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| | #16 (permalink) | |
| Rock and Roll Gangster Join Date: Aug 2003
Posts: 1,852
| Quote:
A dagger rogue needs to spend roughly 16/8/10 to be as effective with daggers as a sword rogue who spends 16/2/0. (I include the 16 in ass cause everyone has to spend those points to not suck). This isnt picking Spiritual healing or Mental strength. This is saying you have to spend 10 points in Shadow to use greater heal. And 5 of those points are going to go into making Mind Vision better. | |
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| | #17 (permalink) | |
| Token Gnome Join Date: Jan 2002 Location: Chapel Hill, NC
Posts: 1,814
+11 Internets | Quote:
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| | #18 (permalink) | |
| Tunare's most surly gnome Join Date: Feb 2002 Location: Sunny Upstate NY
Posts: 986
+4 Internets | Quote:
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| | #19 (permalink) |
| Registered User Join Date: Jan 2005
Posts: 20
| Oh and please include claws in the weapon expertise talent. Why would that be left out? edit: and how about one single viable off-hand claw not prefixed with GM or HWL? Last edited by Ben86 : 07-11-2006 at 09:39 AM. |
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| | #20 (permalink) |
| Shiny Join Date: Sep 2002 Location: Calgary
Posts: 1,049
| After looking over the new proposed trees, I must admit that there is some strangeness going on here. Raiding Human sword rogues should be even happier I imagine (and sword rogues in general of course will be better off) but daggers really are getting screwed by the talent placements. Although I am not completely convinced that rogues as a whole need a ton more damage through talents and would rather see more independance from healers or useful non-combat abiities, this implementation looks a little strange indeed. |
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| | #21 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,889
+3 Internets | Quote:
Believe me, the tears are flowing for you.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | |
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| | #22 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 38
| I really don't think Blizzard is keenly aware of where cutting edge PvE is, DPS-wise. They're behind the curve, and a couple of patches ago Rogues were very consistently #1 on fights that didn't disfavor them, with Fury warriors popping in as an anomoly. Now we have mages, and mounting warrior itemization, and this review is where the pecking order needs to be reestablished. Fucking up combat daggers isn't helping. |
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| | #23 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,661
+66 Internets | Quote:
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| | #24 (permalink) | ||
| Incompatible Join Date: Nov 2004 Location: NC
Posts: 644
+1 Internets | Quote:
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| | #27 (permalink) |
| Registered User Join Date: Jan 2005
Posts: 5,397
| It's not really the same Zehn. There's no healing talents in shadow, much less one that causes all your heals to hit for 20% more, making it not optional. Opportunity does need to be changed somehow, either just remove the talent and make swords/daggers equal by giving backstab 20% more damage innately, or move it to combat and make it a 3-pointer beside aggression. |
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| | #28 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 1,591
| I think the best solution is removing glancing blows from the game. Its utterly pointless and not at all properly itemized for (lets make some level 42 mail gloves the best PVE dps gloves in game for warriors, why not), and the weapon skill talent is placed so stupidly only 1 build will have it, which means thats the decidedly preferable spec for most raiding rogues. I doubt they will move opportunity because its always been there, and its pretty obvious Blizzard didn't actually put any real thought into the review. |
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| | #29 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,661
+66 Internets | It's not about shadow. To make it more comparable, imagine making opportunity a 6th tier assassination talent. And then you compare specs and how they achieve their goal. During the review shadow spec lost mental strength but gained meditation and inner focus. The situations are -very- comparable. Or if you prefer a more straight up comparison, how about paladins who sure as shit don't have to give up any healing talents. |
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| | #30 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 1,311
| It's not truly comparable because the weapon is involved with the rogue equation, and (other than the +dam) a priest's weapon is largely irrelevant. You're promoting a choice based on what type of weapon a rogue uses, and I find that objectionable because of the unpredictability of the drop rates. Making PvP = dagger and PvE = swords is a stupid game mechanic. |
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