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Old 07-13-2006, 10:15 AM   #31 (permalink)
Bizanich
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Quote:
Originally Posted by Torrid
I'm willing to bet a lot of avid PvPers want there to be some sort of actual loss from not defending territory, and gain for successfuly sieging it. If it is causing too much whining, then make it for PvP servers only. They signed up for it.
Quote:
Originally Posted by Dyscord
But seriously, I don't give a damn about what they're doing to world pvp. For the love of god tell us you're completely removing the current honor system. Telling us about world pvp but not about the honor system is like telling a cancer patient about how they're going to cure his indigestion.
These are the only two thoughts that need be said to this....heh, well, that and if the honor grind is still in, the hardcore PvP'ers won't do these since it probably won't beat WSG honor.

Sounds fantastic for a PvE server, though
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Old 07-13-2006, 10:19 AM   #32 (permalink)
Soygen
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Quote:
Originally Posted by Tindel
you think they want to cater to sullon zek retards? uuuh no they dont, no one want to do that
Have you ever been to the official WoW forums? They already do. I think more than just "Sullon Zek retards" would like PVP that actually matters.
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Old 07-13-2006, 10:31 AM   #33 (permalink)
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You could at least paste the article here.
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Old 07-13-2006, 10:38 AM   #34 (permalink)
Digo
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Quote:
Originally Posted by Torrid
Blizzard needs to grow a pair and stop worrying about quest NPCs being killed.

Heres an idea: remove dishonor from PvP servers only, then reward players who kill leader NPCs in towns. I.e. that badass elite NPC in the middle of TM.
I think they've learned from the mistake of making quest NPCs targettable, which is really the problem. Killing NPCs is only a big deal when you're whacking vendors and quest NPCs. Hopefully the expansion will bring this realization to life, bringing back town warfare.
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Old 07-13-2006, 10:38 AM   #35 (permalink)
Soygen
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Originally Posted by Biodome
You could at least paste the article here.
It's often illegal to paste an entire article from one site to another. I'm sure clicking the link won't kill you.
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Old 07-13-2006, 10:39 AM   #36 (permalink)
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Quote:
Originally Posted by Kolle
As proof feel free to post your own ideas here on this board. I promise you the rest of us pricks will pick it apart.
Pasting an idea I got a while ago.

--
Quote:
GOAL:
A PvP model that would blend at best with a PvE game. Where one part isn't detrimental to the other and with a goal to create a system that is fun, deep and still easily approachable for non-hardcore players.

Something that could be enjoyable for the majority of the players instead of a small niche.
This is a new PvP system imagined to be plugged directly in either EQ2 or WoW. So this time you don't need to imagine complicated game schemes that I designed in my head. You just need to pick the game you are more familiar with and imagine this simple idea plugged in.

In the case of WoW I need to override some rules in order to plug my system:
- The Honor System is discarded
- No more points will be awarded for a PvP kill, exactly as it happened before the Honor System was patched in
- The Honor System will be replaced with a new one where you can "spend" PvP points to buy: armor, weapons, crafting recipes, crafting resources, consumables, epic mounts, whatever. And even repairs, reagents and griffin flights. Get more PvP points = get more "currency" to buy this stuff. Pretty straightforward.

This is the idea. In the shortest way possible I could manage to put it:

- The contested zones have one conquerable "hotspot" each. The players can organize and go cap one, putting their guild flag on it. The hotspots don't have any NPCs defending them, just players. Once capped, all the kills taking place in the proximity of the hotspot will be worth PvP points. Encouraging the PvP action to move away from the PvE hubs (villages, towns, camp spots), so without disrupting the gameplay of those who don't want to bother.
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Last edited by Abalieno; 07-13-2006 at 10:41 AM..
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Old 07-13-2006, 10:44 AM   #37 (permalink)
Jaytee Bushwacker
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It seems to me that the biggest issue will be population imbalance. Will one side nearly always hold it because it has a 2 or 3 to 1 ratio of players over the other faction...and are the rewards really worth going all out for this for non pvp people?

The PvP folks will like an alternative between queues but if there is nothing but killing honor involved ... that buff will have to be so overpowered to the point of being rediculous to make anyone want to participate.
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Old 07-13-2006, 10:46 AM   #38 (permalink)
Bizanich
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Quote:
Originally Posted by Abalieno
- The contested zones have one conquerable "hotspot" each. The players can organize and go cap one, putting their guild flag on it. The hotspots don't have any NPCs defending them, just players. Once capped, all the kills taking place in the proximity of the hotspot will be worth PvP points. Encouraging the PvP action to move away from the PvE hubs (villages, towns, camp spots), so without disrupting the gameplay of those who don't want to bother.
So if I want to screw over an enemy guild, we just don't come to fight them?
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Old 07-13-2006, 10:53 AM   #39 (permalink)
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Quote:
Originally Posted by Bizanich
So if I want to screw over an enemy guild, we just don't come to fight them?
Eh?
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Old 07-13-2006, 11:01 AM   #40 (permalink)
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Playing on Kel'Thuzad, I surely hope this doesn't make farming herbs in EPL anymore painful than it already is.
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Old 07-13-2006, 11:13 AM   #41 (permalink)
Clericnon2boxed
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Maybe if the (persistent through death) buff gives a 100% boost for all honor gained within the next hour, that way people would try to get that buff and then do the usual BGs/PVP.

Alternatively it could give a nice amount of faction or a "factiongain pct boost buff".

Doing PvP in zones with alot of potentially annoying mobs isnt exactly attractive too.
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Old 07-13-2006, 11:16 AM   #42 (permalink)
Nazbuk
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So make zones that you can pvp in as soon as you click on the dust? So on real PVP servers it's business as usual. If this buff isn't worth it no one on a PVP server will do this. Great for the PVE people I guess.
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Old 07-13-2006, 11:46 AM   #43 (permalink)
Dyscord
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I dunno but I can't wait to pvp in silithus. Where every inch of that god forsaken zone is covered in snaring, rooting, stunning, charging mobs. JFC It'll BE SO MUCH FUN
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Old 07-13-2006, 12:06 PM   #44 (permalink)
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Quote:
Originally Posted by Dyscord
I dunno but I can't wait to pvp in silithus. Where every inch of that god forsaken zone is covered in snaring, rooting, stunning, charging mobs. JFC It'll BE SO MUCH FUN
QFT, I know I just loved fighting people to get my flow screwed up by a sand worm.
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Old 07-13-2006, 12:08 PM   #45 (permalink)
Bizanich
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Quote:
Originally Posted by Abalieno
Eh?
Your plan requires the abolition of the BG's to be even remotely successful, which will never happen..and even if it did....

Lets say Guild A takes a node and says bring it on. They need people to bring it on to get the PvP points.

Opposing faction doesn't like Guild A, so they don't go fight Guild A to essentially give them points, they go elsewhere (or a BG if they're still around). They go to a different node where an enemy guild they like is, and they swap kills to get the points to buy stuff.

Awesome.
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