do it because they find it fun. Who's to say that style of fun doesn't have it's place? "Fun" is subjective - and for some people, a harsh penalty makes things funner for them. PS - I thought most people on here though the funnest EQ1 raids took place in NToV for the mostpart, for some reason I remember wipes there involving multiple hours of CR - which made the perceived risk of the rather simple content there much higher. | |
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| | #162 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 1,308
| It's freedom, and any type of freedom during game development is good for the game. Fact. How they use the freedom is one thing, but the purpose behind the mechanic is a good thing.
__________________ Jesus on the dashboard, Whenever it feels right. |
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| | #163 (permalink) | |
| MC 900 Foot Jesus Join Date: Feb 2002
Posts: 1,142
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I just have a feeling that Brad thinks the next best thing to sliced bread is really old moldy bread that taste like crap and has a change to infect you with flesh eating bacteria. And then there are those people who like to say they ate the moldy bread and never once got the flesh eating batcteria on them, and if they ever did they would deal with it because it's what comes with the next best thing since sliced bread. | |
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| | #164 (permalink) | |
| Registered User Join Date: Oct 2005
Posts: 298
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Last edited by Oloh; 07-24-2006 at 01:54 PM.. | |
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| | #165 (permalink) | |
| Registered User Join Date: Jan 2002
Posts: 1,308
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I game for challenge, and this adds a new level of challenge to a (in theory.) challenging game. How exactly it ends up getting implimented is one thing, but the fact that they have considered far harsher penalties than WoW for sucking ass is an automatic plus in my books.
__________________ Jesus on the dashboard, Whenever it feels right. | |
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