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| | #61 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,217
+12 Internets | For UI: MMOs need to start leaning back toward alerting the player what's going on in game by showing them it going on ingame, rather than showing them in the UI. As a priest in WoW, and a modder that adds any new critical boss mob info to a UI(We're on the cutting edge of content and I have a new boss mod up within minutes of finding out what he does/combat log etc), I really do think the blizzard UI is too powerful and too critical. I have to look at 40 bars to heal my raid, I'm alerted with big noisy letters anytime something happens, and now I have little bars on my screen that count down to new abilities like Locust Swarm or Shout from Razuvious. They need to get rid of a lot of stuff I can do, and force players to look ingame to find information. |
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| | #62 (permalink) | |
| "Hamburgers, the cornerstone of any nutritious breakfast" Join Date: Mar 2002
Posts: 783
+4 Internets | Quote:
__________________ Well now everything dies baby that's a fact But maybe everything that dies someday comes back Well I got a job and tried to put my money away But I got debts that no honest man can pay | |
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| | #63 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
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__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer | |
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| | #64 (permalink) | |
| Unregistered User Join Date: Mar 2005
Posts: 681
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Doing something as major as the entire UI for a MMO without actually being in the same room as everybody else is stupid and ineffective. | |
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| | #65 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
| You mean like the days when he was in the same timezone and discussed things with the SoE team while he designed his EQ UIs?
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer |
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| | #66 (permalink) |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 9,762
+26 Internets | I think people complaining that VG's UI is too close to WoW's need a reality check. Every shoot em up, pure action FPS has virtually the same UI with different window dressing. No one's accusing Crytek of ripping id off. Most similar RTS's have pretty much identical UI's and ways of controlling units and mapping hotkeys, yet no one's giving EA shit for ripping off Blizzard. The fact of the matter is, if the gameplay of two games are quite similar, the UI is going to require similar functionality and features, and chances are the UI from one game to the next is going to look pretty familiar. |
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| | #67 (permalink) | |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,480
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| | #68 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 93
+1 Internets | Quote:
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| | #69 (permalink) | |
| I'm your huckleberry. Join Date: Jun 2002 Location: Hotlanta
Posts: 590
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| | #70 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
| Quote:
This is just another example of "do you want the man or the principle". Funny, but this problem occurs everywhere from guilds to RL. Usually guildleaders, producers, bosses etc. decide in favor of the principle because they fear to set a precedent and in 99% of the cases that decision is wrong. These people don't know what the word "exception" stands for and when to use it. In fact knowing when and where to make an exception divides the good decision maker from the bad one. Exceptions have to be made to solve a conflict of principles. Here the principles of equal treatment of employees and the quality of the product collide. In order to solve it they have to decide what is more important and that is the quality of the product. If the product sucks, nobody will buy it and the company is doomed. So they better make the product as good as possible or all of their glorious principles go down the drain. Sounds simple? It sure is, when you think about it...it is applied logic in it's purest form. The point is that whenever you make an exception you have to explain exactly why you did so and people won't complain. P.S.: Personally I didn't use TKings UIs. I prefer the simple approach without any fancy decoration, but that's a matter of taste of course.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer Last edited by Neric : 07-04-2006 at 09:38 AM. | |
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| | #71 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 906
| I am very grateful that you are not in charge of designing an MMORPG Neric, because wanting to play arm-chair quarterback you lack any idea on how to run a company or design a MMORPG. The same is also true for the vast majority of the people who post here, the difference is people here are for the most part intelligent enough to know this and thus offer their opinion as that, instead of trying to pass it off as some greater truth and sounding like a total moron. About the WoW UI - it is nice and allows someone to be lazy, but it is far too powerful and I defently wish that some mods like decursive or emergency monitors were removed. It makes certain tasks way too trivial, and forces developers to make encounters assuming players use certain tools. |
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| | #72 (permalink) |
| Manny, Manny, Manny | Didnt seem that bad, since its recorded and on fucking youtube. They have poor video quality there no matter what. I though WoW was going o be cool from video's i seen of it, then i played it n realized it was a piece of shit. some people will like it, some wont. Long as i can't solo my way to max level with any class, i probalby will like it. I like grouping aspect of mmo's anyways. If i didnt, i would be playing console 1 player games. Still cant really say shit til your behind the wheel playing. |
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| | #73 (permalink) | |
| Unregistered User Join Date: Mar 2005
Posts: 681
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| | #75 (permalink) | ||
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
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Quote:
http://p206.ezboard.com/fmaximus9478...icID=407.topic
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer | ||
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