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Old 06-22-2006, 07:41 PM   #1 (permalink)
Camerous
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WoW future mudflation compaired to EQ?

My nephew was looking on IGE about selling his old EQ account when he saw this.

http://www.magelo.com/eq_view_profile.html?num=1303769

And he was so in shock he sent it to me. I looked at it and I could not believe my eyes... a rog with over 9k hp UNBUFFED, 12.5k!! hp if buffed... 1050AAs...

After I stared at this I thought to myself...what are we gonna see in WoW in a few more years and a couple expansions...

I look at the itemization that has happened so far in WoW and say nah they will never allow people to get this powerful. Then it occured to me...if it doesn't happen will people keep playing? If your character never developes upward and the only upgrades aren't really upgrades but side grades will you still play in another year? 2?

From what I have read of the new expansion the new lvl cap will be 70 but will there be anything diffrent about being 70 than there have been for the past 2 years of being 60? Will we all race to 70 and then find that there is nothing really interesting to do at 70?

Just curious to other's thoughts on what might be in store for us. I figure the next expansion after this will be North Rend but does anyone ahve any ideas about afteer that? Will Mount Hyjal everr be opened? Will we ever get to go into the emerald dream?
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Old 06-22-2006, 07:45 PM   #2 (permalink)
Zehn - Vhex
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Mudflation is pretty much necessary any way you look at it.
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Old 06-22-2006, 07:52 PM   #3 (permalink)
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not only is it necessary, but it creates the conflict of caster vs. melee. If you can solve this problem, you will be a billionare and every mmo will try to adopt your style (if it works the way most itemization works but eliminates this problem).

Without mudflation, people don't raid. Mudflation keeps people coming back for more. What's the point of pissing away money if the loot is as good as MC loot?
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Old 06-22-2006, 07:56 PM   #4 (permalink)
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Quote:
Originally Posted by Camerous
My nephew was looking on IGE about selling his old EQ account when he saw this.

http://www.magelo.com/eq_view_profile.html?num=1303769

And he was so in shock he sent it to me. I looked at it and I could not believe my eyes... a rog with over 9k hp UNBUFFED, 12.5k!! hp if buffed... 1050AAs...
Weak, check out www.eqrankings.com

for instance, here's a rogue, legit magelo, with 14.5k hp unbuffed, 1382 AA's. http://www.magelo.com/eq_view_profile.html?num=266081

and here's a warrior with 17.5k hp unbuffed. http://www.magelo.com/eq_view_profile.html?num=101443
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Old 06-22-2006, 07:57 PM   #5 (permalink)
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That is my point :-) I'm all for mudflation and always have been but the questions is do you think it will happen in WoW, based on what we have seen in itemization so far, as much as it did in EQ and if it doesn't will you still play?. I don't think it will, based on what I have seen of tier 1 - 3 gear up grades. There is just no big gains from 1 to 3. If this is how they are going to do this it maybe 3 expansions and 6 years before stuff that is out now is easy enough for casuals to go through where as in EQ 2 expanisions later and almost everything that came before is a cake walk.

And OMG at ^^ That's just freaking crazy stuff.

I just saw a wizard in ther with almost 15k!!!! mana and 12k hp!! 12k hp on a damn wizard! and 1400 AAs. I can't even begin to comprehend the damage this chick must put out.
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Old 06-22-2006, 07:59 PM   #6 (permalink)
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I'm actually RL friends with the guy who has the 6th highest hp worldwide. He's not the 6th best at anything else in the world though, so I don't hang out with him much.
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Old 06-22-2006, 08:02 PM   #7 (permalink)
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Quote:
Originally Posted by Camerous
And he was so in shock he sent it to me. I looked at it and I could not believe my eyes... a rog with over 9k hp UNBUFFED, 12.5k!! hp if buffed... 1050AAs...
Heh, that rogue you linked is nothing, his weapons are barely over 1:1 dmg/dly ratio. Try this one: http://www.magelo.com/eq_view_profile.html?num=266081

Edit-Bah, I got distracted at looking at the current weapon ratios in EQ and Zuuljin posted the same link.
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Old 06-22-2006, 08:06 PM   #8 (permalink)
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They kinda fucked attribute stats up in EQ though. The cap is 365, but you can get SO much higher then the cap. For instance, on that warrior magelo above, he has 609 additional STA on top of his AA's and starting stats! Anyone who is even close to the end game has max stats down the board without even trying. At that point all stats on items become worthless besides HP/MP, AC/ATK and whatever effect is on the item.
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Old 06-22-2006, 08:23 PM   #9 (permalink)
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WoW will end up being slower (surprise, surprise) and I think their itemization will end up being a little more creative then "add 50 hp/mana to everything and call it a day".

