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| | #1 (permalink) | |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 9,810
+29 Internets | Mythic/EA to work on UO2? http://camelotvault.ign.com/fullstory.php?id=18926 Sure as hell looks like it. Quote:
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| | #2 (permalink) |
| Registered User Join Date: Jan 2002 Location: Atlanta GA
Posts: 2,118
| It looked great. At a time when EQ was still new, it had features not seen until WoW or EQ2. Anyone happen to have the original trailer for it? I think the song was a Pixies remix. If the original direction of the game is kept at all, it could be nice news. I just hope it won't be DNF. |
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| | #3 (permalink) |
| Registered User Join Date: May 2003
Posts: 55
| My guess is that they are going to use the same team full of winners that dreamed up real great ideas like the 3d UO client, trammel, AoS pvp, and the samurai empire expansion. During the development process, they will focus on creating lag intensive 3d graphics, massive pve grinds, and leet new hues and mounts for the banksitters. This will be accompanied by promises of player housing and boats which will die quietly unfulfilled years after release. All the while, they are going to ignore the freedom of player interaction that made UO so great. It wasn't just about the best pvp system ever created. It was about the way players could interact with each other without limitation. If you wanted to scam people at the bank, you could do so without being banned. If you wanted to bake a cake, poison the cake, and sell it a hapless customer, you could. You could steal someone's house key and rob their home. You could gate someone's powerful pet dragon away to a far off island. You didn't know when the blacksmith repairing your weapons would rob you blind or bandits would jump out from the behind the trees on the way to the dungeon. There was no end to the number of ways players could come up with to inflict pain and suffering upon each other. Their post did make me play some fluffy the pk chicken http://www.wtfman.com/uoevil/coolstuff.htm |
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| | #4 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,653
+4 Internets | Quote:
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| | #5 (permalink) |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 576
+5 Internets | Well, hopefully if they are indeed planning on making UO2 it won't end up like UO2:Part 1 and Ultima X did when EA trashed both of them. Ultima Online is still one of my favorite MMORPGs of all time. If the engine wasn't so damn dated I would probably still play the game. There were just so many different things that you could do with your character in that game and the freedom of being able to make any type of character that you wanted really sets UO apart from todays MMORPGs. |
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| | #6 (permalink) |
| Whatever I touch turns to Rickshaw. Join Date: Mar 2003
Posts: 961
| This is cool news, Uo was the best game in history beacuse fo the freedom of that game. Trapping boxed and blowing people up, trapping peoples ghosts using furnature you hand crafted and watching them spam o0o0o o0o o0oo 0o was good fun. ![]() I still have the design docs for Uo2 at my place. I was working at EA when it was canceled. I spoke with the President at a meeting shortly after and they didnt like the way the game was turning out with the mcfarlane models and the techno feel of blackthorn etc. Actually the main reason he said they canceled was that UO was still making money and they didnt want to compete with themselfs. Made sense but boy was it a mistake. EA lost out on the mmorpg market for the past 5 years because of that. |
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| | #7 (permalink) | |
| Rocket Powered Robocop Jesus Join Date: Nov 2002
Posts: 556
| Quote:
The bright shining star that gave you age of shadows gave us the WoW honor system. Fucking incestuous business. Hey, you kinda ruined pvp in UO, come do the pvp system for blizzard! http://www.mobygames.com/game/window...hadows/credits Lead Designer Tom Chilton ("Evocare") http://www.worldofwarcraft.com/insid...interview.html The Insider has spent some time with Tom "Kalgan" Chilton, Lead Game Designer at Blizzard, to talk about the ongoing class talent review process and the philosophy behind the changes and improvements to the various talent trees. If there was any justice in the world he would be making shitty cellphone games with John "About to make you his bitch" Romero. | |
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| | #10 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 408
| Just as an FYI, the current Mythic management will be taking over managing UO and future UO products, not the other way around. EA is quite happy with Mythic's management since they've succeeded in an area where EA haven't. UO2 isn't on the cards as of yet, however. |
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| | #11 (permalink) | |
| Registered User Join Date: May 2003
Posts: 55
| Quote:
When you are looking at your character running (prancing on iceskates) or riding a horse and all you can think of is my toon is definitely not straight, the gameplay experience is significantly affected. | |
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| | #12 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 397
| Quote:
Mythic was a good indipendent studios, now they aren't indipendent anymore. It's kind of obvious that the parameters for "success" are different. Don't cha' think? | |
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| | #13 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 576
+5 Internets | Quote:
I still go back to UO every once in a while but the game has changed so much and they have over complicated the hell out of it. I miss the days of throwing on some GM Blacksmith made armor and a weapon and going dungeon diving. If you died who cares just go buy or make another suit and off you go! Now all the items have all of these crazt ass stats and there are artifacts and insurance and the dungeons are crazily over populated with monsters so it's just not the same fun game it used to be. ![]() Last edited by Menion : 07-02-2006 at 03:49 PM. | |
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| | #15 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 576
+5 Internets | Quote:
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