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Old 07-02-2006, 06:01 PM   #1 (permalink)
Hex
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First "glimpse" of rogue review posted

(Shamelessly ripped from the WoW forums)

The review is well underway and we wanted to share a sort of first glimpse into the changes being made for the rogue talent review. Keep in mind that these changes are not complete or final, and the below information is likely to alter as we move into our testing phases. While not everything is listed, the below list encompasses the majority of changes being made in the review.

I'll be working in the weeks to come to get as much additional information as possible, but it is likely that quite a bit of the final information regarding talent changes will not be fully announced until the talent calculators go live. Of course you'll also be able to actually play around with the changes too once the Public Test Realms go up.

I'm going to just list the changes and provide additional information where possible or necessary. Let's get to it.

# The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.

# Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.

# Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.

# Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.

# Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.

# Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.

# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.

# Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.

# New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.

# Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.

# Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.

# Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.

# Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.

# Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.

# New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.

# Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.

# New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.

# Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.

# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.
(emphasis by me, obviously)

# Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.

# Expose Armor will now reduce armor by a percentage.

I'll be continuing to speak with the designers and collecting as much additional information as possible in the coming weeks.

Thanks for reading.

Last edited by Hex : 07-02-2006 at 06:06 PM.
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Old 07-02-2006, 06:16 PM   #2 (permalink)
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Fuck rogues.
In the ass.
With a knife.
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Old 07-02-2006, 06:18 PM   #3 (permalink)
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LOL, rogues weren't even that bad off!

HUGE buff to rogues who know how to play.
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Old 07-02-2006, 06:27 PM   #4 (permalink)
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How is this such a huge buff? You have no idea the numbers assigned to the talents. Most of the buffed subtetly talents STILL won't get picked by end game rogues because they don't effect dps. The +weapon talent is nice though. Other then that, it's really just some pvp buffs. which.. we didn't really need of course.
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Old 07-02-2006, 06:27 PM   #5 (permalink)
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# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.

About. Fucking. Time.
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Old 07-02-2006, 06:29 PM   #6 (permalink)
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Wow nice.
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Old 07-02-2006, 06:29 PM   #7 (permalink)
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2 pts for an extra snare/root removal that can be further talented to be on less than a 5 min cooldown = sex
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Old 07-02-2006, 06:31 PM   #8 (permalink)
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Anyone happen to know if the proposed new Sprint would get the rogue out of ice traps?
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Old 07-02-2006, 06:33 PM   #9 (permalink)
Hex
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Quote:
Originally Posted by Brikker
Anyone happen to know if the proposed new Sprint would get the rogue out of ice traps?
Well this is the only piece of information available now, but since it says:

# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.

... i'm guessing that frost nova is included, but ice trap is not - since ice trap is not a movement impairing effect but instead something that removes all control from the player for the duration.

/shrug

Last edited by Hex : 07-02-2006 at 06:37 PM.
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Old 07-02-2006, 07:02 PM   #10 (permalink)
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Quote:
Originally Posted by Zinke
How is this such a huge buff? You have no idea the numbers assigned to the talents. Most of the buffed subtetly talents STILL won't get picked by end game rogues because they don't effect dps. The +weapon talent is nice though. Other then that, it's really just some pvp buffs. which.. we didn't really need of course.
It's like the shaman patch, more pvp buffs that aren't really needed.

I haven't played my rogue dragonslaying in a while, are the DPS charts REALLY being dominated by fury warriors or are the retards at the rogue forum spewing more crap?
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Old 07-02-2006, 07:08 PM   #11 (permalink)
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Quote:
Originally Posted by Stanos
It's like the shaman patch, more pvp buffs that aren't really needed.

I haven't played my rogue dragonslaying in a while, are the DPS charts REALLY being dominated by fury warriors or are the retards at the rogue forum spewing more crap?
99% of the rogue population is full of fucktards. Every MC raid ive been on ive outdamaged tier1 rogues even though im using misc shadowcraft/devilsaur and sword of zeal+dal rends.
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Old 07-02-2006, 07:16 PM   #12 (permalink)
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At the risk of sounding like captain obvious, but the morans over on the official forums are already pissing all over this.

Yes, I know, I shouldn't be surprised, but still...
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Old 07-02-2006, 07:43 PM   #13 (permalink)
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Depends on who is doing the pissing, really. From the perspective of a pvper, this revamp is a collosal buff in all aspects. You get ways of getting out of kites, another snare break, easier access to hemo, a premeditation that might actually be useful, a spiffy new +AP talent, and Improved Kidney Shot to make your stunlocks hurt more.

As a raider, you get the weapon skill talent, only there are two problems. One, we don't know where in the tree it lives, and two, because none of the combat scaling talents were compressed(unlike the mage review where many talents went from 5->3 points for equal effect) rogues speccing into the talent will have to give up points in other scaling talents.

It's worth waiting to see what happens with the rest of the changes(this is only Part 1) before complaining too bitterly, but it really looks like raiding rogues aren't going to get much out of this patch.
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Old 07-02-2006, 07:54 PM   #14 (permalink)
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Quote:
Originally Posted by Hex
Well this is the only piece of information available now, but since it says:

# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.

... i'm guessing that frost nova is included, but ice trap is not - since ice trap is not a movement impairing effect but instead something that removes all control from the player for the duration.

/shrug
Most likely it won't. Escape Artist pretty much removes everything but that.
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Old 07-02-2006, 08:00 PM   #15 (permalink)
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Quote:
Originally Posted by Hex
At the risk of sounding like captain obvious, but the morans over on the official forums are already pissing all over this.

Yes, I know, I shouldn't be surprised, but still...
What's even funnier is that it looks like Blizzard's forums are rebooting. So all the vitriol that is likely to have died down after a couple of hours is only going to be amplified because little timmy couldn't tell Blizzard they sucked before bedtime.
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