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| | #1 (permalink) | |
| żżżżż Join Date: Dec 2004
Posts: 105
| SWG (pre-cu) Emu This is a project that is being developed at http://www.swgemu.com. They are recreating swg to what it use to be at publish 13 with pre-cu combat. They just went open source. So far they got chat working, tells, planets, movement, seeing other players movement, GM commands like warping, and i hear items too. Its open source, so if you wanna play it check out the website for instructions. Its not that hard to connect to a server, if you need help just ask. Here is the FAQ for the project. Quote:
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| | #5 (permalink) | |
| Registered User Join Date: Apr 2002 Location: :noitacoL
Posts: 3,645
| Quote:
Do everyone a favor and scrap it now, and help these folks finish the remake of Quest for Glory 2. http://www.agdinteractive.com/ | |
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| | #8 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: Busan
Posts: 3,336
| Well I think this is pretty cool, I enjoyed SWG for a while. However, as Dak mentioned, those guys sound like complete dicks. Shit, the very *first* answer is defensive "we don't owe you anything." |
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| | #10 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 2,170
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Seriously. I played their other remakes. Check out this remake of QFG1 if you've never played it. An amusing diversion, anyway. http://www.the-underdogs.info/game.php?gameid=3347 | |
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| | #11 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,448
+107 Internets | Quote:
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| | #12 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,285
+49 Internets | Last adventure game I played that existed in the pre-mouse era was Space Quest 3 I think ![]() I used to hate that shit, though. You'd see some item on the ground, then you'd have to type the command just right to get the fucking thing. Although given many of the people on this board, they probably would have cried that being able to select the item with a mouse cursor is EZ-mode for casuals and mouse-driven adventure games are ruining the genre, filling it with people who can't spell properly. A smaller group will cry that graphics themselves fucked the genre because before you had to imagine the room...now the developers spell it all out by actually showing you a picture, making the game too accessable to the masses and making it less hardcore because you dont even need an imagination anymore to play. A developer comes to the board and says he plans to make a good old fashioned text based adventure game. The "die hards" all cheer, the happy childhood memories of Zork dripping from their eyes like rose-tinted tears. The beta is finally released, and half of said people realize that it wasnt as good as they remembered it, spilling out text command spoilers as they break NDA. The developer decides that a total text based adventure game is too lofty a goal, so falling back on the old saying "a picture is worth a thousand words", he decides to make it a graphical adventure game with text inputed commands and to reuse the same image in multiple spots, except with different color tints. All the "die hards" cry that he is selling out, making his game closer to Grim Fandango or The Dig. More people chime in, saying the text inputed commands are an old game mechanic and should be replaced with mouse cursors. The developer is eaten by a Groo and never heard from again. Sorry, couldnt resist ;_;
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #14 (permalink) | |
| Registered User Join Date: Oct 2005
Posts: 298
| Quote:
I really haven't done full research on how emulator cases have turned out, but Blizzard won an emu case with Battle.net, and Blizzard couldn't even claim that they were losing subs because of it. I am not sure what the damages would end up at, but a reasonable start would be total number of people connecting to the emu software x $15 a month, and then factor in the fact that piracy could now exist (because I'm sure they dont validate codes). Anyway, emu's for pay to play games are a bad idea because they are a real threat if allowed to continue. And the funny thing about them is that the more you work to achieve your ultimate goal (having a game that is as good or better than the commerical release with lots of subs), the greater the incentive to shut you down. I imagine that many emus are allowed to exist simply because they suck so bad, no one is playing them. Not soap box preaching here (my total knowledge comes from this thread), but just figured some of the folks here may be interested about emus. | |
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| | #15 (permalink) | |
| Noob Join Date: Nov 2002 Location: State of Confusion
Posts: 894
+1 Internets | Quote:
__________________ Murder! meyhem! kitties! | |
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