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Old 07-24-2006, 03:27 PM   #16 (permalink)
CXB
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It has pretty much no worthwhile endgame and it can get repetitive. That's the big problem. It's still a good game for what it's worth, just don't expect to play it non-stop for a few years. It's fun here and there.

Double XP weekend was insane. Got a lv 10 brute to lv 25 without playing *THAT* much. Now I need to decide if I want to continue with the brute or the 27 MM.
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Old 07-24-2006, 04:27 PM   #17 (permalink)
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Quote:
Originally Posted by Jabberwhacky
Can someone please tell me what's wrong with this game so I don't spend XX bones just to find out it sucks?
City of Heroes/Villains is a fun game but it gets repetitive after awhile: cave mission, cave mission, office mission, bank mission, office mission, cave mission, junkyard mission, cave mission, etc. Other than gaining new powers (your last primary power is available at 32) and costumes (capes at 20 and auras such as glowing eyes at 30) there isn't really a carrot to chase. How long would you play World of Warcraft if it did not have loot or endgame raids?

That said, I've been playing CoV casually for the last couple of months, and I've been having fun. I have 2 brutes (30 and 28) and love them. I just can't get into the other villain archtypes though, and believe me: I've tried. I'm not sure how much longer I'll keep playing, but I definately recommend CoH/V to people as a filler game for a few months when you are bored with your current MMO.
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Old 07-24-2006, 07:27 PM   #18 (permalink)
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i played coh from beta to issue 5, (last june/july) almost everyday, but just an hour or so a day. Most times i played with one of my friends and we would do 1 maybe 2 missions a night.
i thought they lost direction many times at what they wanted heroes to be
and nerfing a class into gimpdom wasn't a problem for them.
anway, i thought the game was fun, the story arcs from 40-50 were great.
pre-nerfed regen scrapper and ill controller we duoed every archvillian
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Old 07-24-2006, 07:31 PM   #19 (permalink)
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Did this strategy work for DDO?
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Old 07-24-2006, 08:46 PM   #20 (permalink)
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Quote:
Originally Posted by FohMD
Did this strategy work for DDO?
No, because DDO had horrible lore to go along with it's repetitiveness. At least CoH/V has excellent story-driven missions.

It's a great game as long as you play it very casually and aren't really interested in an "end-game."
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Old 07-24-2006, 09:15 PM   #21 (permalink)
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The powers are totally fun, but grouping seems to be mostly a big zerg from what I experienced so stuff like Dominator is mostly a waste. Shame too, because I would like to see how some of the powers would work in an MMO with true group interdependance dynamics.

I played CoV some over Christmas when I wasn't playing anything else, and I ended up having the same problem as I did with CoH. It just gets too repetative for me with no real carrot other than new powers every once in a while then back to the grind. More (many, many more) interesting arch villian/hero missions would be a very simple way to improve this game dramatically IMO.
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Old 07-25-2006, 10:23 AM   #22 (permalink)
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a rad/rad corruptor rocks a dom in ways of CC and debuffing. its kind of sad.

doms are so weak compared to the hero CC class Controllers.
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Old 07-25-2006, 12:36 PM   #23 (permalink)
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I feel bad for Stalkers and Dominators.

To anyone about to give City of Villains a shot:

If you want a character that is powerful solo and in groups at all levels and like micromanaging pets then make a Mastermind.

If you want a character that is powerful solo and in groups at all levels and don't like pets then make a Brute.

If you want a character that is an extremely powerful support character in groups then make a Corruptor.

If you want a character that is comparatively gimp until about the mid 20s and then becomes a powerful soloer but remains undesirable for groups then make a Stalker.

If you want a character that is comparatively gimp the majority of the time but has occasional moments of brilliance then make a Dominator.
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Old 07-25-2006, 12:41 PM   #24 (permalink)
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Quote:
Originally Posted by Pilsbane
I feel bad for Stalkers and Dominators.

To anyone about to give City of Villains a shot:

If you want a character that is powerful solo and in groups at all levels and like micromanaging pets then make a Mastermind.

If you want a character that is powerful solo and in groups at all levels and don't like pets then make a Brute.

If you want a character that is an extremely powerful support character in groups then make a Corruptor.

If you want a character that is comparatively gimp until about the mid 20s and then becomes a powerful soloer but remains undesirable for groups then make a Stalker.

If you want a character that is comparatively gimp the majority of the time but has occasional moments of brilliance then make a Dominator.
Don't forget, in pvp, the dev team has stated that the class with the most kills of all is stalker. They own in pvp. Don't believe me? Level up a hero, go to a pvp zone and see who gives you the most trouble.
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BSG in a nutshell: A bunch of white people (and an Indian) create some ugly robots and some sexy robots who kill each other. A few times. Then they fly around in space for a few years, God fucks around and kills off a fuckton of them, they put a bathtub in the bridge, an Angel types in the codes from Lost and they land on Earth 150,000 years ago so a 6 year old girl can fuck some ape-men and Baltar can be a farmer.

Its Planet of the Apes meets Hitchhikers Guide meets the Mormon religion!
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Old 07-25-2006, 12:49 PM   #25 (permalink)
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Old 07-25-2006, 12:49 PM   #26 (permalink)
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My stalker was a bitch to level solo though. I'd blow my load on one mob, and then have to either blow my cooldowns, or scrap and get torn the fuck up in the process.

