|
| |||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #46 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 139
| Hmm, where to start. This is addressing he premice not everything that has followed. First, lets clear a few things up: ADD: in one word, "daydreamer". They are not easily distracted so much as just never giving anything at all attention. Video games do not feed this directy, rather they are just fun and thus when people with ADD play them they are willing to put for the mental effort it takes to keep playing. ADHD: in one word, "spaz". These are truely short attention span people and are best described as thinking 1000 miles an hour and chifting gears every few seconds. Sadly many dont have the self control to keep from sharing these changing thoughts constantly. Video games really do feed these because they are fed a continuous feed of new information that needs processing. As a result their mind is pushed to shift as fast as it woudl otherwise. The working theory is that TV in particular and possibly video games can acutlaly manifest this problem in children since they grow accustomed to being spoon fed and when they are in a situation where they have to actually try to entertain themselves they must switch information feeds as often as the TV does. Please note: ADD and ADHD are totally unrelated conditions that have completely different symptoms and probably conpletely different causes. Brain scans of both have shown that even the physiology between them are competely different. Also, this is a gross oversimplification in any case. Processing disorders are categorized into 17 groups any of which can be ADD or ADHD or can exclusive. As far as MMOs. I believe the premice is flawed to think that since an MMO is a single thing. Lets build a context around what an ADHD (what you likely meant) kid goes through. Clay is introduced and they play with it. While moulding it a new idea wanders into their head and they begin to sing out loud. A word in the song reminds them of their favorite TV show, so they start spouting lines from the show and laughting. That clay is now in a hundred pieces because they just started mashing it while no tpaying attention. The supervisor (probably a teacher) asks them to please no be so loud, and they immediately respond, "What I didn't say anything." "You were talking about your favorite TV show, you said ..." "Yeah, there's no anythign there, see I was right!" Hopefully you get the idea from the scenerio. (Invented but I've seen 100s like it.) So, clay is a kenetic exorcise, nothig more. the student gains only tactile input from it and as a result their mins wanders because it's "bored" and wants more to process. It invents stuff to process on it's own and it's even possible that it is partially if not entirely subconsious. An MMO is Kenetic as well (keyboard/mouse), but also has audio, visual inputs and through some crafty game design, there are measureable goals that can be obtained. Each time a goal is met, a new stimulous begins as the prior one ends. A new mob is attacked, old one dead. New sound when new zone is entered. visual fireworks... all kinds of good stuff to keep a brain at peek processing. well, that's my $.02 anyhow. |
| | |
| | #47 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,451
+61 Internets | The major barriers to a leveless MMO is the other functions level serve. Primarily social elements. If you see "60 warrior lfg" you can feel fairly confident that he has the right abilities. In a game with no levels, you'd end up more with something like, "Warrior with taunt rank 5, 8,500 ac, 7k hp, 61 dps mainhand, 185 block, sunder rank 4, etc...etc...etc...lfg." You'd have to include a list of accolades into your lfg spam. The upside to this of course is all those faggot "LOLZ MUST HAVE COMUNITEEE!!!" people would have a joygasm as people with good reputations would have a much easier time finding groups since you don't have to do that whole new person litmus test. |
| | |
| | #48 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 1,973
| Quote:
This is only a problem because - The world you are thinking about is designed around "levels," - The "warrior has to tank for the group to accomplish anything" model - Everyone has to pull their weight or xp will suck. - Designing an advanced LFG tool that could gauge party/person effectiveness is beyond the capabilities of MMO designers in 2006/2007 | |
| | |
| | #49 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 139
| Quote:
| |
| | |
| | #50 (permalink) | |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,670
| Quote:
I think what you're saying is that most programmers just know the language(s), and not the methodologies that should be used to design the software in the first place... in which case I'd agree. As it applies to the LFG tool that Lyenae mentioned, the difficult part would be making it work well enough that people don't bitch endlessly about how soandso's group picked someone else over them because the LFG tool told them to. Given the retardation on mmo forums, and how people just plain love to bitch about anything, I'm sure it's a no-brainer decision to keep the tools simple enough that when someone doesn't get chosen for a group the blame rests on another player and not the company. | |
| | |
| | #51 (permalink) | ||
| Registered User Join Date: Jan 2003
Posts: 139
| Quote:
Quote:
| ||
| | |
| | #52 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,045
| Quote:
| |
| | |
| | #53 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,839
+3 Internets | Quote:
I think if we saw $49.99 a month, it wouldn't change a thing - except make publishers even more lazy if people kept paying. What they need to do is stop releasing such shit titles into the market because of the live patching process.
__________________ Utnayan/Nayantu - Elitist Jerks - Mal'ganis | |
| | |
| | #54 (permalink) | |
| Registered User Join Date: Sep 2004
Posts: 165
| Quote:
For your average Vanguard forum poster, the most hardcore MMO player in the history of the universe is that severely autistic guy who stares at one spot, banging his head against the wall all day every day for ten months. That guy is their hero. He's HARDCORE unlike those ADD WoW kiddies. For the rest of us, we fit under category "b" in EQ. Now that we've seen that you can have a fantasy MMO that does not force us to debase ourselves to the level of a borderline retard just to play the game, we won't go back to one that does. | |
| | |
| | #56 (permalink) | |
| Registered User Join Date: Aug 2005 Location: Reno, NV
Posts: 300
| Quote:
| |
| | |
| | #57 (permalink) | |
| Read Farmer Join Date: Jan 2004 Location: Hawaii
Posts: 5,214
+19 Internets | Quote:
| |
| | |
| | #59 (permalink) | |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,480
| Quote:
| |
| | |
| | #60 (permalink) | |
| Registered User Join Date: Sep 2004
Posts: 165
| Quote:
| |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |