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| | #166 (permalink) | ||||
| Registered User Join Date: Nov 2002
Posts: 1,267
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Raiders will CRUSH anybody not an an equally organized guild, regardless of gear or spec, because the raiders will be using vent, playing with the same people all the time, etc. The only possible disadvantage they could ever face would be to face a hardcore PvP guild team full of people with rank 13+ gear. Quote:
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Even on my original server, the Horde players used to PvP a lot better at first. Then eventually the Alliance zerg got better over time. You can only get so much better at the game, so the gap narrowed. Combined with the Alliance PvE ez-mode resulting in them out gearing us, they eventually ended up stomping all but the Horde uber guild pre-arranged teams. Quote:
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| | #167 (permalink) | |||||
| Banned Join Date: Aug 2003
Posts: 1,643
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Last edited by Etadanik; 07-16-2006 at 10:11 PM.. | |||||
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| | #168 (permalink) |
| Registered User Join Date: May 2003
Posts: 59
| Success in WoW isn't designed for pvp from the ground up. It's a heavily gear and levels based game. The importance of gear and levels means that people get stuck on the never ending loot treadmill so they keep up in pvp. This even carries over into stuff like how the honor system works. While I still played, I accumulated most of my faction and honor semi-afk in AV. How this merits a great pvp title and gear, I don't know. Solution:Create a pvp server where you level fastest by killing players and guards. Ensure pvp gear is just as good as pve gear and can be earned quickly. Eliminate the instanced pvp in favor of world pvp. Another problem is that there is a two team system with no ingame method of communication between the two. If one team started winning and destroying the cities of the losing side, you need artificial mechanisms to step in and help to losers. I really doubt the developers would ever let Ironforge fall to horde catapults. Solution: Allow both sides to talk to each other. Inform all the members of this server that they need to use the /filter and ignore commands if they have an issue with someone in chat instead of paging a gm. Eliminate global and trade chat. Instead, create a voting system whereby each side can elect commanders who have the ability to create pvp alerts for their side. It would kind of be like sounding the horn from the battle of helm's deep. There could also be mines in the world to control and extra guards to place which could be rented for gold (coming from donations and from the mines). The two team system with no ingame communication also means there is no room for any sort of politics. Treaties, alliances, spies, and all that good stuff make up a great deal of the fun in pvp games and create topics for discussion on message boards. The only reason I remember some of the guilds we fought against was so I knew when to quit out of warsong to get a pug as out next opponent. Solution: The election system I mentioned above would get people involved in server politics. If you think the WoW boards are crazy now, imagine what they would look like with this system in. There's no real penalty for death. I was never scared to die or experienced a rush from winning a battle that I shouldn't have been able to win. An example is when I attacked two characters 1v2. Just as I finished killing both of them, the first one down showed up to finish me off. It was a pretty big letdown. Solution: Pvp deaths should suck gold, items, and exp out of the server. They should give it back to players at a similar rate that they leave the server. Let the horde collect resources and gold to siege stormwind which would be collected through donations and the control of mines on the map. When they siege stormwind, place trebuchets and tents outside stormwind for a week as the horde sets up so the alliance will know it's coming. When the siege starts, the horde has to kill a commander inside stormwind etc and then all the shops in stormwind are disabled for a week before it returns to normal. Something along those lines. The players won't mind because they knew what they were signing up for when the server started. |
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| | #169 (permalink) | |||
| Registered User Join Date: Nov 2002
Posts: 1,267
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But I guess the Horde just cares WAY more about their rank than Alliance? They would have to if as you say, the Horde dominate the Alliance, right? Personally, I don't PvP to rank or get gear. I PvP to kill people like you. Alliance who complain how badly they have it when they have every advantage. | |||
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| | #170 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 45
| Quote:
People should remember this example of something that is fun that noone does because of risk vs. reward. I have killed most of the horde leaders in the game. It was a blast. But I would never do it again because its completely pointless. Obviously Blizzard doesn't want people raiding towns which is why they don't put any incentive to do so. Perhaps I'm getting offtopic but I just hate when peopple bitch about how hardcore raiders only play for advancement and the "casuals" all play for fun. I don't see these casuals organizing and raid town leaders. Seems like one of the most fun things you could do from an abstract point of view. | |
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| | #171 (permalink) |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 6,674
| It's not that casuals "play for fun". They just have a lower threshold of what kind of bullshit they are willing to put up with for the sake of advancement. Hardcores by definition will do nearly anything for the allmighty progression - casuals are obviously motivated by progression and advancement as much as a hardcore, they just have a much softer tolerance for crap. The best game is going to be the one that cuts out most of the crap and merges the casual/hardcore groups, with so much content the hardcores don't run out (or at least aren't left waiting too long) but the casuals are working on the same content the hardcores did. Rather than the WoW concept which is "casual content" (Tier 0.5, new 5-mans, festival stuff, etc) and "hardcore content" (40-mans) which a pretty clear divide between the two. |
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| | #172 (permalink) | |
| h8 Join Date: Aug 2002
Posts: 3,363
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| | #173 (permalink) | ||||
| Banned Join Date: Aug 2003
Posts: 1,643
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In PvP, the story is different, and the ratios and personal experience show that the problem is insignificant, if it exists at all. I've already told you that on certain servers despite the fact that Alliance has a higher population PvP is favored towards Horde due to Alliance not wanting to fight. That is true for ED, where Alliance isn't even queueing up for BGs anymore because it's loss after loss. Your "universal" population arguments are thus retarded; just because there is a slight disparity in numbers, doesn't mean the sides are imbalanced. Case closed. Quote:
http://www.thottbot.com/?n=818946 http://www.thottbot.com/?n=654571 http://www.thottbot.com/?n=654732 Quote:
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| | #174 (permalink) | |
| Smilin for Jesus Join Date: Jun 2003
Posts: 342
| Quote:
In these parts we call that Everquest.
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| | #177 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 279
| s I don't think I like the crosserver bgs at the moment... I can't believe that it will alleviate the queues for BGs... it may even make them worse. I don't feel excited about the prospect of fighting people from another server since there is no ranking or score keeping over long-term to say "I'm better than you" like there was in WC3 |
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| | #180 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Dallas
Posts: 6,674
| Quote:
Facts, indeed. | |
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