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Old 07-03-2006, 02:02 PM   #31 (permalink)
Nazbuk
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Quote:
Originally Posted by Fammaden
WTF man, don't you know it is only beta?!?! And why are you talking about VG in a UO thread anyway?
I want to acknowledge that the quoted post was truely funny.
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Old 07-03-2006, 02:48 PM   #32 (permalink)
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Originally Posted by Bizanich
About a year ago I'd have agreed with you, but now that I've played Eve I'm not so sure.

I don't think it'll ever be 100% like UO again, obviously, but if it was like UO was with UO T2A (Renaissance?), I think it'd work.

Problem is, it'd be "niche" compared to WoW.
Anything is "niche" compared to WOW if you are talking about subscription numbers. If you are talking about gameplay then why would it have to be a "niche" game?If they created an updated version of UO and slapped a 2 on it the game would appeal to a lot of players I would think. Especially if they had the same open ended skill system that the original UO has. Crafters, adventurers and roleplayers would flock to that sort of game.

In the 8+ years that UO has been out no other developer has matched the level of freedom that Ultima Online has given to it's players.

Edit: If you meant it was a "niche" game because of the open PvP that UO had at launch, then why not just have PvE and PvP servers just like any other MMO?

Last edited by Menion : 07-03-2006 at 02:57 PM.
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Old 07-03-2006, 03:30 PM   #33 (permalink)
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Originally Posted by Menion
Anything is "niche" compared to WOW if you are talking about subscription numbers. If you are talking about gameplay then why would it have to be a "niche" game?If they created an updated version of UO and slapped a 2 on it the game would appeal to a lot of players I would think. Especially if they had the same open ended skill system that the original UO has. Crafters, adventurers and roleplayers would flock to that sort of game.

In the 8+ years that UO has been out no other developer has matched the level of freedom that Ultima Online has given to it's players.

Edit: If you meant it was a "niche" game because of the open PvP that UO had at launch, then why not just have PvE and PvP servers just like any other MMO?
I meant, despite our warm lovey dovey feelings, a lot of people were as scarred by the Dread Lords as Utnayan was by Sony.

They hate, to this day, the concept of the wolf (PK'er) picking off sheep (PvE'er) or dominating dungeons and not letting them in.

One of the reasons UO rocked so much was, as has been said, they all HAD to live together.

One oft he quickest ways to eliminate that would be PvP/PvE servers.

I dunno if it's the same guy, but I vividly remember a SirBruuce ripping apart the very concept of non-consensual PvP.

There will simply not be the sheep there were back then, and as much as it pains me to admit it because it actually weakens the position of PK, we need sheep to be bad guys....and the good guys need the sheep to have someone to protect and be outraged for when the wolves kill them.

It's why Eve works. One shard, wolves and sheep living side by side and just enough protections to not make the sheep leave..and if you read the boards, the sheep still hate the wolves. And the good guys need the sheep to protect.

Old UO wouldn't work because the wolves had too much power. No, for it to work, it'd have to be a direct rip on Eve currently.

And I think ~130k is niche these days (not a bad thing).

Last edited by Bizanich : 07-03-2006 at 03:32 PM.
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Old 07-03-2006, 07:07 PM   #34 (permalink)
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I'll echo the sentiments that UO was the best MMORPG game, over all, that I've ever played. I played it for 2 strong years with play styles ranging from dungeon crawler, PKer, and something I've never done in any other game - roleplayer - Player built cities were an amazing experience.

Granted, UO couldn't touch the encounters EQ provided in PvE, but it truly was a real world. If those elements could have been combined who knows what would have come of the game. I'm skeptical about another UO2 being more than a WoW in Britannia.

As for the 'charms' of it being a first MMORPG. I felt the same awe all over again with EQ and as others have mentioned recently with Eve. If the game goes into the realm of a virtual world it's easy to recapture that feeling.
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Old 07-03-2006, 09:11 PM   #35 (permalink)
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Quote:
Originally Posted by Itzena
Six years old, never completed...and it's still better animation work than anything SOE publishes.
I bet you Sony could render footage that looks just as good and fluid. Seeing actual game footage might make sense if you are comparing it to Published Sony works. No way they can get that fluidity in a working MMORPG.

Now back to my joint and Family Guy. My God, my stomach hurts from laughing.
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Old 07-04-2006, 07:38 AM   #36 (permalink)
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Quote:
Originally Posted by Bizanich
It's why Eve works. One shard, wolves and sheep living side by side and just enough protections to not make the sheep leave..and if you read the boards, the sheep still hate the wolves. And the good guys need the sheep to protect.

