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Old 07-19-2006, 03:39 PM   #1 (permalink)
voodoo13
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SWG (pre-cu) Emu

This is a project that is being developed at http://www.swgemu.com. They are recreating swg to what it use to be at publish 13 with pre-cu combat. They just went open source.

So far they got chat working, tells, planets, movement, seeing other players
movement, GM commands like warping, and i hear items too. Its open source, so if you wanna play it check out the website for instructions. Its not that hard to connect to a server, if you need help just ask.


Here is the FAQ for the project.
Quote:
Q) When's the next update/release?
A) Shouldn't it be when we feel like it? We dont owe you anything.

Q) In percentage, how much of the emu is complete?
A) We dont give percentages. But if you read the update forum you will find the most recent updates.

Q) When will feature X be added?
A) We'll tell you when. Dont ask us.

Q) Do you have an IRC Channel?
A) Yes! Do not join if you have the intent to ask a question. Read the FAQ first.

irc://irc.idlemonkeys.net:6667/swg


Q) Who are the developers?
A) Xenozephyr, Ramsey, Berix, Joker, Ultyma

Q) Is the project open source?
A) July 9th we will be open sourcing.

Q) How can I help?
A) The best way you can help is to answer questions on IRC and on the forum. This saves the developers time, which results in more progress Smile. You may also consider helping the DB team, http://www.swgemu-datapack.com

Q) Can I PM, IM, or have any form of contact with a developer to ask a question?
A) No. Post it in the Support Forum. And before you do post, please know that if its controlled by the server, we can fix it.

Q) Do you plan on hosting a server? Is that in your plans anywhere, or are you only interested in producing the emu?
A) It's possible we might host a server, but right now we're just developing.

Q) I don't have the client, where can I obtain it?
A) You must buy the client at the store. Anyone will do (even if its on the latest publish). We will provide a patch to getting the client to the right point.

Q) Isnt this illegal?
A) No.

That applies everywhere, in and outside the US. We built the server from ground up, so what exactly can the sue for? Yes it is against the SWG EULA to reverse engineer any communications between it and the server, but that is not (to my knowledge) a legal implication. All they can do is ban our accounts from their services (so what, none of you play anyway).

Q) I want to waste the developers time by trying to provide fabricated information/files simply for amusement or attention. What should I do?
A) Don't. We will ban your IP range, ban your username, ban everything related to you from our webservers, and IRC channels.

Q) I am a coder with RECENT C++ experience and Im comfortable with sending code from previous work.
A) Please PM your Application to Joker.

Q) Why dont you just have a recruit forum?
A) Over the past year, 99% of our many applicants failed to meet our request.

Q) Do you guys currently accept donations?
A) At the moment no, however we will once we reach a certain stage in development. You will see a nice easy to find link on the forums when the time comes.

Q) Can this be run on a LAN?
A) Yes. It's just like running it online, only on a private network.




Server Specific

Q) What language is the server written in?
A) C++

Q) What platform does the server run on?
A) Its platform independant. Meaning there should be little trouble in getting the server to compile on any platform.

Q) What are the system requirements to run the server?
A) Benchmarking has not been done as of yet.

Q) Will the server make use of multi core/proc setups?
A) Eventually, yes.

Q) Will there be 64 bit releases avaliable?
A) Yes, they will follow up eventually.

Q) Will there be any scripting? If so, what exactly will a script look like?
A) Yes there will be scripting, however we have not decided what engine for scripting we are going to use.

Q) What DB are you using?
A) The server will be able to interact with many DB types. Primary will be MySQL, but others such as MSSQL, SQLite, and a flat file DB are planned.

Q) Scalablity. So, are we going to be able to handle 2000 users? 5000? Is this thing modular, so I can make a cluster and run it? And eventually when benchmarking comes into play, we're going to need to know how to work it in a cluster enviroment.
A) We are building our core to be as scalable as possible. Yes we are planning on a cluster support, where you can specifiy specific zones each server in your cluster will handle. We have not done any benchmarking so a connection limit cannot be given.

Q) What tools do I need to checkout the source?
A) http://forums.swgemu.com/viewtopic.php?t=2701




Game Specific and whatever most of you bitch about thats related to SWG Jedi's.

Q) What version of SWG are you going to use?
A) We're using Pre-CU Patch 12.1. Do not ask questions about changing the publish. We will CONSIDER adding support for publishes before 12.1, no promises though.

Q) Will you support SWG Expansions?
A) We will only support the original game, and the JTL expansion. Afterwards we may try to bring in later content.

Q) How will the Jedi system work?
A) It's undecided. Don't ask either, it won't be in the emu for awhile.

Q) Will I be able to...
A) We dont know. We arent there yet dammit.
Its like asking someone whos designing a car if the seats will be leather..

Q) Can I change the rates to X999999 plz?ZZ?Z?z
A) Yes. In the DB.

Q) What commands will be avaliable to GMs.
A) Hasn't been decided but you can expect ones that fit a normal GM's needs, and a 12 year old power whore.
May the force be with you...
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Old 07-19-2006, 04:30 PM   #2 (permalink)
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Emulated crap is still crap.

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Old 07-19-2006, 05:06 PM   #3 (permalink)
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Start the countdown til SOE/Lucasarts lawyers shut it down!
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Old 07-19-2006, 09:24 PM   #4 (permalink)
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Emulator authors always come off a jerks in their faqs for some reason.
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Old 07-19-2006, 09:28 PM   #5 (permalink)
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Quote:
Originally Posted by Thug
Emulated crap is still crap.

