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| | #1 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 2,775
| NC Soft Downsizing I have said it the last few months, and was laughed at. Something is up with management at NcSoft. IN 2006, the devs at NcSoft haven't been acting the same, and there has been alot of turnover there lately. I really think this is a poor move to do in a growing market. If the market was shrinking, it might make sense. Everyone that I know that has left Coh has been for a lack of content (end game, itemization) and Lineage II sounds like more of the same from what people have been saying about it. Now is the time to be fixing the holes in your content, and laying off about 15% of your workforce is just going to make it worse. I mean, come on, it took the Coh devs seven to eight months for the last patch. I don't see Blizzard or SOE laying people off in droves like this. Aren't Blizz and SOE increasing staff? http://boards.cityofheroes.com/showf...v=#Post5847488 ------------------------------------------------------------------------------------------ 06-23-2006: "NCsoft’s Austin business has announced an immediate restructuring within its organization that included the difficult task of reducing members of its workforce. The online games industry is one that is continually changing with the scaling up and down of business based on product launches and product development schedules. Over the past two and a half years NCsoft has launched six major titles into the North American market and has grown with each title launch. As the company continues to grow its live products and prepares its next set of major online game releases for later in 2006 and 2007, the company sees a slowdown in its launch pattern and the need to streamline its business. For this reason, NCsoft has reduced its 300 person workforce in Austin by approximately 70 people to accommodate this change. This decision has no impact on the schedules of any projects currently in development and service to NCsoft’s current games will continue without interruption."
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| | #3 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,048
| Hmm, I wonder if any of them are the ex-Blizzard people? Oh, and rumour has it that it was a little more severe than that forum post suggests: Quote:
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| | #4 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 692
| This is not intended to be a sarcastic question, but what do cuts at NCSoft have to do with development cycles for City of Heroes/Villains? Cryptic develops it, NCSoft is the producer. Has this changed in some way? GM and support sure. But development cycle? |
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| | #6 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| Blizzard and SOE also have contenders. I don't think anyone plays any of NCSoft's games for more than 1 to 2 months at a time before leaving their accounts cancelled for months on end. I've heard Full Auto Assault is dead already...didn't that game just come out awhile ago? Maybe there were just too many manservants about the castle, and verily Lord British had to have some heads roll. |
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| | #9 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 2,606
| Wasn't NC Soft pushing the concept of the non-addictive and numerous MMO business model? ![]() Subscription numbers for CoV/CoH dropping to 100k = sad. It's not a great game, but has so much potential it's maddening.. |
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| | #11 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,278
+15 Internets | Quote:
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #13 (permalink) | |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,697
+12 Internets | Quote:
__________________ -retrosabotage- | |
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| | #14 (permalink) | |
| Registered User Join Date: Jul 2002
Posts: 692
| Quote:
Mayhem missions in Issue 7 are the most fun I think I've ever had in an MMO. Individual things in CoX are so entertaining. Supposedly they are having another pay expansion in 2007, and this is supposed to introduce level 50 character advancement...which was described by Positron as being near infinite. What they have in mind I have no idea, but CoX may become scary if they actually finally come up with an end game. | |
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| | #15 (permalink) | ||
| Registered User Join Date: Mar 2005
Posts: 2,775
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