Old UO wouldn't work because the wolves had too much power. No, for it to work, it'd have to be a direct rip on Eve currently.

And I think ~130k is niche these days (not a bad thing).
I completely agree with this. UO2 should be EvE set to a fantasy type world using the same PvP rulesets that EvE has. God just thinking about sounds great, but sadly, it won't be done this way.

This is the curse of WoW coming into play: before, 100k subs was considered a hit, but post WoW it's considered a modest success. From their history, EA is not going to want to shoot for 100k subs and they wouldn't budget to run with the staff to make this profitable. Nope, they are going to shoot for 500k+ subs and then start the cutbacks when this doesn't happen.

And a game that mirrors UO pre-Trammel in a post WoW world? You can just let go of those pipe dreams right now...
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Old 07-06-2006, 04:56 AM   #37 (permalink)
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Quote:
Originally Posted by Eomer
http://camelotvault.ign.com/fullstory.php?id=18926

Sure as hell looks like it.

That's not even close to being a weak denial, let alone a strong one. UO2 otw!
This is confirming my earlier post that in the future I see there being 1 Big Dog MMO on the scene and the others will consolidate into an All Access Pass to avoid single title extinction, (UO2, DAOC, Warhammer-EA) (EQ1, Planetside, EQ2, Vanguard-SoE).
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Old 07-06-2006, 05:51 AM   #38 (permalink)
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Doesn't really need the same ruleset as eve, just the same world layout. Just make it so the farther away from the starting area you get, the more pvp risk, harder monsters, best rewards. Eve didn't pioneer that... I'd say AO was the first to try to make it work (Eve the first to make it work).

This really works good for the pvp'rs, anti's and nubs/sheep.
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Old 07-07-2006, 12:55 PM   #39 (permalink)
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Originally Posted by Magnum PI
This is confirming my earlier post that in the future I see there being 1 Big Dog MMO on the scene and the others will consolidate into an All Access Pass to avoid single title extinction, (UO2, DAOC, Warhammer-EA) (EQ1, Planetside, EQ2, Vanguard-SoE).
Now let's be honest, as far as brand strength and subscription behaviours are concerned, consolidating into an All-Access-Pass program is single-title extinction. There are vague value-add economics and marketspeak behind it, sure, but everyone really knows it's the bargain bin of MMOGs.
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Old 07-07-2006, 01:05 PM   #40 (permalink)
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UO was the best ever so far.. don't think anything will come close to that again.
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the gameplay in eve is TERRIBLE.
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Old 07-08-2006, 03:21 PM   #41 (permalink)
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Quote:
Originally Posted by Kiroy
Doesn't really need the same ruleset as eve, just the same world layout. Just make it so the farther away from the starting area you get, the more pvp risk, harder monsters, best rewards. Eve didn't pioneer that... I'd say AO was the first to try to make it work (Eve the first to make it work).

This really works good for the pvp'rs, anti's and nubs/sheep.
/ - Runescape!

I wish I would have played UO back in the day with you geezers, you make it sound so damn fun. I've messed around on the emu servers, and frankly I think it stinks. That video of UO2 all steampunk'd out looks hell of cool, I would definitely play that.
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Old 07-09-2006, 06:38 AM   #42 (permalink)
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Quote:
Originally Posted by Dumar
UO was the best ever so far.. don't think anything will come close to that again.
It's also the only game where the RPG part of MMORPG could really shine (imo).
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Old 07-09-2006, 07:39 AM   #43 (permalink)
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Originally Posted by Bizanich
It's also the only game where the RPG part of MMORPG could really shine (imo).
never really thought of that, but it's true. i played so many different characters in UO. i even played a wandering healer.. i miss it so much

edit: and let me restate for the 100th time.. i'm sick and fucking tired of grinding levels, faction, honor, money, or whatever the fuck else bar i'm supposed to fill up. i don't want to do this shit anymore. i just want to play and have meaningful interaction with other players in a WORLD. no, not a fucking instance either. UO had none of that shit and it's a fucking 10 year old game jesus.
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the gameplay in eve is TERRIBLE.

Last edited by Dumar : 07-09-2006 at 07:54 AM.
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Old 07-09-2006, 07:56 AM   #44 (permalink)
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Well, UO had a waiting period while you built you're character. I like to think of it as the young life in Fable.

Then, once you maxed your stats you played the real game.
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