Dominators are retarded in practice, decent conceuptually. They were supposed to be a control/dps hybrid. Except half of their dps powers are melee (wtf the class with the LOWEST hitpoints needs to go melee), and as an Ice/Ice dominator I never ever had any endurance.

Masterminds made the game (pve anyway) completely a joke. The pet army as long as you had half a brain was nearly unstoppable. I've seen exp groups that rely on their mastermind pets more than brutes, because they're better at taking damage, and if they die... who cares?

Brute for me was the only way to go though. SMASH SMASH SMASH SMASH
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Old 07-25-2006, 02:16 PM   #27 (permalink)
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Quote:
Originally Posted by Dyscord
Masterminds made the game (pve anyway) completely a joke. The pet army as long as you had half a brain was nearly unstoppable. I've seen exp groups that rely on their mastermind pets more than brutes, because they're better at taking damage, and if they die... who cares?
Cryptic did say they saw the Mastermind as more of the Tanker class of the villains, rather than the Brute (which they compared more to a Scrapper.)

Quote:
Originally Posted by Lyrical
Don't forget, in pvp, the dev team has stated that the class with the most kills of all is stalker. They own in pvp. Don't believe me? Level up a hero, go to a pvp zone and see who gives you the most trouble.
Shocking. If a Stalker times things correctly, he can kill a Controller, Blaster, Defender or Kheldian in one or two hits. Most Stalkers look for one of these archetypes in a fight, run in, hit Build Up and Assassin's Strike and have a kill. If something goes wrong, they just SuperJump or SuperSpeed away before anyone can retailiate.

It gets redundant fast, but then I can't really blame the Stalkers for this. They're more or less a one-trick pony. All they have is Assassin's Strike. But, this is also the reason why so many PvPers go for the Stalker. You can PvP with impunity. I've literally been in the PvP zones where every villain was a Stalker.

Of course, it just makes things worse for the "squishy" archetypes in the game. It was bad enough when everyone targetted me before, but now it's being done where I usually can't see it coming, have no time to react, and can't retaliate.
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Old 07-25-2006, 03:09 PM   #28 (permalink)
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Quote:
Originally Posted by CXB
It has pretty much no worthwhile endgame and it can get repetitive.
Positron said we'll start seeing some endgame content starting next patch. I have this feeling it won't be enough. I cancelled my account once again. The game is fun to play in short spurts, but it is still geared too much towards casuals while ignoring the rest of the playerbase.

Maybe we'll see a better superhero MMO with Marvel or DC. Unfortunately, my infant will be in kindergarten before we see these games. And since MSFT owned the rights to Marvel, but Sigil was supposed to be working on the game, how long will the Marvel MMO be limbo?
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Originally Posted by spronk View Post
BSG in a nutshell: A bunch of white people (and an Indian) create some ugly robots and some sexy robots who kill each other. A few times. Then they fly around in space for a few years, God fucks around and kills off a fuckton of them, they put a bathtub in the bridge, an Angel types in the codes from Lost and they land on Earth 150,000 years ago so a 6 year old girl can fuck some ape-men and Baltar can be a farmer.

Its Planet of the Apes meets Hitchhikers Guide meets the Mormon religion!
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Old 07-25-2006, 04:07 PM   #29 (permalink)
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It's casual only from a content and advancement standpoint. Leveling still takes a decent amount of time and you sure aren't going to kill much of anything by yourself.
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Old 07-25-2006, 04:46 PM   #30 (permalink)
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Grouping is kind of a zerg, which was fairly boring for my MM but fun as hell for my brute who just jumps into large groups of people and beats the shit out of them.

Easy grouping made the sudden difficulty jump in the respec trial jarring. Brutes aren't really "tanks" and the corrupter is like playing WoW where mages and priests are merged and warlocks and hunters don't exist. People play them as ranged DPS, not healers. This is kind of cool and fits the villian theme, but then you get to the fucking sniper tree that 1-shots everything aside of a brute, you have go to traditional tank-healer mode with people who haven't ever done it up to that point. You need the brute going first through the vines to "tank" while he gets considerable healing. I tried like 3 or 4 times on my MM, but the PUGs I was in just couldn't handle that shit. It's not like a poor or mediocre PUG is going to wipe alot and finally get it, the way the vines respawn make it so a poor-medium PUG doesn't get it period. Difficult mission for people to ungimp their characters is lame.

Also, wtf is a stalker's role? Yeah, insta-gibbing bosses is cool and all, but if you don't take a substantial percentage of a mob's health away instantly, assassin's strike is just a huge gimmick. My friend I've been duo'ing with is a stalker. We fought the Hero Sea Witch and after his assassin's strike barely takes away any of her HP, he just acts a second inspiration tray for me while doing significantly less damage and having much worse resist/defense.

Quote:
Originally Posted by Ham n Cheese
It's casual only from a content and advancement standpoint. Leveling still takes a decent amount of time and you sure aren't going to kill much of anything by yourself.
I don't know about that. Anything short of an AV/hero can be killed solo and even some AT's can solo some AV's.
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