|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #152 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Quote:
| |
| | |
| | #153 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,197
+17 Internets | If they make epic faction rewards for outdoor PVP people will definitely participate. Preferably for slots where currently it is hard to get decent items through only PVP (ring, neck, trinket, helm) or maybe sword, axe, fist weapon counterparts for the Lobotomizer and Unstoppable Force. |
| | |
| | #154 (permalink) |
| Registered User Join Date: Jul 2005
Posts: 18
| Carebears have been relying on crutches to compete in PvP for as long as MMOs have existed. Bizanich talks about consequences for PKing innocent players. Consequences, if logically implemented and a coherent part of the game world, are ideal. In Ultima Online, murderers were not allowed within city limits. That makes sense and is a good, logical consequence to the act of murdering an innocent player. An example of a crutch for carebears, again in Ultima Online, would be statloss for murderers. That doesn't make any logical sense in the gameworld -- why would one character lose stats when he dies, yet another doesn't? That was simply a crutch to give crying carebears a leg up. Eventually a game will get the murder/consequence ratio right. Until then, you'll have to deal with bored PKers figuring out ways to grief and we'll have to deal with the endless bleating of carebear sheep. |
| | |
| | #155 (permalink) | |||||
| Banned Join Date: Aug 2003
Posts: 1,643
| Quote:
Quote:
People don't like being called carebears, but guess what, there's a real reason for differentiating between PvE'ers and PvP'ers - the ratios speak for themselves. I also notice this alot playing Alliance, even on PvP servers - they'd run right past Horde players, get ambushed, and die. Meanwhile, Horde attacks me every single time they see me. In an open PvP environment, that means Alliance will get dominated by Horde because half of them don't want to even fight. Sorry, but having dealt with this for the greater part of my WoW experience, I don't foresee a problem in TBC on the PvP servers. Quote:
Quote:
Quote:
Edit: And really, I don't see how this should be a different issue than EQ's PvP ruleset system. When you clicked 'Accept' on that server selection screen on a PvE server, you *KNEW* what you were getting into. PvE servers should remain precisely that - a server dedicated and designated for PvE, where PvP remains at a minimal level and is only "somewhat" supported. Meanwhile, a PvP server should be *dedicated* to the pursuit of PvP above all else, and something like full open World PvP rules should be tailored accordingly to the server's mode. As have been said many times now, Blizzard has two core player base to satisfy - the PvE/ex-EQ crowd, who value instance raiding/grouping above all else, and the PvP/ex-DAOC/UO/SB/Warcraft III crowd, who value full-scale world PvP above all else. If it's obvious that a single ruleset won't satisfy both, which was the reason Blizzard implemented the different servers in the first place, then that philosophy should be consistently kept throughout the history of the game. That means, when it comes down to implementing something like world PvP, different rulesets should be inserted for different sorts of realms. PvP servers are just fine with full open PvP. PvE servers? I'm not even sure that you guys should get world PvP, given that the reason you joined that server was to *avoid* ganking. Bottomline: Blizzard needs to understand that it has two different sorts of players and that their actions (or lack thereof) have generated primarily PvE-centric content since the game started. Now it's time to start focusing on the other side of the player base - those servers where bi-weekly Southshore raids still happen, and where people still have massive world PvP battles despite the coming of BGs. True PvP servers. Last edited by Etadanik; 07-16-2006 at 01:05 PM.. | |||||
| | |
| | #157 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,197
+17 Internets | Quote:
| |
| | |
| | #158 (permalink) | |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,673
| Quote:
| |
| | |
| | #159 (permalink) | |
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,608
| Quote:
| |
| | |
| | #160 (permalink) | |||
| Face the mighty Bison Join Date: Oct 2002
Posts: 3,244
+18 Internets | Quote:
Even Utnayan thought you went too far. That had me lol. Quote:
Quote:
![]() Last edited by Bizanich; 07-16-2006 at 02:41 PM.. | |||
| | |
| | #161 (permalink) | |
| Registered User Join Date: Jul 2005
Posts: 18
| Quote:
The consequences to PKing in game need to be equal to the crime. Each game handles death differently, and some distinguish between a PvP death and PvE death. In WoW, when PKd, you lose a few minutes to run back to your corpse. Throwing the PKer in jail for 20 years, because the victim lost a few minutes, would be absolutely absurd. If death was permanent in WoW, and all those PK victims lost their characters when killed, it would not only be just, but also necessary to have an equal consequence imposed upon the PKer when he was caught/killed. In a game like WoW with no penalty for death, it does not make sense to have a penalty for killing. The larger the penalty for death, the larger the consequence for killing. It is just that simple. | |
| | |
| | #163 (permalink) | ||
| Hard Rock Hallelujah Join Date: Apr 2003
Posts: 9,608
| Quote:
Quote:
| ||
| | |
| | #164 (permalink) | ||
| Face the mighty Bison Join Date: Oct 2002
Posts: 3,244
+18 Internets | Quote:
Keep crying? Maybe? Quote:
| ||
| | |
| | #165 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,363
| Why the fuck dont we have 10 slightly different versions of 10/15 man BGs that it randoms between when you queue up to make it less gay... half the problem is playing the same fucking map OVER AND OVER is gay. World pvp was gay as fuck and better only because atleast the scenery changed alot and it was less predicable what was going to happen... stop thinking world pvp was the shit, it wasnt, it was gay, it was a zerg, it was based on numbers and gear and it lagged a ton... it was better than BGs tho cause it wasnt so monotonous. If we had a WSG with cool gadgets like a mario game to knock people into lava and shit and better power ups than just +health and +dmg... theres so much they should do with BGs that they just havent... seriously it cant take more than a few days for one person to design a BG.. so why dont we have more... even without a bunch of unique features in each it would be better to change maps every once in awhile.. what FPS would be decent if it had 2 fucking maps. |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |