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Old 07-11-2006, 10:59 AM   #1 (permalink)
Wizerud
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EQ Expansion #12: The Serpent's Spine

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Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced EverQuest® The Serpent’s Spine™, a new expansion for the Massively Multiplayer Online Role-Playing Game (MMOPRG), EverQuest. EverQuest The Serpent’s Spine will only be available via digital download beginning in September for the suggested price of U.S. $29.99.

“In an ongoing commitment to introducing new features into EverQuest, The Serpent’s Spine introduces the Drakkin, the first new player race since the Frogloks were added to the game seven expansions ago,” said Chris Sturr, Senior Brand Manager, Sony Online Entertainment. “In addition to the new race, players of all levels will benefit from this expansion, as we are including content for levels 1 to 75.”

Players will also be able to explore a new starting city, Crescent Reach, which contains merchants, quests and combat. As in the last expansion, there will be new dynamic features such as auras, traps and destructible terrain. Players will be able to reach level 75 with new spells, raids and abilities.

About EverQuest The Serpent’s Spine

Nestled in a great ravine in the Serpent Spine Mountains is an ancient abandoned ogre city now called Crescent Reach, which is home to a new race born to protect the future of dragon kind, the Drakkin. Six dragons defied the council of the ancient dragons of the Nest and chose to create a new race to protect their future. The Drakkin are borne of humans touched by a dragon's blood and their colors and appearance represent the dragon that created them. Rapidly aging and reaching maturity in only months, the Drakkin forget their human beginnings and make their pilgrimage to Crescent Reach, the home of their dragon creators and the rest of their kind. EverQuest The Serpent’s Spine features the following:

New Player Race: The Drakkin have been created from both human and dragon blood to protect the future of all dragon kind. Several colors and customizations will be available to make each Drakkin character unique, such as elegant scale markings and horns.

Level Cap Increase: Players can now reach level 75, complete with new spells, abilities, raids and quests for greater power.

Content for Levels 1 to 75: Play through every level of the game without ever leaving the Serpent Spine Mountains.

New Starting City: Crescent Reach is a fully functioning city with all that is required to learn and thrive in EverQuest, including merchant, quest, combat and tradeskill areas.

Dynamic Features: New zones, NPCs, destructible and interactive objects.

New AAs, Spells: Experience new spells and Alternative Advancement abilities.

The EverQuest base game is required for this expansion. For more information on EverQuest The Serpent’s Spine, please visit: http://www.everquest.com
Traditional "blah of blah" naming convention begone!
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Old 07-11-2006, 11:03 AM   #2 (permalink)
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Originally Posted by Wizerud
Traditional "blah of blah" naming convention begone!
Holy shit! Tis a sign of the apocalypse!
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Old 07-11-2006, 11:09 AM   #3 (permalink)
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Quote:
Originally Posted by Wizerud
Content for Levels 1 to 75: Play through every level of the game without ever leaving the Serpent Spine Mountains.
That's kinda a neat concept that I don't think they've done before have they?
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Old 07-11-2006, 11:11 AM   #4 (permalink)
James
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Unless you count Kunark.
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This is a really fucked up link, I dont know where I found it but if anyone know's the name of this song I'd appreciate it.

http://dictionary.reference.com/search?q=diden%27t
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Old 07-11-2006, 11:14 AM   #5 (permalink)
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Or Luclin(though I'm not sure you would want to stay on Luclin for the entire time!)
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Old 07-11-2006, 11:15 AM   #6 (permalink)
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Unless you count Kunark.
At least this expansion has lizardmen as well!

Wait, shit.
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Old 07-11-2006, 11:15 AM   #7 (permalink)
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Pics of new race?
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Old 07-11-2006, 11:15 AM   #8 (permalink)
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Yeah, what's up with Iksar 2.0. As if 1.0 wasn't bad enough.
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Old 07-11-2006, 11:16 AM   #9 (permalink)
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Pics of new race?
Voila.
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Old 07-11-2006, 11:17 AM   #10 (permalink)
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Ahh shit yeah, I suppose Kunark/Luclin count. Its been a loooong time though
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Old 07-11-2006, 11:17 AM   #11 (permalink)
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That's totally sweet.
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Quote:
Originally Posted by Blaezenfury View Post
This is a really fucked up link, I dont know where I found it but if anyone know's the name of this song I'd appreciate it.

http://dictionary.reference.com/search?q=diden%27t
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Old 07-11-2006, 11:19 AM   #12 (permalink)
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Originally Posted by Cuppycake
Ahh shit yeah, I suppose Kunark/Luclin count. Its been a loooong time though
Well, I think it's kinda funny, actually. I always got the distinct impression that the Velious style design (tailored to higher levels/raiders) was supposed to be the exception rather than the rule as far as expansions went. And look where EQ is at now...
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Quote:
Originally Posted by Blaezenfury View Post
This is a really fucked up link, I dont know where I found it but if anyone know's the name of this song I'd appreciate it.

http://dictionary.reference.com/search?q=diden%27t
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Old 07-11-2006, 11:24 AM   #13 (permalink)
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kind of a vague glimpse at the expansion.

all i got out of it was, new race, at least 2 new zones, lvl cap increase, new aa
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Old 07-11-2006, 11:29 AM   #14 (permalink)
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I didn't start playing until Luclin. I was always under the impression that EQ was catered to the end game and never really experienced an expansion that was equally as geared towards all levels except LDoN...but by that point I was already 65 and didn't pay attention to the low level stuff.
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Old 07-11-2006, 11:34 AM   #15 (permalink)
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New race pics are not available yet. Will be on the way shortly. Allegedly.
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