Time will tell though.
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Old 06-22-2006, 08:34 PM   #10 (permalink)
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Quote:
Originally Posted by Camerous
There is just no big gains from 1 to 3. If this is how they are going to do this it maybe 3 expansions and 6 years before stuff that is out now is easy enough for casuals to go through where as in EQ 2 expanisions later and almost everything that came before is a cake walk.
IMO I would rather have the slow progression then EQ2's huge level progression. EQ2's system invalidates too much of the game world too quick. Yea stuff 2 expansions back is much easier to kill, in fact its so easy you can solo old raid mobs. Then theres the fact that since they con grey, you get no loot or experience, and it becomes entirely pointless to go back and kill these old mobs, unless you just wanted to see what they looked like.

I for one enjoyed the progression in EQ1. I always wanted that better stuff so I could kill older things easier, which would give me better loot to kill bigger things. Sort of like a backwards or delayed progression if that makes sense. Every expansion would give you a few items to help you out vs older stuff, but not just give you the free win card like EQ2 does. If you solo its even worse, as gear is just about meaningless, as one of my posts in another thread showed, I was able to kill solo mobs naked, almost as well as I could with full gear.

Imagine if after SoL came out, the AoW went grey and didnt drop loot anymore. Neither did any of the boss mobs of kunark or velious. Then when PoP came out, VT and all of luclin stopped dropping loot for people going through PoP. That is what EQ2 is like. Now their next expansion isnt raising the level cap, so that should help this problem a little bit, but we'll see.

Anyways, my point is that small gains over a long period of time are much better then giant gains in terms of keeping people wanting more.
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Old 06-22-2006, 08:45 PM   #11 (permalink)
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That rogue is impressive, and by impressive I mean the clicks he has in his inventory. After a long time of not logging on, went to an EQ raid couple days ago.. I was amazed at how much the game has changed, from being fun (and PvP) when I used to play, to now, where community is 100% of the reason to log on... and when there's no community, that's when you uninstall.
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Old 06-22-2006, 09:07 PM   #12 (permalink)
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I don't see how you can say WoW has taken it alot more slower than EQ considering tanks are already in the 10k hitpoint range where it took PoP to break that, melee weapons (2handers in specific) have shot up astronomicaly in power.

I don't see Wow being more creative either. Maybe if they didn't just stick +hit\crit\dodge\parry\mp on everything and come up with something different and got away from the whole armor set thing for every fucking raid zone then yeah they are totaly creative. Otherwise no, EQ beats Wow in the creative side.
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Old 06-22-2006, 09:23 PM   #13 (permalink)
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So um what happens if that War with 20k buffed gets DT'd?
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Old 06-22-2006, 09:26 PM   #14 (permalink)
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Quote:
Originally Posted by robbrown
I don't see how you can say WoW has taken it alot more slower than EQ considering tanks are already in the 10k hitpoint range where it took PoP to break that, melee weapons (2handers in specific) have shot up astronomicaly in power.
WoW had a higher starting point though. In early EQ, something actually having stats on it made you jizz all over the place. Having more then one stat was pretty much almost unheard of.

In terms of 'mudflation' WoW has gone from maybe phase 3 (MC) to phase 5 (Nax) PoTime gear.

It's large enough to attract raiders, but not so large as to invalidate all content prior to it.

The -big- difference honestly, is that single-group trash hasn't started dropping end game quality loot. The thing about EQ was that with each expansion, the new soloable/group trash mobs dropped the previous expansions raid loot. It'd be like if they added some lvl 59 elite trash to the plaguelands that suddenly started dropping Chromagus loot.
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Old 06-22-2006, 09:36 PM   #15 (permalink)
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did they make the "Really Complete Heal"
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