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View Poll Results: Which?
Druid - Horde 184 17.57%
Priest - Horde 157 15.00%
Mage - Horde 250 23.88%
Warlock - Horde 156 14.90%
Druid - Alliance 144 13.75%
Priest - Alliance 167 15.95%
Mage - Alliance 256 24.45%
Warlock - Alliance 158 15.09%
Multiple Choice Poll. Voters: 1047. You may not vote on this poll

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Old 06-28-2006, 12:18 PM   #1 (permalink)
frott
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Atiesh, Greatstaff of the Guardian

Added a poll, pick which you think is best on horde / alliance, can pick multiple.


How is your guild handling this? Everywhere I've snooped out has a different deal: some dkp the first, some dkp every, some assign it.

I've seen a spread of classes get it, though less druids than the others. This struck me as odd because:

~ It seems that the stats are ridiculously nicer on the mage version (tohit 2%, 150dam/heal, 2% crit to group), than on any of the other versions and makes more sense in a typical group config stuf

~ The priest one seems godawful considering the bonuses (+healing on your group, unless this is like blessing of light) but it is great for a priest egocentrically.

~ druid version muddies things between feral/balance/healing, though group regen is nice and feasible

~ warlock version seems ok, but not as extensible to a full group as others.

Last edited by frott : 06-28-2006 at 01:00 PM.
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Old 06-28-2006, 12:20 PM   #2 (permalink)
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Quote:
Originally Posted by frott

~ The priest one seems godawful considering the bonuses (+healing on your group, unless this is like blessing of light) but it is great for a priest egocentrically.
.
Hey alliance player. How nice of you to think of one faction only.

We gave it to a mage.
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Old 06-28-2006, 12:24 PM   #3 (permalink)
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Hmm, mage version is simply the best, because it is only scalable group aura. Warlock version is 2nd best for raid utility, since more damage is almost always better than more healing.
Plus to get full benefits from priest aura you need to stack a full group of healers, and this isnt efficient group composition. Druid aura is total crap IMO, since its less regen than blessed mana oil.
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Old 06-28-2006, 12:29 PM   #4 (permalink)
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All the priests and warlocks in my guild beg to differ. They all love the idea of having an extra 11 mana/5. Saying its no good because its less than blessed mana oil is silly, being as you can have both. We've already got enough +heal/damage, now we'd like more mana regen to keep us chain casting for ever.

It might not 'scale' well into the future, but only a fool of a caster scoffs at more regen. Only caster class that doesn't suffer from mana problems horribly seems to be frost mages. Priests and druids can never get enough mana regen. Fire mages seem to drink mana. Warlocks can tap, yes, but when you're tapping, you're not DPSing. I'd kill for someone in my group to give me an extra 11 mana/5

Last edited by Dyscord : 06-28-2006 at 12:35 PM.
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Old 06-28-2006, 12:52 PM   #5 (permalink)
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Originally Posted by chu
Hey alliance player. How nice of you to think of one faction only.

We gave it to a mage.
What the hell are you talking about? Try some fucking reading comprehension before attempting to be smart over the internet. All I was saying is that if it is like BoL it is good, if it isn't it sucks. Where did they get the idea that a +healing aura would make any sense at all? We put, tops, 2 healers in any group. Yay for a legendary that buffs 2 people in a group? On the other hand, if it works like BoL, every single person in the group getting a buff to heals that land on them is great.



Does anyone have a confirmation that the buff doesn't increase heals done to you, and rather is an increase of heals you do? IE, is it good if the priest buff lands on a non-healing class?

As far as the priest version goes, it is nice because it adds a bit of topend dps to shadow (the mage and warlock versions don't add too much damage versus other items in the game) while also adding a crapton of +healing (more than any other combo in game by a large margin).


Anyhow, from what I can tell, DNT dkped it to a warlock. Were there any restrictions? And Vis Maior gave it to a priest, default.

Last edited by frott : 06-28-2006 at 12:55 PM.
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Old 06-28-2006, 12:56 PM   #6 (permalink)
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Quote:
Originally Posted by Dyscord
All the priests and warlocks in my guild beg to differ. They all love the idea of having an extra 11 mana/5. Saying its no good because its less than blessed mana oil is silly, being as you can have both. We've already got enough +heal/damage, now we'd like more mana regen to keep us chain casting for ever.

It might not 'scale' well into the future, but only a fool of a caster scoffs at more regen. Only caster class that doesn't suffer from mana problems horribly seems to be frost mages. Priests and druids can never get enough mana regen. Fire mages seem to drink mana. Warlocks can tap, yes, but when you're tapping, you're not DPSing. I'd kill for someone in my group to give me an extra 11 mana/5
I agree, all the priests I know are drooling, my old guild gave the first to one a priest because it's the most versatile and the best rounded (the druids are worthless).
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Old 06-28-2006, 12:56 PM   #7 (permalink)
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Quote:
Originally Posted by Dyscord
All the priests and warlocks in my guild beg to differ. They all love the idea of having an extra 11 mana/5. Saying its no good because its less than blessed mana oil is silly, being as you can have both. We've already got enough +heal/damage, now we'd like more mana regen to keep us chain casting for ever.