-=[ Thug ]=-
Yeah seriously wtf.

Do everyone a favor and scrap it now, and help these folks finish the remake of Quest for Glory 2.

http://www.agdinteractive.com/
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Old 07-19-2006, 09:37 PM   #6 (permalink)
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free swg?

they'd have to pay me money to play that POS
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Old 07-19-2006, 09:42 PM   #7 (permalink)
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swg was a very unique game pre cu, i know a lot of people disliked it, but it wasn't a game for every body just like eq, wow etc isn't.
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Old 07-19-2006, 10:38 PM   #8 (permalink)
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Well I think this is pretty cool, I enjoyed SWG for a while. However, as Dak mentioned, those guys sound like complete dicks. Shit, the very *first* answer is defensive "we don't owe you anything."
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Old 07-20-2006, 04:07 AM   #9 (permalink)
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Their defense of the legality of this makes me lol.
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Old 07-20-2006, 06:06 AM   #10 (permalink)
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Quote:
Originally Posted by Jait
Yeah seriously wtf.

Do everyone a favor and scrap it now, and help these folks finish the remake of Quest for Glory 2.

http://www.agdinteractive.com/
I've been waiting for that.

Seriously. I played their other remakes.

Check out this remake of QFG1 if you've never played it. An amusing diversion, anyway.

http://www.the-underdogs.info/game.php?gameid=3347
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Old 07-20-2006, 06:53 AM   #11 (permalink)
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Quote:
Originally Posted by Jait
Yeah seriously wtf.

Do everyone a favor and scrap it now, and help these folks finish the remake of Quest for Glory 2.

http://www.agdinteractive.com/
Whoa! QFG ruled! Part 2 was probably the last adventure game I played where you actually typed the commands in. The "good" old days!
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Old 07-20-2006, 07:23 AM   #12 (permalink)
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Last adventure game I played that existed in the pre-mouse era was Space Quest 3 I think

I used to hate that shit, though. You'd see some item on the ground, then you'd have to type the command just right to get the fucking thing.

Although given many of the people on this board, they probably would have cried that being able to select the item with a mouse cursor is EZ-mode for casuals and mouse-driven adventure games are ruining the genre, filling it with people who can't spell properly. A smaller group will cry that graphics themselves fucked the genre because before you had to imagine the room...now the developers spell it all out by actually showing you a picture, making the game too accessable to the masses and making it less hardcore because you dont even need an imagination anymore to play.

A developer comes to the board and says he plans to make a good old fashioned text based adventure game. The "die hards" all cheer, the happy childhood memories of Zork dripping from their eyes like rose-tinted tears. The beta is finally released, and half of said people realize that it wasnt as good as they remembered it, spilling out text command spoilers as they break NDA. The developer decides that a total text based adventure game is too lofty a goal, so falling back on the old saying "a picture is worth a thousand words", he decides to make it a graphical adventure game with text inputed commands and to reuse the same image in multiple spots, except with different color tints. All the "die hards" cry that he is selling out, making his game closer to Grim Fandango or The Dig. More people chime in, saying the text inputed commands are an old game mechanic and should be replaced with mouse cursors. The developer is eaten by a Groo and never heard from again.



Sorry, couldnt resist ;_;
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Old 07-20-2006, 07:29 AM   #13 (permalink)
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Hah, Cyb.
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Old 07-20-2006, 07:42 AM   #14 (permalink)
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Quote:
Originally Posted by xilsharn
Their defense of the legality of this makes me lol.
Heh, yeah. Just FYI for those who care, they are obviously wrong.

I really haven't done full research on how emulator cases have turned out, but Blizzard won an emu case with Battle.net, and Blizzard couldn't even claim that they were losing subs because of it. I am not sure what the damages would end up at, but a reasonable start would be total number of people connecting to the emu software x $15 a month, and then factor in the fact that piracy could now exist (because I'm sure they dont validate codes).

Anyway, emu's for pay to play games are a bad idea because they are a real threat if allowed to continue. And the funny thing about them is that the more you work to achieve your ultimate goal (having a game that is as good or better than the commerical release with lots of subs), the greater the incentive to shut you down. I imagine that many emus are allowed to exist simply because they suck so bad, no one is playing them.

Not soap box preaching here (my total knowledge comes from this thread), but just figured some of the folks here may be interested about emus.
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Old 07-20-2006, 08:33 AM   #15 (permalink)
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Quote:
Originally Posted by Oloh
Heh, yeah. Just FYI for those who care, they are obviously wrong.

I really haven't done full research on how emulator cases have turned out, but Blizzard won an emu case with Battle.net, and Blizzard couldn't even claim that they were losing subs because of it. I am not sure what the damages would end up at, but a reasonable start would be total number of people connecting to the emu software x $15 a month, and then factor in the fact that piracy could now exist (because I'm sure they dont validate codes).

Anyway, emu's for pay to play games are a bad idea because they are a real threat if allowed to continue. And the funny thing about them is that the more you work to achieve your ultimate goal (having a game that is as good or better than the commerical release with lots of subs), the greater the incentive to shut you down. I imagine that many emus are allowed to exist simply because they suck so bad, no one is playing them.

Not soap box preaching here (my total knowledge comes from this thread), but just figured some of the folks here may be interested about emus.
Actually the reason for the Blizzard suit vs bnetd was different and was based upon DMCA. specifically the bypassing of authentication of the CD-Keys which the DMCA says is a big no-no, along with any form of reverse engineering of the protocols, which could be a point used if Sony ever went after these guys. Although I think its perfectly valid to reverse engineer anything except software for some reason...
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