It might not 'scale' well into the future, but only a fool of a caster scoffs at more regen. Only caster class that doesn't suffer from mana problems horribly seems to be frost mages. Priests and druids can never get enough mana regen. Fire mages seem to drink mana. Warlocks can tap, yes, but when you're tapping, you're not DPSing. I'd kill for someone in my group to give me an extra 11 mana/5
According to this, the druid staff would be best then?
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Old 06-28-2006, 01:02 PM   #8 (permalink)
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Druid Horde or Mage anything.
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Old 06-28-2006, 01:06 PM   #9 (permalink)
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You can debate all you want, but everyone in this thread is wrong.

The best effect of the staff is none of the above. Its the ability to teleport to Kharazan. Undoubtably thats the best part of the staff that can never be replaced.
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Old 06-28-2006, 01:06 PM   #10 (permalink)
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Quote:
Originally Posted by frott
According to this, the druid staff would be best then?
It is the best for versatility honestly, but a lot of guilds I know say their driuds just aren't good/reliable enough to give a staff that good to them. Plus, you'd have to deal with people arguing that druids have so much shit for them as it is, why get something else?

One more thing, druids are jack of all trades. They do a lot of things well, but they aren't really great at anything outside of surviving a while (resto). They aren't main healers and they sure as shit aren't main DPS. That's just one more reason I couldn't see giving that staff to a druid. Druids are good for situational healing, HOTs, and a shitload of innervates.
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Old 06-28-2006, 01:09 PM   #11 (permalink)
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Quote:
Originally Posted by frott
What the hell are you talking about? Try some fucking reading comprehension before attempting to be smart over the internet. All I was saying is that if it is like BoL it is good, if it isn't it sucks. Where did they get the idea that a +healing aura would make any sense at all? We put, tops, 2 healers in any group. Yay for a legendary that buffs 2 people in a group? On the other hand, if it works like BoL, every single person in the group getting a buff to heals that land on them is great.



Does anyone have a confirmation that the buff doesn't increase heals done to you, and rather is an increase of heals you do? IE, is it good if the priest buff lands on a non-healing class?

As far as the priest version goes, it is nice because it adds a bit of topend dps to shadow (the mage and warlock versions don't add too much damage versus other items in the game) while also adding a crapton of +healing (more than any other combo in game by a large margin).


Anyhow, from what I can tell, DNT dkped it to a warlock. Were there any restrictions? And Vis Maior gave it to a priest, default.
We, as horde, generally put healers in groups together with a shaman for that piddly mana spring totem. Therefore, 5 people would also benefit from the aura.
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Old 06-28-2006, 01:09 PM   #12 (permalink)
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Not main healers? I'm afraid you're speaking out of experience rather than any sort of raw data.

My numbers consistently place me 3rd in effective healing, dominating everyone except for our best priests. Swiftmend is the god heal. For pure sustained healing power, rank 4 healing touch is nearly without equal. Druids are sublime healers. Most druids however, aren't very bright.

I'll put forward this theory. All druids are either retards or masochists. They're either to stupid to reroll priests who have a much easier time healing, or they just enjoy the punishment of being branded 'jack of all trades' and have to deal with our feral/balance baggage. Thats why its so hard to find a good druid. There are way more retards than masochists.
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Old 06-28-2006, 01:11 PM   #13 (permalink)
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Quote:
Originally Posted by Dyscord
You can debate all you want, but everyone in this thread is wrong.

The best effect of the staff is none of the above. Its the ability to teleport to Kharazan. Undoubtably thats the best part of the staff that can never be replaced.
Who knows, maybe the shit can't be finished in until the expansion like Ashbringer can't. 100% of the staves that will be completed have the teleport, so via comparison it doesn't matter.

...if you were to give it to someone based on raid utility when you only have one, you take into consideration the unique aspects of the staff, huh?
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Old 06-28-2006, 01:14 PM   #14 (permalink)
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I'm joking about that part. wtf.

My vote remains on the druid mana regen aura. Its far easier for more people in a group to all benifit from it over the other more 'specific' bonuses from the other staves. Hell, I'd know horde hunters who would murder priests to get at more mana regen.
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Old 06-28-2006, 01:19 PM   #15 (permalink)
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Originally Posted by chu
We, as horde, generally put healers in groups together with a shaman for that piddly mana spring totem. Therefore, 5 people would also benefit from the aura.
So your 4 priests and a shaman get the effects of the staff, versus, say, having a priest in a main tank group and giving survivability to the entire group of "essential" people if it was like BoL.

That's all I was talking about. Even considering, +62 healing to an entire group of healers is pretty tame compared to 11/5 or 2% crit, ie, "it sucks" for that purpose.

Last edited by frott : 06-28-2006 at 01:22 PM.
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